#2: Re: The Scnellemeyer mods compilation thread Author: Berger, Posted: Mon Apr 13, 2020 7:00 pm vehicle mod to make all vehicles more agile and less likely to zig-zag
#3: Re: The Scnellemeyer mods compilation thread Author: ScnelleMeyer, Posted: Sat Apr 18, 2020 8:16 am Contour mod for GtC to is ready - If you want a head start on your opponent - check it out here:
This mod will change and add map elevation contours to all GtC overview maps (OVM) that has terrain elevation changes.
These changes will also be reflected in the minimaps.
What will you see ingame?
Maps without contours are flat except for hedges.
The following 7 maps has 1m contour intervals - that is - each line represent 1m of elevation change.
#4: Re: The Scnellemeyer mods compilation thread Author: ScnelleMeyer, Posted: Sat Apr 18, 2020 8:17 am I have made an overview map mod to better appreciate height differences on PIFT maps.
This will enable you to make tactically better decisions.
#5: Re: The Scnellemeyer mods compilation thread Author: ScnelleMeyer, Posted: Sat Apr 18, 2020 8:29 am Made a data mod for LSA to increase the agility and speed of vehicles, increase cover of buildings and increase the effect of snipers.
#6: Re: The Scnellemeyer mods compilation thread Author: michazech, Posted: Thu Apr 23, 2020 5:27 pm Hello ScnelleMeyer,
Thank you for all the small but nice changes and ideas in the Close Combat game , such as vehicle speed, indirect artillery fire, etc.
In my opinion, they give the game great improvements for the development and application of the units and thereby a detailed representation of the use of their special forces
Hoping for a hint, I would like to add a question at this point:
I already had it on an external hard drive and it went down with it
it is a big loss for me
????
#7: Re: The Scnellemeyer mods compilation thread Author: michazech, Posted: Thu Apr 23, 2020 5:31 pm Hello ScnelleMeyer,
Thank you for all the small but nice changes and ideas in the Close Combat game , such as vehicle speed, indirect artillery fire, etc.
In my opinion, they give the game great improvements for the development and application of the units and thereby a detailed representation of the use of their special forces
Hoping for a hint, I would like to add a question at this point: