LSA GJS 9.0 GAME RANGER version
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Close Combat Series -> Close Combat Last Stand Arnhem

#1: LSA GJS 9.0 GAME RANGER version Author: GameRat PostPosted: Thu Apr 18, 2019 5:18 am
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Hi all,
Steiner and I just tested GJS 9.0 on Game Ranger ... we established connection and tested a battle.
It's a Plugin version that requires ModSwap to install.

Plugin file is: LSA_GJS_v9.0_plugin.lsa

Available for download here:

http://www.closecombatseries.net/Hosted/gamerat/

note: Matrix released a new patch 2019 for LSA: version CC-LastStandArnhem-Update-v6.00.01

I'll post and image below to show how the main screen looks after GJS 9.0 is installed.

Thanks Mooxe for hosting the files


Last edited by GameRat on Fri Apr 19, 2019 5:04 am; edited 1 time in total


GJS 9.0 modswap mainscreen.jpg
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GJS 9.0 modswap mainscreen.jpg



#2: Re: LSA GJS 9.0 GAME RANGER version Author: stienerLocation: Gibsons B.C. canada PostPosted: Thu Apr 18, 2019 6:07 am
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LOVE IT  Very Happy

#3: Re: LSA GJS 9.0 GAME RANGER version Author: chessmasterLocation: Antwerp and Ghent PostPosted: Thu May 30, 2019 3:22 pm
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where can we find the modswap tool for plugin?

#4: Re: LSA GJS 9.0 GAME RANGER version Author: GameRat PostPosted: Thu May 30, 2019 10:34 pm
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chessmaster wrote (View Post):
where can we find the modswap tool for plugin?


Here at CCS > Downloads > Misc Files

Link
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4182

#5: Re: LSA GJS 9.0 GAME RANGER version Author: GameRat PostPosted: Thu May 30, 2019 10:42 pm
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Install instructions:
1. Install modswap  
2. Create a folder in "C:\Matrix Games" and name it "Plugins"
3. Then put the "LSA_GJS_v9.0_plugin.lsa" file in the "Plugins" folder
4. Double click on "CCModSwap.EXE"
5. Select "File", then click "Install"
6. Double click the ""LSA_GJS_v9.0_plugin” file
7. click "OK" to install

#6: Re: LSA GJS 9.0 GAME RANGER version Author: chessmasterLocation: Antwerp and Ghent PostPosted: Fri May 31, 2019 3:22 am
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where can i find the right modswap utility??

because i have it, but i get errors trying to install the plugin

#7: Re: LSA GJS 9.0 GAME RANGER version Author: GameRat PostPosted: Fri May 31, 2019 3:37 am
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chessmaster wrote (View Post):
where can i find the right modswap utility??

because i have it, but i get errors trying to install the plugin


Hi chessmaster,
ModSwap 1.2 is what I'm using.
The link I posted for ModSwap is 1.2



ModSwap 1.2 screen.jpg
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#8: Re: LSA GJS 9.0 GAME RANGER version Author: chessmasterLocation: Antwerp and Ghent PostPosted: Fri May 31, 2019 3:47 am
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ok it was the wrong modswap, or older version

was trying to fix it with tigercub, send out the news, you need the latest modswap

WORKS !


the other one has cc2 cc3 cc4 on the list

the new one list lsa, coi,..

#9: Re: LSA GJS 9.0 GAME RANGER version Author: chessmasterLocation: Antwerp and Ghent PostPosted: Fri May 31, 2019 3:54 am
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Install instructions:

Install LSA, update to the latest patch

1. Install LATEST modswap, will not work with older one:
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4182
 
2. Create a folder in "C:\Matrix Games" and name it "Plugins"
3. Then put the "LSA_GJS_v9.0_plugin.lsa" file in the "Plugins" folder
4. Double click on "CCModSwap.EXE"
5. Select "File", then click "Install"
6. Double click the ""LSA_GJS_v9.0_plugin” file
7. click "OK" to install

#10: Re: LSA GJS 9.0 GAME RANGER version Author: GameRat PostPosted: Fri May 31, 2019 2:39 pm
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Thanks chessmaster

#11: Re: LSA GJS 9.0 GAME RANGER version Author: Berger PostPosted: Sat Dec 07, 2019 11:31 am
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I'm playing a H2H GC and i really enjoying it. It's a great Mod!

But can anyone fix the uniform ranks? It's a bit strange to see SS with FJ ranks or PzGren with SS ranks.

