stratweg wrote (View Post): |
Some things are at this time a little bit obscur for me, somes informations would be great please
I - ENGLISH TO FRENCH TRANSLATION PROBLEMS WITH TERMS IN DATEBOOK WEAPONS Number of rounds in each burst : What does it means ? rounds and burst are hard words to understand in french A round is one shot/bullet, a burst is several shots/rounds in a series - for example a machinegun will fire series of several shots - Bursts. Number of rounds per clip : same for "clip" How many shots per magazine or clip Number of clips : same for "clips" How many magazines/clips for this weapon is carried Causes backblast ? I thinks it means "blast return effect danger", but not sure A bazooka and panzerschreck has backblast. In the game its there to have a graphical effect when these weapons fire. II - PROBLEM TO UNDERSTAND SOME MATHS FORMULES - IN "WEAPONS" Maths in english are really not my cup of tea Point Blank blast radius < weapon blast radius * 0.25, minimum (same element). Range = 0+ : What does it means ? Close blast < weapon blast radius * 0.5, minimum 2m. Range = 0+ : Same pb Please ask these questions on the Matrix forums. - I dont have time to answer now. III - PROBLEMS WITH "MODIFIERS" - IN "WEAPONS" The range in meters that the Point Blank modifier ends The range in meters that the Close Range modifier ends. The range in meters that the Medium Range modifer ends. Easy to translate, but... what are these 3 modifiers and how do they work ? Weapons have 4 ranges were accuracy and effect (penetration) can be set in data: Point blank, close, medium, long. Here you choose how range to target will affect the accuracy of the shot. IV - PROBLEMN TO UNDERSTAND THE GOAL OF THIS PARAMETER : (Column N° 93 in BLUE TEAM) Total amount of ammunition initially carried by the team. Concerning point IV, I founded this on the CCMT MATRIX FORUM forum : (I attached the thread, registered in html format, in a winrar file : Title of the thread was "What is total Ammo Count ?" But due to the difficulty to translate "round", "burst" and "clip" in french, it's a little bit difficult to understand explanations THE QUESTION WAS THAT: (Same question as I have today) The very last row of data in the Red and Blue Teams txt files is called "Ammo Count". What is this? Is this the total rifle ammo, the total MG ammo, the total of all combined ammo? Then it says "max ammo count is arbitrary". Does that mean the field isn't all that important? [&:] Total amount of ammunition initially carried by the team. Range = 0 - 8000. Max ammo count is arbitrary AND THE ANSWER WAS THAT : It is the total ammo combined...for all weapon systems relating to whatever "line" you are looking at - If it is a "team" it is the total ammo count of all weapons systems that make up that team - And it is valuble in the sense that it lets you know how much ammo one has......in total... For a soldiers, Start with a value of 1 and then total up the number of 'shots' he can fire with each weapon (shots = clips * rounds per clip / rounds per burst), modified as follows: * Smoke ammo does not count. * Multiply crewed weapon 'shots' by 20. * Multiply grenade weapon 'shots' by 3. * Multiply secondary weapon shots by 1/3 (i.e. divide by 3). * Multiply mortar shots by 2. So for a soldier with 8 clips of 30 rounds for an M16, 4 frag and 2 smoke grenades, the ammo count is 1 + (8 * 30 / 1) + (4 * 3) + (0 * 2) = 253. For vehicles the ammo count is 1 + the sum of all the 'shots' (as defined above) of all ammo types for all weapons on the vehicle, modified as follows: * Smoke ammo does not count. * Multiply shots for the 'best gun' weapon on the vehicle by 50. So the LAV-25 with 2 x smoke dischargers (16 x 0), 1 x 25mm Cannon w/ (3 x 150 / 6 * 50), and 2 x M240G MMG (9 * 160 / 6) = 1 + 3750 + 240 = 3991 |
stratweg wrote (View Post): |
It's also work for vehicles with RtB tool (attached image). At this time, I just modified the hull, not vanilla turret (Bradley vehicle have now a french VBCI HULL)
This VBCI has no correct length, I will do better work later : it was just a technical test (attached is the image of VBCI un WSPMBT, I used this graph) Very cool features : the WSPMBT graphs work perfect in CCMT, you have just to rework them a little bit about size. Thanks again for help, ScnelleMeyer, RtB works fine for vehicles The pb is now the amount of work ! Does the modifications requires to modify all 17 files in a TEX ? (I just modified the first and it works in game, but perhaps I am wrong and I have to modify the 17 files) If needed to modify the 17 tga of a TEX file, the addition will be hard : 17 files for hull + 17 files for turret = 34 files for "normal look" x 3 (normal look, snow look, desert look) = 102 files for each vehicle x approx 20 vehicles = 2040 files |
FLAME_THROWER.rar | |||
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stratweg wrote (View Post): |
Ok, thanks : I founded it
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=571 But seems to be a old dos program, and it does not open on my OS (it opens just one second a little dark windows, that closes itself immediatly without any explanation message). EDIT : Tried with Dosbox : Dosbox works correctly with this CCFx tool, but I receive a windows message that says this program can't be lunched in DOS mode. Seems : 1- It's not a dos program 2- It doesn't run under my OS (W7) - Tried compatibility mods, etc = no different result |
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