Gaming question : Desert mapsn snow maps, "green"
Select messages from
# through # Forum FAQ
[/[Print]\]

Close Combat Series -> Close Combat Modern Tactics

#1: Gaming question : Desert mapsn snow maps, "green" Author: stratwegLocation: France PostPosted: Fri Nov 10, 2023 5:36 pm
    —
Could some one say to me where is the code/parameter in maps that commands the look of the vehicules (desert, snow or "normal" (green maps) ?

I suppose that each map has this code, but where is it ?

#2: Re: Gaming question : Desert mapsn snow maps, "green&qu Author: ScnelleMeyer PostPosted: Fri Nov 10, 2023 6:13 pm
    —
Its in the header of the map -text file

#3: Re: Gaming question : Desert mapsn snow maps, "green&am Author: stratwegLocation: France PostPosted: Fri Nov 10, 2023 6:38 pm
    —
Ok, thanks. Could you give more precision about "head" of the file ?

Attached is a capture of the head of a txt map file? In the head of the file, that are more than one unic value.



screen.jpg
 Description:
 Filesize:  345.48 KB
 Viewed:  610 Time(s)

screen.jpg



#4: Re: Gaming question : Desert mapsn snow maps, "green&qu Author: ScnelleMeyer PostPosted: Fri Nov 10, 2023 7:21 pm
    —
I dont remember, but check this doc: CC2Guide-TxtfMapLosRoof_v7.pdf - You find it in manuals folder of your 5CC installation.

#5: Re: Gaming question : Desert mapsn snow maps, "green&am Author: stratwegLocation: France PostPosted: Fri Nov 10, 2023 8:12 pm
    —
Ok, thanks   Wink

Found it, for those who are interrested to know : Extract from page 11 of CC2Guide-TxtfMapLosRoof_v7.pdf  (include in 5CC Tool pack (folder "Manuels")

CITATION :
File format of a CC3/CC4/CC5/CCM/RtB/CoI/CCMT/(and newer) map data file:
- first line: ID, always the string "10",
- second line: can contain the map’s name,
- third line: width (in elevation tiles) followed by the string "X Max",
- forth line: height (in elevation tiles) followed by the string "Y Max",
- fifth line: weather type descriptor,
- sixth line: map name color / terrain type descriptor,
- seventh line: comment line starting with the string "Idx", followed by TAB + string "E0" +
TAB ... + TAB + "E15" + TAB + "Elev",
- eight line: data start indicator "&",
- data lines, number of data lines = width * height (counted in elevation tiles)
- last line: data end indicator "#"

(...)

CC3 introduced three additional lines: now the second line can contain the map’s full (or
abbreviated) name. But in original CC3 most maps have here an empty entry. The 5th line contains
a general map weather type descriptor, a number ranging from 0 to 4:

CC3 /COI-----------------------------CCM v3.1 / RtB / CCMT
0 = normal, --------------------- 0 = normal,
1 = light mud,  ---------------------1 = light mud,
2 = heavy mud,---------- ---------2 = heavy mud,
3 = light snow,--------------------- 3 = light snow,
4 = heavy snow. ------------------4 = desert.


If you change this number from a zero to a 3 or 4 in CC3/CoI, the units will be in winter
camouflage gear.



END OF CITATION

So, in my attached image above, the concerned 5° ligne is the red squared line



Close Combat Series -> Close Combat Modern Tactics


output generated using printer-friendly topic mod. All times are GMT

Page 1 of 1