Drizzt wrote (View Post): |
Hi everyone,
I write this post to inform the community that I have started to work on TLD Kursk mod: it has been in my mind for many time, now I have started seriously the work. I will use this thread to ask help, if necessary. Porting a mod requires many time. Porting an unfinished and never tested mod it requires more than many time. The user Waldganger has started this project for CC5 many years ago: he has done a beautiful graphic work and he has created the mod Data, but his excellent work needs anyway a rework (it's normal: the mod it was a work in progress). For example, about forcepools, all Wehrmarcht forcepools are filled with SS units (same thing for the guards units in regular Russian battlegroups) : they must be totally remade. I will also add some BGs (for sure) and some teams (probably). The mod it's focused on a specific portion of the south sector of the Kursk salient: the 4th Panzer Army faces the 6th Guards Army, some elements of 69 Army, the reserves of the Voronezh front (the real reserves of this front and the 1st Tank Army deployed deep) and later some of the best units of the Steppe front. I have already done a research work to rework forcepools in the best way possible. About sounds: The main and most important sound.sfx file has been created by Waldganger: I will see if there will be some work to do on it, but it’s already made. All other sounds files are a secondary and easy thing. About maps: there are at least 30 (CC3) kursk style custom maps that can be used in a very good way for this mod (I have already done this selection), and a “pool” of 20-25 possible maps to choose the remaining 14 maps. For sure, maps need a full BTD files work (not only a work to port them to TLD; this work is necessary in any case) and probably some work on .txt files and/or elements Data file. I have already finished the porting work for CCImages.px file. Now I’m working on maps. I hope I will not find bugs and/or missing files in azp files (could be a real problem) and to work on this project with continuity. That’s all for now. Drizzt |
qwaqwe wrote (View Post): |
I think that molotov cocktails didn't use in Kursk battle and and from 1943 at all. |
southern_land wrote (View Post): |
What maps are you using? The old CC3/COI Kursk style maps? |
qwaqwe wrote (View Post): |
Can you do all infantry team will have 10 soldiers? |
qwaqwe wrote (View Post): |
Please make art and mortar barrage more deadly. |
qwaqwe wrote (View Post): |
Theoretical question, infantry unit has 10 slot for soldier, does it possible that 1st slot will be reserved for some sdk.fz. (for example hanomag 251) and 8 slot for panzer grenadiers? So after deploy on the map player will have pz grenadiers unit, hanomag + infantry? |
Schmal_Turm wrote (View Post): |
So how many German battle groups vs Russian are we talking about here, and how many actual battle maps? |
Schmal_Turm wrote (View Post): |
Do the German tank units also include the Elefant? |
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GameRat wrote (View Post): |
Great looking maps southern_land ... I can imagine a strat map with those quality of maps making a great CC game. Are these above maps historically location correct? |
Sequoia wrote (View Post): |
Hello: About the tank killer teams or Istrebiteley Tankov, since I conducted the research for COI, it covered the entire 1941-45 period. Posted that link in my previous message because covered in detail the Infantry AT tactics.
I found mentions of the use of bottles with flammable liquid in orders and intructions from the whole war. For example Order of the Western Front No. 0068 on the anti-tank defense of troops and methods of fighting heavy enemy tanks of the type T-VI ("Tiger"), signed by Col.-Gen. Sokolovsky mentions separate groups of tank destroyers with incendiary bottles, AT grenades, AT mines, smoke grenades and grenades. Documents from the late war period still refers to the KS bottle as a weapon used for detachtment of tank destroyers, like "Operational Directive N0. 0016 of the HQ of the 1st Ukranian Front of May 4, 1944 on the issues of establishment and equipement of defenses, signed by Marshal Zhukov. Early war tank killer teams used bundles of RGD-33 grenades, by the time of Battle of Kursk the AT grenade RPG-43 with shaped charge was entering in service, and the AT Grenade RPG-6 was in use from October 1943 (RPG means "ruchnaya protivotankovaya granata", antitank hand grenade). Also the RPG-40 with HE in the initial period. Captured panzerfaust used in late war. The info comes mainly from "Collection of Documents of the Great Patriotic War" that I found in the russian version of wikisource with the help of google translate. About squad size the soviets theoretically reduced from 11 to 9 the number of soldiers per squad, but in the practice was less. Bye. |
southern_land wrote (View Post): |
want a few more maps (3) not completed yet but can be in a couple of weeks
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qwaqwe wrote (View Post): |
Why crew of destroyed vehicle doesn't carry out an order (move, fire etc.) and can it be changed? |
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