Temp fpools
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Close Combat Series -> Modding Workshop

#1: Temp fpools Author: Jatke PostPosted: Sun Mar 14, 2021 3:23 pm
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A custom scenario seldom needs the large quantities of teams usually assigned to the participating BGs. Even the reduced quanties later in a campaign are often excessive. Having lots of units in reserve encourages sloppy play. "KIA? So what, more of them in my fpool"

One solution is to create a temporary fpools for the BGs used, choosing only the teams and quantities desired. Then start the custom Op and back out to Command at the Movement screen. Those temporary types and quantities are then recorded in the Save file. Using the original fpools file doesnt change them.

This method only records the temp fpools for the 2 opposing BGs in the first battle of an Op. BGs in single Battle scenarios always use the current fpools file, as do any reserve or reinforcing BGs in a custom Op. However, designing a custom Op to start 'one turn early' then using the SaveGameEditor to have a 10 second timer for all the battles in that 'early turn', records temp fpools in the Save file for all BGs in those 10 sec battles. At which point the game timer can be reset, deployment setups can be customized on all those maps, and the original fpools can be restored.



tempFP1.jpg
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original fpool left, temp fpool right
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tempFP1.jpg



#2: Re: Temp fpools Author: YAMATO PostPosted: Sun Mar 14, 2021 4:45 pm
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Great thing, BG with 25 unit options to add to the CC 5.

#3: Re: Temp fpools Author: Jatke PostPosted: Sun Mar 14, 2021 8:11 pm
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A quantity of one of each of 25 unit types, should be sufficient for ~5 battles vs an AI BG that has 3-5 of each unit.

#4: Re: Temp fpools Author: Pzt_KanovLocation: México PostPosted: Fri Jul 28, 2023 3:21 pm
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Very interesting.

basically CCreq but manually editing the save game file? how could I do this? where is this SaveGameEditor utility?



Close Combat Series -> Modding Workshop


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