#1: LSA GJS 9.9 Author: GameRat, Posted: Mon Dec 27, 2021 4:16 pm New for version 9.9
Corrected Weapons text related to sounds for two German guns. Thanks Argilas for comments about this error.
Added Allied Strategic notes to the Help files.
Last edited by GameRat on Mon Jan 03, 2022 9:16 pm; edited 1 time in total
#2: Re: LSA GJS 9.9 Author: ke_mechial, Posted: Mon Dec 27, 2021 5:56 pm it is great to see that this fantastic mod is still being updated. Thanks guys...
#3: Re: LSA GJS 9.9 Author: Tejszd, Location: CanadaPosted: Tue Dec 28, 2021 12:37 am Thank you GameRat!
#4: Re: LSA GJS 9.9 Author: salhexe, Posted: Tue Dec 28, 2021 12:57 pm Thank you
#5: Re: LSA GJS 9.9 Author: Hasky, Posted: Tue Dec 28, 2021 9:53 pm Great mod. Perhaps the best ... the best in the CC line. I like the good graphics of the tanks, the design of the interface, the sounds.
By the way, do you have any tank graphics in any other, not azp, archive?
I would like to apply this graphics in other games of the CC series))
#6: Re: LSA GJS 9.9 Author: mooxe, Posted: Mon Jan 03, 2022 6:28 pm Updated on CCS.
#8: Re: LSA GJS 9.9 Author: Hasky, Posted: Sun Jan 16, 2022 11:08 pm Hi all!)
Question - is it possible to place tanks on the maps as static objects? For example, like guns on some maps, where are the static battle groups of the 716th Infantry Division? If so, how can I see the coordinates on the map, where can I put a static tank?
#9: Re: LSA GJS 9.9 Author: ScnelleMeyer, Posted: Mon Jan 17, 2022 5:02 pm Yes, you need to copy an existing tank to create a new tank in the data that has speed and acceleration of zero (Vehicles.txt and Axstms.txt. Then edit the StaticBG.txt to include this new tank in the FP of the 716ID and edit the coordinates for it. If you dont have it - DL the workbook for LSA and get at it:)
To help you with the coordinates see the workbook and open the map in 5CC where it is possible to obtain the coordinate information you need.
#10: Re: LSA GJS 9.9 Author: Hasky, Posted: Mon Jan 17, 2022 10:17 pm to ScnelleMeyer