Gold Juno Sword 9.5
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#41: Re: Gold Juno Sword 9.5 Author: Hasky PostPosted: Thu Oct 21, 2021 9:24 pm
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>>This GJS95_fix.zip contains the file fixes as discussed above<<

Great job))

#42: Re: Gold Juno Sword 9.5 Author: Jatke PostPosted: Thu Oct 21, 2021 10:39 pm
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Hasky wrote (View Post):
CCMunger is a good utility to look at the contents of archives with the xxx.gdg extension, and extract files from the archive into a folder. Are there utilities that allow the extracted and edited files to be reassembled back into the xxx.gdg archive?
Using CCMunger is a 3 step process. After placing the CCMunger.exe in the same directory as a copy of a .gdg file:

1) Use the Gadget->OPEN function to browse to, select, and open the .gdg file copy

2) then use the Gadget->EXTRACT function. This unpacks all the hundreds of gadgets as .tga files in the same folder.

Edit these as desired, then save as .bmp or .jpgs. Use RTBtool to convert these .bmp or .jpgs to the correct .tga bit depth (fyi: 24 bpp)

3) Use the Gadget->REBUILD function to repack all the .tgas back into a .gdg file.

CCMunger can extract and rebuild other Graphics file archives as indicated on its toolbar. It was common for games to use aggregate .tga graphics files like CC's .gdg, .pix, .azp, etc back in the '90s.



munger.jpg
 Description:
image shows CCMunger.exe and a copy of Scrngadg.gdg in the same directory after the OPEN function was used.
 Filesize:  131.22 KB
 Viewed:  7468 Time(s)

munger.jpg



#43: Re: Gold Juno Sword 9.5 Author: Jatke PostPosted: Thu Oct 21, 2021 10:54 pm
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You can skip the edit and save as .bmp/.jpg - convert to 24 bpp .tga with RTBtool if you have Photoshop or some other image editing app capable of saving edited .tgas directly as 24 bpp. GIMP and most other cheap PShop-knockoffs cant. Hence the need to save edited .tgas as .bmp/.jpg - then use RTBtool to batch convert those to the necessary 24 bit .tga format.

Another item of note is that CC treats pure white graphics (0xFFFFFF) as transparent.

#44: Re: Gold Juno Sword 9.5 Author: GameRat PostPosted: Fri Oct 22, 2021 12:32 am
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Jatke wrote (View Post):
@gamerat - By all means include these edits in GJS 9.6, and no credit necessary. However...my lawyers will be sending an invoice for the substantial damages to my property in Bretteville that you are ultimately liable for as mod proprietor.

Re: Bretteville - haha, sorry about that ... lol

Thanks again Smile

#45: Re: Gold Juno Sword 9.5 Author: GameRat PostPosted: Fri Oct 22, 2021 12:48 am
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Berger wrote (View Post):

As far I know, Ground Tactics includes the most accurate and comprehensive uniforms. For example in the german side it shows the heer assault gun uniform, SS assault gun uniform, SS panzer, Heer panzer, SS camouflage infantry uniform.

I attach a zip with an example (screencapture) of each uniform. It would be the icing on the cake.


Hi Berger,
Interesting you mention this. It was squadleader_id who made those changes for Ground Tactics ... he was helping with the mod. I was using a different CCS forum name at that time (davidssfx).

here are some of the things he did regarding uniforms:


List of changes - squadleader_id:
Gadget files (CCImages, ScrnGadg, GameGadg):

-New and expanded rank gadgets:
+ Heer Panzer crews: Black panzer Wrap, death's head collar tab, pink waffenfarbe
+ Waffen-SS Panzer crews: Black panzer Wrap, SS collar tab rank insignia, pink waffenfarbe
+ Heer Assault Gun crews: Feldgrau Assault Gun Wrap, double Litzen collar tabs with red piping, red waffenfarbe  
+ Waffen-SS Assault Gun crews: Feldgrau Assault Gun Wrap, SS collar tab rank insignia, red waffenfarbe
+ PanzerGrenadiers: Feldgrau Assault Gun Wrap, double Litzen collar tabs, grass green waffenfarbe
+ Waffen-SS: new rank gadgets with camo uniforms (using standard SS ranks insignia instead of special stripes insignia for camo)
+ French Commandos: with French Naval ranks insignia (updated version)  
AlsTeams.txt:
-New uniforms slots for US Rangers (feat. most Rangers not wearing sand brown M41 jackets)
-Ranger Company HQ, fixed Icon for BG Icon gadget
-Para Company HQ, fixed Icon for BG Icon gadget
-British Commandos Teams, corrected Style so that they're now using Commandos uniform slots
AxsTeams.txt:
-Assault Gun crews, allocated Nations & Style for new rank gadgets
-Armored Car crews, allocated Black Panzer Wrap ranks and uniforms


Last edited by GameRat on Fri Oct 22, 2021 4:28 am; edited 1 time in total

#46: Re: Gold Juno Sword 9.5 Author: GameRat PostPosted: Fri Oct 22, 2021 1:03 am
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Honestly, I never paid much attention to uniforms in CC ... mostly because I was busy thinking about mod stuff.
But I recently switched on the "scale front end" option in the General options ... in order to make the "Soldier" screen larger.

And it does look much better having more historically correct uniforms.


