mooxe wrote (View Post): |
It could be the arrangement of elements on the map coding and how they change (destructible elements) when the ammunition hits.
The best test it to try and duplicate the issue. If you know a map that is prone to airstrike crashes, launch an airstrike on the same spot again, and again. |
ScnelleMeyer wrote (View Post): |
No, it doesnt replace any explosion graphics in the games that have airsupport built in. The replacing of explosion graphics was only necessary for CC3/COI. And airsupport runs fine in COI even with a lot of images needed. If the case was that the airplanes somehow overloaded the game at runtime then the converted GtC explosions would cause crashes all the time as they are really image heavy. |
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