stratweg wrote (View Post): |
I changed the title of the thread : Perhaps would it be usefull to use it to share tips CCMT modding, and in particular all things that may cause crash game. By example : 1/ IN BLUE TEAMS / RED TEAM To enter parameter 0 in col 93 (Ammo count) causes crash game Yes, every team need to have a number higher than 1 in this coloumn. Workbook (WB) says 0-8000, but this is wrong as 1 is minimum. 2/ IN WEAPONS To enter parameter -1 or 0 in col 5,6,11 and 12 causes crash game if the concerned weapon is used in SOLDIER. This cause of crash is very vicious, because game doeS not procure any alert as it do when there is other parameters errors in ROWS : game crashes without any explanation : very frustrating, you have to search long time to find the origin of pb. I experimented it during my work to create a "no weapon ammo" => Col 5 and 6 : Each weapon MUST have targets (O targets or no target is not allowed, despite the text of the comment in databook => Col 11 & 12 : Number of rounds per clip and burst MUST be > 0 (O is not allowed and causes crash game) Are you sure this is correct for coloumn 5&6 ? - the stock game has "0" as entry in coloumn 5 for example... For coloumn 11 and 12 I believe you are correct and the WB is wrong as it says 0-8000, but this is wrong as 1 is minimum. On the general way, we have to take care with -1 and 0 parameters : they are sometimes a little bit "dangerous" and it's better to verify in other places of the databook to see how they are used. 3/ IN BLUE TEAM / RED TEAM : To change graph names for turrets to set "NONE" in place of a turret name may cause crash game in some case (perhaps because program does not accept the "NONE" turret parameter if there is à graph turret TEX in the AZP file : I did not yet explored in detail this cause of crash but I experimented it after some modifications of turrets There is no turret entry in the RED/BLUE team files. This entry is only found in Vehicles.txt.. and it can be set to "NONE" without problems. 4/ IN VEHICLE : Col 3 (class number) MUST alway be in continuous order This is quite intuitive and logical. 5/ IN WEAPONS : Col 1 MUST always be in conitnuous order This is quite intuitive and logical. 6/ IN BLUE TEAMS / RED TEAMS COL 71 MUST reflect the total of SOLDIER LIST and SOLDIERS TYPE that are not affected by -1 paramater This is quite intuitive and logical -its also stated in the WB explanation box. 7/ HARD CODING IN WEAPONS : Some weapons are hard coded, not only weapons that are indicated in WEAPONS : col 1 in weapons has a text that indicates other weapons that are hard coded : take care with all mortars, all grenades and all off map arty (mortars and guns) The WB says exactly what wpns are hardcoded so there is no mystery here: Weapons Class Hard Coding The following weapon classes are hardcoded for game effects. These need to remain with the same index numbers and sound file indexes. 4 - 120mm Mortar 13 - Smoke Grenade 14 - Hand Grenade 22 - 81mm Mortar 55 - Melee 57 - Grenade 58 - 155mm Artillery On the general way, it's better to take care because CCMT may have hard coding in other slots : SOLDIERS, VEHICLES, etc I have never met any other hardcoding in this game except there might be some elements that need to stay at their index. 8/ In SOLDIERS : Col 1 MUST always be in continuous order This is quite intuitive and logical. 9/ IN BLUE TEAM / RED TEAM : It's batter to keep the col 3 (Team class) in continuous order, but the violation of this "rule" seems have no crash game effect (I founded an error made by dev concerning col 3 and it has no effect in game. But it's better to take care to maintain the continuous order, because games will probably crash if 2 rows have by error the same N° in this col 3 (class team) This is quite intuitive and logical. Please : If you do some modding work with CCMT, report here tips, tools and errors or crash games you experimented : It may save time for modding work |
stratweg wrote (View Post): |
Ok, I sent to you a MP.
The game itself (Firefight) seems in the new version to have now a better look graphs and more features than older version. I played it a long time some years ago in the past and the game was (even in the old version) very funny and addictive. I will play the new demo and see what has changed, and probably buy the new version if it works under Windows 7- 32 bits. This game is also easy to mod, I remember I had made a French Legion mod that worked fine |
stratweg wrote (View Post): |
Following this link, you will find demo of a little game that is similar to Close Combat http://www.windowsgames.co.uk/download.html Search in the demo list (free games) and select the game named FIREFIGHT In the demo pack, you will find (in addition of the demo) 2 little tools that are very interessant in modding work : 1/ A tool to create (automatically) shadows mask for any vehicle image 2/ A tool to rotate any vehicle image |
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