#12: Re: LSA GJS 9.0 GAME RANGER version Author: GameRat PostPosted: Sun Dec 08, 2019 8:20 am
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Hi Berger,
Glad to hear you are enjoying it.
I began editing this mod after version 6.0 ... and don’t have plans to do any more. I’m content with version 9.0 Gameranger version.
Thanks for mentioning the uniform ranks though. I’ll make a note of it, in case it ever gets opened up sometime in the future.

Steiner and I started a H2H Grand Campaign April this year, and a couple of days ago played our 107th battle ... occurring on the last turn of June 12.


Last edited by GameRat on Thu Dec 19, 2019 12:13 am; edited 1 time in total

#13: Re: LSA GJS 9.0 GAME RANGER version Author: Berger PostPosted: Wed Dec 18, 2019 8:26 pm
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H2H German Vet vs Allied Line



German Major Victory (as 10th june)

June 10th, after a fierce house by house fighting Bayeux fell in allied hands, but i will try with Panzer Lehr Div to retake the town (fortunately the Cathedral is still undamaged XD).

I launch a counter-attack in the merville batteries map to relieve pressure in the middle of the front.



I'm trying to mix green and veteran soldiers in my BGs, in order to avoid attrition and spare valuable units, the airstrikes and naval barrages are really devastating.

I report a possible bug: seems a jagdpanzer immobilized and not facing a sherman shoot aside and knockout this allied tank.


I'm not fluent in english, so i apologize.



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#14: Re: LSA GJS 9.0 GAME RANGER version Author: GameRat PostPosted: Wed Dec 18, 2019 11:59 pm
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Hi Berger,
Thanks for the info of how your campaign is going Smile
Looks like the Allies are having a tough time in the Airborne sector and Bayeux.

About the Jagdpanzer, probably a one time random thing. If it occurs often, then it’s a bug.

And, your English is good ... easy to understand.

#15: Re: LSA GJS 9.0 GAME RANGER version Author: stienerLocation: Gibsons B.C. canada PostPosted: Thu Dec 19, 2019 1:50 am
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hey Berger.........glad your enjoying the GC Smile
looks like some good tough battles...the germans are pushing hard!
are you playing with morale on or off ? we usually play with morale off.

#16: Re: LSA GJS 9.0 GAME RANGER version Author: Berger PostPosted: Fri Dec 20, 2019 6:10 pm
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We play with morale on and 15 minutes per battle.

I can place a 5cm ATG in L2 or L3 Floor. It is a deliberate choice by the modders?

The Osttruppen doesn't have russian voices.

#17: Re: LSA GJS 9.0 GAME RANGER version Author: GameRat PostPosted: Fri Dec 20, 2019 8:34 pm
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Berger wrote (View Post):
We play with morale on and 15 minutes per battle.

I can place a 5cm ATG in L2 or L3 Floor. It is a deliberate choice by the modders?

The Osttruppen doesn't have russian voices.


Hi Berger,
Yes, I think the original creators of GJS deliberately allowed the 5cm ATG to be placed in buildings. If I remember correctly, when in a building ... an ATG will assume ground level Line of Sight, even if in a taller building.

I can't comment about the Osttruppen not having russian voices, because wasn't involved in that part of the mod.

#18: Re: LSA GJS 9.0 GAME RANGER version Author: GameRat PostPosted: Fri Dec 20, 2019 8:57 pm
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Here is a progress report of the Grand Campaign Steiner and I are playing. Stats include turn of June 13 07:00 with one battle remaining to play for this turn (at Bavent). This was the 117th battle of the GC.

We decided to have Morale off, so Allies could fight past the Morale breaking point and therefore have a better chance of gaining ground. And are playing 20 minutes battles.



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#19: Re: LSA GJS 9.0 GAME RANGER version Author: GameRat PostPosted: Fri Dec 20, 2019 9:04 pm
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At Lingevres the Allies attacked from a small Deployment area top right of map.
Attached screenshot shows Allies progress after 11 battles.

The results from this battle reflect German dominance, as Allies are hit and get pinned trying to gain the field at center of map.



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#20: Re: LSA GJS 9.0 GAME RANGER version Author: GameRat PostPosted: Fri Dec 20, 2019 9:15 pm
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Allies are slowly gaining ground at Tilly, each battle is costly. But without a determined fight ... no progress would be made.
11 battles fought here ... last 3 battles were mainly focused trying to capture field above the center of town.


Last edited by GameRat on Fri Dec 20, 2019 10:20 pm; edited 1 time in total


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