Angriff - Stalingrad mod for LSA
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#21: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:36 pm
    —
Some news from Angriff : the production of the maps is progressing well: 8 maps are already working in the game. The stratmap is finished (thanks to Schnellemeyer). Dima is working hard on the datas and Aetius 555 on the interface (feel free to try his new Radzymin44 mod http://www.closecombatseries.net/CCS/modules.php...).
Operation South with the first 16 maps is still planned for mid September.
Preview : Tomato fields and gullies on one of the first map you will play (Leather work). Only the maps graphics are from the mod. We hope to be able to show you more completed previews end July.

And one more for today : Kuibyshev in the South of Stalingrad. Sawmills and small factories to give a taste of what's to come later ????. Note the details inside the sawmill! The Maximovs factory still exists today : https://v1.ru/text/gorod/2018/06/09/55393001/
Note also that mortars are able to shoot now from roofless buildings ????

#22: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:36 pm
    —
Some news from Angriff : the production of the maps is progressing well: 8 maps are already working in the game. The stratmap is finished (thanks to Schnellemeyer). Dima is working hard on the datas and Aetius 555 on the interface (feel free to try his new Radzymin44 mod http://www.closecombatseries.net/CCS/modules.php...).
Operation South with the first 16 maps is still planned for mid September.
Preview : Tomato fields and gullies on one of the first map you will play (Leather work). Only the maps graphics are from the mod. We hope to be able to show you more completed previews end July.

And one more for today : Kuibyshev in the South of Stalingrad. Sawmills and small factories to give a taste of what's to come later ????. Note the details inside the sawmill! The Maximovs factory still exists today : https://v1.ru/text/gorod/2018/06/09/55393001/
Note also that mortars are able to shoot now from roofless buildings ????

#23: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:37 pm
    —
Some news from Angriff : the production of the maps is progressing well: 8 maps are already working in the game. The stratmap is finished (thanks to Schnellemeyer). Dima is working hard on the datas and Aetius 555 on the interface (feel free to try his new Radzymin44 mod ).
Operation South with the first 16 maps is still planned for mid September.
Preview : Tomato fields and gullies on one of the first map you will play (Leather work). Only the maps graphics are from the mod. We hope to be able to show you more completed previews end July.

And one more for today : Kuibyshev in the South of Stalingrad. Sawmills and small factories to give a taste of what's to come later ????. Note the details inside the sawmill! The Maximovs factory still exists today : Maximovs factory
Note also that mortars are able to shoot now from roofless buildings ????

#24: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:38 pm
    —
Some news from Angriff : the production of the maps is progressing well: 8 maps are already working in the game. The stratmap is finished (thanks to Schnellemeyer). Dima is working hard on the datas and Aetius 555 on the interface (feel free to try his new Radzymin44 mod ).
Operation South with the first 16 maps is still planned for mid September.
Preview : Tomato fields and gullies on one of the first map you will play (Leather work). Only the maps graphics are from the mod. We hope to be able to show you more completed previews end July.

And one more for today : Kuibyshev in the South of Stalingrad. Sawmills and small factories to give a taste of what's to come later ????. Note the details inside the sawmill! The Maximovs factory still exists today : Maximovs factory
Note also that mortars are able to shoot now from roofless buildings ????

#25: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:39 pm
    —
Some news from Angriff : the production of the maps is progressing well: 8 maps are already working in the game. The stratmap is finished (thanks to Schnellemeyer). Dima is working hard on the datas and Aetius 555 on the interface (feel free to try his new Radzymin44 mod ).
Operation South with the first 16 maps is still planned for mid September.
Preview : Tomato fields and gullies on one of the first map you will play (Leather work). Only the maps graphics are from the mod. We hope to be able to show you more completed previews end July.

And one more for today : Kuibyshev in the South of Stalingrad. Sawmills and small factories to give a taste of what's to come later ????. Note the details inside the sawmill! The Maximovs factory still exists today : Maximovs factory
Note also that mortars are able to shoot now from roofless buildings ????

#26: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:39 pm
    —
Some news from Angriff : the production of the maps is progressing well: 8 maps are already working in the game. The stratmap is finished (thanks to Schnellemeyer). Dima is working hard on the datas and Aetius 555 on the interface (feel free to try his new Radzymin44 mod ).
Operation South with the first 16 maps is still planned for mid September.
Preview : Tomato fields and gullies on one of the first map you will play (Leather work). Only the maps graphics are from the mod. We hope to be able to show you more completed previews end July.



