Stalingrad bugs&mistakes
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Close Combat Series -> CC5 Stalingrad

#21:  Author: Dima PostPosted: Tue Oct 11, 2005 11:25 pm
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Dunno we didn't make training mod Crying or Very sad ... Very Happy
Po-2 is light bomber....anti-inf bombs.
LaGG-4 is fighter...1 20mm Autocannon and 2 12.7mm MGs.

Artillery is good enuf to kill gun/light tank.
Katusha can kill everything!

#22:  Author: Pzt_WruffLocation: Pzt Befehl Hauptsitz PostPosted: Wed Oct 12, 2005 12:52 am
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Scenario Editor map needs lines indicating routes from map to map.
As you can see there is currently no indication of which map connects to which. Makes creating ops guesswork.


CC and other mods show connecting routes in scenario editor. Very necessary.

#23:  Author: Antifa PostPosted: Wed Oct 12, 2005 2:21 am
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Great Mod. Having lots of fun. Beautiful everything. Well worth the wait.

Are the tanks and troops supposed to invisible on the bridges? Like in Mwoods? It's very cool touch --

#24:  Author: Pzt_WruffLocation: Pzt Befehl Hauptsitz PostPosted: Wed Oct 12, 2005 5:14 am
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Strat Error:

Stalingradskii to Tsaritsa Woods is a one way road.
Can move unit from Stalingradskii to Tsaritsa Woods, but cannot move unit from Tsaritsa Woods to Stalingradskii.
Tried with both german and russian unit.

There's no indication whatsoever that a unit can move from Tsaritsa Woods north to Stalingradski (neither an arrow or a "cancel move" button). though no problem moving from Stalingradski south to Tsaritsa Woods.

#25:  Author: Dima PostPosted: Wed Oct 12, 2005 9:15 am
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Thnx Wruff!

will be fixed in update.

#26:  Author: poliLocation: The Netherlands PostPosted: Wed Oct 12, 2005 11:55 am
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1. as said earlier no bootcamp.

2. On defeating russion BG incorrect message:

The AMERICAN forces have been routed...
The Germans wins he battle..
The RUSSIAN battlegroup is forced too...

#27:  Author: MarcinTLocation: Poland PostPosted: Wed Oct 12, 2005 11:00 pm
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ok i got one more bug - i think this is cc5 bug, but ...

I played on map Grain Elevator, PzIVG was near with barrel of a gun headed north, my assult team was in south - 50metres - so i quickly run toward PzIV (from south) and tried to destroy him, usin DINAMITE (or sth looking like dinamite) - I was really suprised when PzIV fired in my team with his gun - His gun was headed north, while i attacked him from south ! Kinda wunderwaffe Rolling Eyes

P.S - how high is chance to knocked out PzIVG by using this "Dinamite" - i shot and only damaged PzIV and wounded his Leader - then this damn PzIV just slaughtered my team Sad

#28:  Author: Pzt_MacLocation: Oregon PostPosted: Wed Oct 12, 2005 11:33 pm
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Okay, here are a couple more maps that have some movement problems between each one:

Chuikous HQ map to West Stalingrad - no movement either way.

Poligiy Gully map to North Train Station A1 - no movement either way.

These may be part of the strat and not suppose to run into eachother, but it seems that where the maps are placed, BG's should be able to move inbetween all of them.

Thx,
Mac

#29:  Author: MarcinTLocation: Poland PostPosted: Wed Oct 12, 2005 11:41 pm
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Study this link http://www.closecombatseries.net/stalingrad/stratmap.html and You will know why there aren't connections between some maps Smile

#30:  Author: Buck_ComptonLocation: Netherlands PostPosted: Wed Oct 12, 2005 11:47 pm
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Pzt_Wruff wrote:
Strat Error:

Stalingradskii to Tsaritsa Woods is a one way road.
Can move unit from Stalingradskii to Tsaritsa Woods, but cannot move unit from Tsaritsa Woods to Stalingradskii.
Tried with both german and russian unit.

There's no indication whatsoever that a unit can move from Tsaritsa Woods north to Stalingradski (neither an arrow or a "cancel move" button). though no problem moving from Stalingradski south to Tsaritsa Woods.


