Jatke wrote (View Post): |
Revise the Bridges section of Data/Base/Campaign.txt to reflect the new tile locations for the bridge damage graphics and river line. At a guess, the CTRL+T crash may be too many treetop graphics trying to be displayed outside the map boundaries as a result of tree elements being on the perimeter of the cut-down map. You're files didnt get attached. |
ArnRlBdg.zip | |||
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Filename: | ArnRlBdg.zip | ||
Filesize: | 28.05 KB | ||
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Jatke wrote (View Post): |
You removed the main span of the bridge that get the damage graphics superimposed when its blown. For this edit to work you'd also need to remove the entire Arnhem Rail section from Data/Base/Campaign.txt and change the bridge count from 14 to 13. Dont think this is the direction you want to take with an LSA small maps mod. Taking or blowing the bridges is an integral part of the campaign. |
coords.jpg | ||
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Filesize: | 35.92 KB | |
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Jatke wrote (View Post): |
The 4 digit values for the bridge damage graphics and river lines are tile references (= 4x4 elements or one line of mapname.txt). Tile values can be found in the Coordinates box of 5CC as shown below.
The VL values in Campaign.txt are simple counts of the VLs in the mapname.btd file. EG. the only bridge VL on Best is 7 which is the eigth VL in Best.btd (all CC counts start at 0). |
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