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#27: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:40 pm
    —
And one more for today : Kuibyshev in the South of Stalingrad. Sawmills and small factories to give a taste of what's to come later ????. Note the details inside the sawmill! The Maximovs factory still exists today : Maximovs factory
Note also that mortars are now able to shoot from roofless buildings ????

#28: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:41 pm
    —
And one more for today : Kuibyshev in the South of Stalingrad. Sawmills and small factories to give a taste of what's to come later ????. Note the details inside the sawmill! The Maximovs factory still exists today : Maximovs factory
Note also that mortars are now able to shoot from roofless buildings ????

#29: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:41 pm
    —
And one more for today : Kuibyshev in the South of Stalingrad. Sawmills and small factories to give a taste of what's to come later ????. Note the details inside the sawmill! The Maximovs factory still exists today : Maximovs factory
Note also that mortars are now able to shoot from roofless buildings ????

#30: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:41 pm
    —
And one more for today : Kuibyshev in the South of Stalingrad. Sawmills and small factories to give a taste of what's to come later ????. Note the details inside the sawmill! The Maximovs factory still exists today : Maximovs factory
Note also that mortars are now able to shoot from roofless buildings ????

#31: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:42 pm
    —
And one more for today : Kuibyshev in the South of Stalingrad. Sawmills and small factories to give a taste of what's to come later ????. Note the details inside the sawmill! The Maximovs factory still exists today : Maximovs factory
Note also that mortars are now able to shoot from roofless buildings ????

#32: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:42 pm
    —
And one more for today : Kuibyshev in the South of Stalingrad. Sawmills and small factories to give a taste of what's to come later ????. Note the details inside the sawmill! The Maximovs factory still exists today : Maximovs factory
Note also that mortars are now able to shoot from roofless buildings ????

#33: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Tue Jul 13, 2021 8:43 pm
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And one more for today :

#34: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Mon Sep 13, 2021 7:05 pm
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Hi, our work on the Stalingrad mod is progressing well but unfortunately we will be behind the original schedule. We don't want to show you half-finished work but the first previews should be out this month.
Preview of one of the last finished map : South landing : the entry map for Russians in South Stalingrad.


#35: Re: Angriff - Stalingrad mod for LSA Author: reconscoutLocation: U.S.A. PostPosted: Wed Sep 15, 2021 5:28 pm
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Wow, looks great!

#36: Re: Angriff - Stalingrad mod for LSA Author: dj PostPosted: Fri Sep 17, 2021 3:40 am
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Yes great job Manoi, we thank you! very good resolution and detail.

#37: Re: Angriff - Stalingrad mod for LSA Author: JFFulcrum PostPosted: Mon Sep 20, 2021 3:42 pm
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Manoi wrote (View Post):

Preview : Tomato fields and gullies on one of the first map you will play (Leather work). Only the maps graphics are from the mod. We hope to be able to show you more completed previews end July.


Panzerschreck in 1942?

#38: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Mon Sep 20, 2021 4:34 pm
    —
As I mentioned, only the map is part of the mod in this preview, the rest is from the original game.

#39: Re: Angriff - Stalingrad mod for LSA Author: JFFulcrum PostPosted: Wed Sep 22, 2021 10:41 am
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Force pools and armaments will be troublesome, cause end of 1942 was times of changes on both sides. For example, Soviet forces largely dropped usage of self-reloading rifles like SVT, and KV1s tanks, which production stopped year earlier, was at so low numbers that nearly all remains was reassigned to Stavka direct reserves and was quite rare on battlefields. Germans was in process of rearms too, and there was large involvement of Romanian and Italian armies.

#40: Re: Angriff - Stalingrad mod for LSA Author: ManoiLocation: Brussels PostPosted: Wed Sep 22, 2021 11:26 am
    —
I'm not worried about this aspect of the game: Dima is in charge of the datas. The research on equipment and OBs has been pushed to the max. The period covered being September 1942, we know precisely what weapons were used. By the way, did you know that the first MGs 42 were used in September in Stalingrad?



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