Inspiration for map making
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Close Combat Series -> Modding Workshop

#21: Re: Inspiration for map making Author: ScnelleMeyer PostPosted: Tue Nov 05, 2019 9:05 am
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Yes, you can display the correct trees on the map in 5CC to make screenshot or ovm with trees.
Its under the "edit" menu. - to get the correct trees corresponding to the coding, the requirement is that that your elements file used with 5CC contains the sprite index numbers.
And in "layers" menu show trees need to be checked ofc.



tree overlay highlight.JPG
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#22: Re: Inspiration for map making Author: corsairLocation: Orchies Northern France PostPosted: Wed Nov 06, 2019 1:20 pm
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Yes I found the way to get trees on BGM in targa format.
I just had to read carefully the options in export Menu of 5CC. Shocked
Will upload a map this evening from home  Laughing

#23: Re: Inspiration for map making Author: reconscoutLocation: U.S.A. PostPosted: Wed Nov 06, 2019 9:37 pm
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Looks very good, I look forward to trying them out. I have not play for over a year but you have me interested in playing again.

#24: Re: Inspiration for map making Author: corsairLocation: Orchies Northern France PostPosted: Sat Nov 16, 2019 8:52 pm
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Hello

Life kept me far from computer those last days.
This evening I manage to find some time so I can post 2 maps with trees on them.



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#25: Re: Inspiration for map making Author: corsairLocation: Orchies Northern France PostPosted: Sat Nov 16, 2019 8:54 pm
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and here is another one ......


IZUM32TREES.jpg
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IZUM32TREES.jpg



#26: Re: Inspiration for map making Author: corsairLocation: Orchies Northern France PostPosted: Sat Nov 16, 2019 9:01 pm
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And here are 2 map projects I currently work on ....
There will be 2 more maps to come and then I will try to discipline myself and finish what ever I started before to move forward.



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#27: Re: Inspiration for map making Author: corsairLocation: Orchies Northern France PostPosted: Sat Nov 16, 2019 9:06 pm
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And the last one for today
For those 2 last maps the idea was to modifiy exisiting winter maps in summer maps.
But it is not so easy when you cut and paste to follow the existing features of the original maps
then you get your inspiration which drives you somewhere else.
Those 2 last maps are not yet frozen I may still modify them a bit

Cheers
Corsair



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#28: Re: Inspiration for map making Author: ScnelleMeyer PostPosted: Sun Nov 17, 2019 12:11 pm
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The maps look very good with the trees overlayed! - Izyum32 and Moscow1SE are my favourites so far. Interesting that you converted the winter map to summertime and also resurrected the burned houses:) - I think as it is now it will play very differently to its winter version, wich is a good thing.

#29: Re: Inspiration for map making Author: PeteLocation: Nijmegen, Netherlands PostPosted: Sun Nov 17, 2019 2:30 pm
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Good looking maps corsair, they will neatly fit into COI.

#30: Re: Inspiration for map making Author: southern_land PostPosted: Tue Nov 19, 2019 6:55 am
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corsair wrote (View Post):
And the last one for today
For those 2 last maps the idea was to modifiy exisiting winter maps in summer maps.
But it is not so easy when you cut and paste to follow the existing features of the original maps
then you get your inspiration which drives you somewhere else.
Those 2 last maps are not yet frozen I may still modify them a bit

Cheers
Corsair


That's cool

#31: Re: Inspiration for map making Author: corsairLocation: Orchies Northern France PostPosted: Wed Nov 20, 2019 1:01 pm
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This thread may look not in its place but .......
I will continue my work on CC3 maps and specially finish what I started but .....

Is there any body in the community playing Armoured Brigade.
During lunch break I spent some time on Matrix forums and this game has some similarity with CC :
bird view
Sprites
data base
multiple possibility for mods .....
all things we are familiar with

I will wait still a little bit but I may try a go and buy it ......

#32: Re: Inspiration for map making Author: corsairLocation: Orchies Northern France PostPosted: Fri Nov 22, 2019 12:29 pm
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Regarding MoW 2 where is the map editior.
It seems it is not in the main menu ......
had a quick look yesterday evening couldnt find it  Rolling Eyes

#33: Re: Inspiration for map making Author: PeteLocation: Nijmegen, Netherlands PostPosted: Fri Nov 22, 2019 6:35 pm
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corsair wrote (View Post):
Regarding MoW 2 where is the map editior.
It seems it is not in the main menu ......
had a quick look yesterday evening couldnt find it  Rolling Eyes

I had the same question. Schnellemeyer came to the rescue. I lost my HDD in the meantime but you should be able to find it here: SteamLibrary\steamapps\common\Men of War Assault Squad 2
There you will find this shortcut: mowas_2_ed.exe

#34: Re: Inspiration for map making Author: corsairLocation: Orchies Northern France PostPosted: Mon Dec 02, 2019 8:18 am
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Hi Guys,

First of all I would like to thank you for all the positive feedback I got so far on my work.

There are a couple of things I did since my last E mail.
I have change the names of maps under contruction.
They will be named MINSK
I wanted to have a more Russian looking name but as we are limited to 8 letters or digits MINSK gives me the opportunity to make 999 maps ...... Rolling Eyes
I currently have 10 various maps under process in various stage of coding.
I will update you shortly when somes will be 100% coded

Cheers,

#35: Re: Inspiration for map making Author: ScnelleMeyer PostPosted: Mon Dec 02, 2019 1:39 pm
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Thanks for the update Corsair, and great work!

#36: Re: Inspiration for map making Author: corsairLocation: Orchies Northern France PostPosted: Wed Dec 18, 2019 8:41 am
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I shall have post that message here ......

I got 10 maps alomost all coded in 5CC
I will be at home for a break by the end of the year then those 10 maps shall ready for tests by beginning of next year

Cheers,

#37: Re: Inspiration for map making Author: ScnelleMeyer PostPosted: Thu Jul 30, 2020 7:00 am
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Any news on your maps Corsair?

#38: Re: Inspiration for map making Author: Aetius PostPosted: Thu Jul 30, 2020 7:21 am
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Another potential software tool for mapmaking:

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=12084
 
My PC specs are too low, pity i never could test it.

Aetius

#39: Re: Inspiration for map making Author: ScnelleMeyer PostPosted: Thu Jul 30, 2020 10:55 am
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This is a map I have been working on converting from Call to Arms to Close Combat. - Call to arms has the same GEM 2 editor as the Men of war series of games.


Africa map screen2.jpg
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Africa map 01
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Africa map screen2.jpg



#40: Re: Inspiration for map making Author: PeteLocation: Nijmegen, Netherlands PostPosted: Thu Jul 30, 2020 1:34 pm
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Fine looking map Schnellemeyer!
Is the map editor suitable for WW2 era maps as well?



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