EagleEye wrote (View Post): |
I've tried this in OS X Sierra and even in Parallels with Win 8 and the result is the same. Could you share the map that you have tried to see if the issue is the with the default maps? |
Mafi wrote (View Post): | ||
Hi EagleEye, AFAIR the 5CC will remember the last used Terrain file. Perhaps this is gone in your case and you will see no trees therefore? So select a new Terrain file via: Menubar: Edit > Select tree image overlay > Button "Load file "Terrain". You wrote you did it this way, what is okay. Now check your selection: below this button there also a line labeled "file path". There you will find the path of the actually loaded Terrain file. Just stay with the mouse over the text of this path and a tooltip will appear, showing the full path of Terrain file. So you can control which file you have really loaded. If this file is missing on next start of 5CC, 5CC should ask for "a sprite file to load". In this dialog you can also select the disked Terrain file. Next problem what might appear: you are using an unusual or empty terrain elements file (or perhaps no terrain elements file at all?) with no trees defined inside? In this case you will see also no trees. I hope this helps a little bit, otherwise I must dug out my own old manual first. Just made a test with old 5CC v1.17 on MacOS-X 10.14 and it works. Cheers Mafi |
Mafi wrote (View Post): | ||
Hi EagleEye, AFAIR the 5CC will remember the last used Terrain file. Perhaps this is gone in your case and you will see no trees therefore? So select a new Terrain file via: Menubar: Edit > Select tree image overlay > Button "Load file "Terrain". You wrote you did it this way, what is okay. Now check your selection: below this button there also a line labeled "file path". There you will find the path of the actually loaded Terrain file. Just stay with the mouse over the text of this path and a tooltip will appear, showing the full path of Terrain file. So you can control which file you have really loaded. If this file is missing on next start of 5CC, 5CC should ask for "a sprite file to load". In this dialog you can also select the disked Terrain file. Next problem what might appear: you are using an unusual or empty terrain elements file (or perhaps no terrain elements file at all?) with no trees defined inside? In this case you will see also no trees. I hope this helps a little bit, otherwise I must dug out my own old manual first. Just made a test with old 5CC v1.17 on MacOS-X 10.14 and it works. Cheers Mafi |
EagleEye wrote (View Post): |
... in game I see the trees so I suppose that the trees should be inside the file. I've checked multiple times insied the "edit tree image overlay" screen and the path is right and there is written the number of sprites loaded, but still the same issue, no trees. I can't try to open other CC maps because I don't have other games installed and so I can't have the Terrain file. Which CC version have you tested on Mac? It could be useful to try all this with the terrain file that you have used to test? |
Drizzt wrote (View Post): |
Can I suggest to EagleEye to go in "preferences", "elements terrain table", and check if there is selected the CC2 terrain elements file? He can also search it (with "search" button) inside the tool folder named "TerrainElementsTable" to confirm that it's loaded correctly.
It seems to me to remember that once I didn't see the trees because terrain file and terrain elements file were not selected for the same CC version (or maybe terrain elements file was not selected/loaded at all). |
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