GJS 9.5.png | ||
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tileV.jpg | ||
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Hasky wrote (View Post): |
Hello everyone. We found out such a bug - the SS units have paratrooper (FJ) badges in their buttonholes, and German armored vehicles have German infantry badges in their buttonholes. How to fix it?) |
Tyrekilt wrote (View Post): |
Guys, what are the games seetings i should use before start a grand campaign ? |
GJS9.5 GCsettings.png | ||
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Schmal_Turm wrote (View Post): |
GameRat, I am wondering if those are the settings you recommend for just this mod, or for the gaming in general? I have used the similar settings recommended in playing the LSA Radzymin '44 mod and have noticed a marked more aggressive response for the Russian forces. |
Hasky wrote (View Post): |
Can you share the Uniforms.txt file for the GJS 9.5 mod with your adjustments? |
rtb.jpg | ||
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CCMunger.zip | |||
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Berger wrote (View Post): |
How Osttruppen can have Russian names? Do I need a new file (RUNames or something like that)? |
nations.zip | |||
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Jatke wrote (View Post): |
This GJS95_fix.zip contains the file fixes as discussed above. These correct various uniform, rank badge, team name & type, voice effect and file format issues in the GJS 9.5 mod.
per the readme: Extract the axsteams.txt, nations.txt, and uniforms.txt file to GJS95/data/base Extract the GameGadg.gdg and ScrnGadg.gdg files to GJS95/Graphics Extract the RUvox.sfx and ERUvox.sfx files to GJS95/LocalFX |
Jatke wrote (View Post): |
This edit to PzG teams is a compromise. Wikipedia states, "[their] Waffenfarbe was also changed from either white (in the case of Motorized Infantry) or rose pink to a meadow-green shade previously worn by motorcycle troops. Some units did not change over their designations and/or Waffenfarbe accoutrements until 1943, and many veteran Schützen ignored regulations and kept their rose-pink until the end of the war." If you care to enforce these 1942 uniform regulations, you could copy the ten (Luftwaffe) SORANK50_xxx screen gadgets, which have green piping, from stock LSA. Paste the # Nation 1, Style 0 (German Infantry) uniform color lines over # Nation 5, Style 0 (Canadian Infantry). Then edit PzG teams to (column E) 5, (column I) 0 |
heer assault gun.jpg | ||
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PzGren waffenfarbe uniform.jpg | ||
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ranks.zip | |||
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bretteville.jpg | ||
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Hasky wrote (View Post): |
CCMunger is a good utility to look at the contents of archives with the xxx.gdg extension, and extract files from the archive into a folder. Are there utilities that allow the extracted and edited files to be reassembled back into the xxx.gdg archive? |
munger.jpg | ||
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Jatke wrote (View Post): |
@gamerat - By all means include these edits in GJS 9.6, and no credit necessary. However...my lawyers will be sending an invoice for the substantial damages to my property in Bretteville that you are ultimately liable for as mod proprietor. |
Berger wrote (View Post): |
As far I know, Ground Tactics includes the most accurate and comprehensive uniforms. For example in the german side it shows the heer assault gun uniform, SS assault gun uniform, SS panzer, Heer panzer, SS camouflage infantry uniform. I attach a zip with an example (screencapture) of each uniform. It would be the icing on the cake. |
Jatke wrote (View Post): |
This GJS95_fix.zip contains the file fixes as discussed above. These correct various uniform, rank badge, team name & type, voice effect and file format issues in the GJS 9.5 mod.
per the readme: Extract the axsteams.txt, nations.txt, and uniforms.txt file to GJS95/data/base Extract the GameGadg.gdg and ScrnGadg.gdg files to GJS95/Graphics Extract the RUvox.sfx and ERUvox.sfx files to GJS95/LocalFX |
Jatke wrote (View Post): |
@gamerat - By all means include these edits in GJS 9.6, and no credit necessary. However...my lawyers will be sending an invoice for the substantial damages to my property in Bretteville that you are ultimately liable for as mod proprietor. |
Berger wrote (View Post): |
https://www.mediafire.com/file/4xxzb3wv1fayyzt/GJS+submod.zip/file
These files correct various uniform, rank badge, team name & type, voice effect and file format issues in the GJS 9.5. Not to use for an already underway GC. These files will be in GJS 9.6. Credits: Gamerat, Jatke and squadleader_id |
Berger wrote (View Post): |
Small caliber AA guns can't fire at airplanes during an airstrike. You must use them against infantry, guns and soft-armored vehicles (cars, half-tracks). |
Hasky wrote (View Post): |
Hello everyone!
The question arose - were the Browning M2 heavy machine guns used by the Commonwealth forces, in the infantry units, during the campaign in Normandy? |
Hasky wrote (View Post): |
Hello everyone. The question arose - how to place static battle groups on the map when creating a campaign?
In the GJS campaign DDay to June 30, static battle groups appear on the map when the campaign starts. How are they placed on the map if there is such an option in the campaign editor, or there is no list of such groups? |
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