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Aetius wrote (View Post): |
There are Tiger I's in the mod but they will be a rare sight.
Like Scnellemeyer said you'll have to use Panthers and PzIV's, the only tanks available in most german armored BG's. To increase AT capability MarderIII's, STUG's and Jagdpanzers where added to the armored divisions. The JSII is present in the mod but will not be the main soviet tank, JSII's where organised in breakthrough regiments and added to tank brigades where extra firepower was needed. Most soviet tank brigades will have some JSII's in the mod, but not all of them. |
Aetius wrote (View Post): |
I'm ready to release the Radzymin '44 mod, i've contacted Mooxe to upload the mod.
No new maps will be used due to lack of time, all used maps are stock LSA or TLD maps. Aetius |
Schmal_Turm wrote (View Post): |
Maybe someone can answer a riddle for me. I have noticed that the Russian troops are pretty much fearless in attacking about any German tank within about 50 meters to disable, or if possible destroy it. I have had so many tanks disabled in this way that I am just wondering if the Russians were especially adept at this kind of warfare? |
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Radzymin '44 1.png | ||
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Aetius wrote (View Post): |
Thats some heavy fighting going on there.
I found an exellent Polish site (i use chrome translate to read) where the battle is explained in detail: https://www.dookolarzeszy.pl/2021/06/walki-pod-okuniewem-najwieksze-bitwa.html https://www.dookolarzeszy.pl/2021/01/iss-panzer-regiment-3-totenkopf-w.html Info from that site is very usefull to finetune my forcepools. |
qwaqwe wrote (View Post): |
Can this mod be used for WaR? |
Schmal_Turm wrote (View Post): |
I have to tell you though, I was under the impression before watching the numbers for myself, that ALL damaged vehicles went to some repair depot where they could eventually come out again. I found out, by watching the armor kills that the armor that didn't yet make the 40 percent repair rate were shuffled to the kill pile. Pretty sad that a slightly damaged Panther, even one that was "tracked" were designated the same when it came to damage. |
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Aetius wrote (View Post): |
Glad you like the mod,
Changing/relieving battlegroups from armor to infantry can't be done, so the infantry battlegroup has to fit in the "infantry column-vehicle column-support column structure", to do this i've made duplicate infantry teams coded as "vehicle" so the player can put those teams in the vehicle column instead of the tanks. The eastern front was so huge you could make dozens of great mods, problem is drawing the maps, you need huge amounts of time and artistic skills to draw a map, let alone 64 of them to fill the stratmap. i've been looking for software that can help you make a basic top down map where ground, water and road textures can be easily drawn but i can't find any that i can use. Aetius |
Radzymin_V2.01a_update.zip | |||
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Aetius wrote (View Post): |
Thanks for the compliment,
As posted above i'm working on V3.01 now, if you have some feedback don't hesitate to let me know. |
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