Last edited by GameRat on Fri Oct 22, 2021 4:29 am; edited 1 time in total

#47: Re: Gold Juno Sword 9.5 Author: TejszdLocation: Canada PostPosted: Fri Oct 22, 2021 2:57 am
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Jatke wrote (View Post):
This GJS95_fix.zip contains the file fixes as discussed above. These correct various uniform, rank badge, team name & type, voice effect and file format issues in the GJS 9.5 mod.

per the readme:
Extract the axsteams.txt, nations.txt, and uniforms.txt file to GJS95/data/base

Extract the GameGadg.gdg and ScrnGadg.gdg files to GJS95/Graphics

Extract the RUvox.sfx and ERUvox.sfx files to GJS95/LocalFX


Thank you!

#48: Re: Gold Juno Sword 9.5 Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Oct 22, 2021 7:18 am
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Jatke wrote (View Post):
@gamerat - By all means include these edits in GJS 9.6, and no credit necessary. However...my lawyers will be sending an invoice for the substantial damages to my property in Bretteville that you are ultimately liable for as mod proprietor.


HaHa  Very Happy  Very Happy

#49: Re: Gold Juno Sword 9.5 Author: Hasky PostPosted: Sun Oct 24, 2021 9:25 pm
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How historically accurate is the composition of battle groups in GJS?

#50: Re: Gold Juno Sword 9.5 Author: Berger PostPosted: Fri Oct 29, 2021 5:45 pm
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https://www.mediafire.com/file/4xxzb3wv1fayyzt/GJS+submod.zip/file

These files correct various uniform, rank badge, team name & type, voice effect and file format issues in the GJS 9.5. Not to use for an already underway GC. These files will be in GJS 9.6.

Credits: Gamerat, Jatke and squadleader_id

#51: Re: Gold Juno Sword 9.5 Author: GameRat PostPosted: Fri Oct 29, 2021 10:18 pm
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Berger wrote (View Post):
https://www.mediafire.com/file/4xxzb3wv1fayyzt/GJS+submod.zip/file
 
These files correct various uniform, rank badge, team name & type, voice effect and file format issues in the GJS 9.5. Not to use for an already underway GC. These files will be in GJS 9.6.

Credits: Gamerat, Jatke and squadleader_id


Thanks Berger

#52: Re: Gold Juno Sword 9.5 Author: Hasky PostPosted: Wed Dec 01, 2021 11:37 pm
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Hello everyone))
The following question arose - can small-caliber anti-aircraft guns 20 and 37 mm be able to fire at aviation, or were they added to BG as a means against infantry and weakly armored vehicles?

#53: Re: Gold Juno Sword 9.5 Author: Berger PostPosted: Fri Dec 03, 2021 8:04 am
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Small caliber AA guns can't fire at airplanes during an airstrike. You must use them against infantry, guns and soft-armored vehicles (cars, half-tracks).

#54: Re: Gold Juno Sword 9.5 Author: ke_mechial PostPosted: Mon Dec 13, 2021 5:17 pm
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Berger wrote (View Post):
Small caliber AA guns can't fire at airplanes during an airstrike. You must use them against infantry, guns and soft-armored vehicles (cars, half-tracks).

And they are actually used this way in the war.

#55: Re: Gold Juno Sword 9.5 Author: Hasky PostPosted: Tue Dec 14, 2021 12:28 am
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Hello everyone!
The question arose - were the Browning M2 heavy machine guns used by the Commonwealth forces, in the infantry units, during the campaign in Normandy?

#56: Re: Gold Juno Sword 9.5 Author: sample PostPosted: Tue Dec 14, 2021 5:57 am
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Hasky wrote (View Post):
Hello everyone!
The question arose - were the Browning M2 heavy machine guns used by the Commonwealth forces, in the infantry units, during the campaign in Normandy?


Organic in the infantry and armored divisions (British, Canadian, Polish), the Vickers machine gun was used in combat: the infantry divisions had an independent machine gun battalion, and the armored ones had an independent machine gun company at their disposal. In contrast, British airborne divisions included a platoon of Vickers machine guns at battalion level, for both paratroopers and airborne (glider borne) units.

The Browning M2 machine gun equipped both the Sherman tanks and the M10 tank destroyer (in both variants, with 3-in and 17-pdr cannon), plus the M3, M5 half-tracks and White Scout Car. As a practice, but nothing official, British tankers dismounted the Browning M2 because it tended to tangle in the branches of the bocage; in the half tracks, including those in motor battalions organic to Armoured Divisions, the heavy machine gun was replaced with the Bren light machine gun. This surplus of Browning M2 heavy machine guns has been used in various other unofficial field improvisations, such as equipping Bren carriers with one of them.

i hope it helps

\m/


Last edited by sample on Tue Dec 21, 2021 6:55 pm; edited 3 times in total

#57: Re: Gold Juno Sword 9.5 Author: Hasky PostPosted: Tue Dec 14, 2021 9:39 pm
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To Samle

Thanks for the information))

#58: Re: Gold Juno Sword 9.5 Author: Hasky PostPosted: Tue Dec 21, 2021 8:08 am
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Hello everyone. The question arose - how to place static battle groups on the map when creating a campaign?
In the GJS campaign DDay to June 30, static battle groups appear on the map when the campaign starts. How are they placed on the map if there is such an option in the campaign editor, or there is no list of such groups?

#59: Re: Gold Juno Sword 9.5 Author: GameRat PostPosted: Tue Dec 21, 2021 5:41 pm
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Hasky wrote (View Post):
Hello everyone. The question arose - how to place static battle groups on the map when creating a campaign?
In the GJS campaign DDay to June 30, static battle groups appear on the map when the campaign starts. How are they placed on the map if there is such an option in the campaign editor, or there is no list of such groups?

Static BG's are edited with the StaticBGs.txt file.
In this file is a list of Static BG's, and the map number they are deployed to, as well as, the units they have available in the Active Roster.



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