My fault, i have repaired it. was a minor conflict in the btd.

Cheers Buck

#31:  Author: mooxe PostPosted: Thu Oct 13, 2005 12:06 am
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If you make changes to the mod and you play online make sure you tell your opponent what you'v done.

#32:  Author: MarcinTLocation: Poland PostPosted: Thu Oct 13, 2005 12:06 am
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any link to download btd editor ?

#33:  Author: Buck_ComptonLocation: Netherlands PostPosted: Thu Oct 13, 2005 12:20 am
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MarcinT wrote:
any link to download btd editor ?


Go to the download section of this website. and search for the strat editor.

cheers buck

#34:  Author: Pzt_WruffLocation: Pzt Befehl Hauptsitz PostPosted: Thu Oct 13, 2005 3:56 am
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Thanks Buck.
Really enjoying Stalingrad. And it's so cool that the Stalingrad mod team is so open to hearing the bugs and making note of them for the upgrade version. I consider these first few weeks a test period for the mod on a large scale, so we'll keep making notes here of things we see.

Hope this isn't a stretch. My opponent said he noticed it too so I'm sure others have as well.
The red Russian VL's on the mini map are, at a glance, dificult to distinguish from enemy units (red dots on the mini map).
Would be possible to change the color of the Russian VL's on mini map so that they're not confused with enemy units? So many things when playing CC are at a glance. That extra second sometimes requried for discerning enemy units from Russian VL's could be costly.

Thanks again.
Wruff

#35:  Author: MarcinTLocation: Poland PostPosted: Thu Oct 13, 2005 11:26 am
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Pzt_Wruff wrote:

The red Russian VL's on the mini map are, at a glance, dificult to distinguish from enemy units (red dots on the mini map).


I agree too

#36: Dark Background in Messages Author: GXESUZB PostPosted: Thu Oct 13, 2005 4:03 pm
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Hi,

The Dark Brown Background impossibilites the reading of the team messages (for examble the yellow and green messages). I like to play wiith the german voices, so I need sometimes to read what are they saying...

There is posible to put all the messages in white for example? Rolling Eyes

#37: Re: Dark Background in Messages Author: ManoiLocation: Brussels PostPosted: Thu Oct 13, 2005 7:14 pm
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GXESUZB wrote:
Hi,

The Dark Brown Background impossibilites the reading of the team messages (for examble the yellow and green messages). I like to play wiith the german voices, so I need sometimes to read what are they saying...

There is posible to put all the messages in white for example? Rolling Eyes


can you post screenshots? I have no problem on my computer; maybe the contrast or the brightlight of your screen?

#38:  Author: Aetius PostPosted: Thu Oct 13, 2005 7:38 pm
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First of all thanks to Manoi and team for making the mod absolutely briliant.

I found 2 little bugs so far:

-Sound: i heard the sound "i can't take it anymore" in english, when i was playing with german voices on. It could also be on the soviet side, i a'm not sure.

-shadow: when the T34 is facing the left upper corner on the map it seems that there is no shadow and the tank is "floating" on the screen.
The shadow is there, because it is visible when the tank turns to another direction, but when facing upper left corner it may be too small to see the shadow.

can't stop playing this mod

Greetz

Aetius

#39:  Author: ManoiLocation: Brussels PostPosted: Thu Oct 13, 2005 8:04 pm
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I will post a special thread on the shadows. In fact we have there a big problem, as we had to take the shadows that come from regular cc5, but our vehicles drawings are twice the size of the regular cc5! And to draw or edit new ones for our vehicles would take too long (imagine 16 shadows by vehicle!!!). So I know there are a LOT of problems with shadows but you have to play with them as it will take too many times to change them... except if someone want to do new ones!!! Smile

#40:  Author: MarcinTLocation: Poland PostPosted: Thu Oct 13, 2005 9:56 pm
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I more want bigger and prettier vehicle graphics (just like now) than good shadows ! Better make some with this VL on minimap wich looks very similiar to enemy units, and i am often scarry and thinking "Wow an enemy units ! ... uff ... just VL" Smile



Close Combat Series -> CC5 Stalingrad


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