Pzt_Wruff wrote: |
Jeeze mac. I know you like hearing yourself talk, but double posting now? Okay okay... we hear you.
Yeah. You're right about the reserve placed on the original BG thing. I edited my previous post and scratched that from the post to avoid confusion. Hey mac. Great points about the over-abundance of small russian teams. Three man teams are cannon fodder and a wasted slot against the strong german teams. I'm not a great historian buff, but I know the russians defeated the Wehrmacht at Stalingrad, among other things, largely due to their great numbers of bodies they could throw into the grinder there. Replace some of those 3 man teams with some 9 or 10 man teams. Even if all of them didn't have rifles. Would be some defense against getting rolled over by the german teams in the close quarters fighting of Stalingrad. I will post, with screenshots, some of the bugs I'm running into with this scenario editor later on. One thing I would like to mention now about the scenario editor that would help a GREAT deal. The maps are sooo close together in the north that BG placement is close to impossible in some cases. Spreading things out a bit in the north would be a really big help. This message pops up again and again and again when trying to place BG's, probably because everything is so jumbled up in the north. I think spreading things out a bit would also solve some of the other inherent problems with the strat editor that I'm running in to as well. Not trying to overwhelm the mod team. Just getting things out there that would make for big improvements. This is an excellent mod. |
Pzt_Mac wrote: |
I'm wondering if the mod team designed the size of the Russian teams with the fact that there were large limitations on weapons and ammo, so some of the troops in those Red squads were just waiting to pick up the rifle of a fallen comrade. But even if this is the case, I personally would still like to see a 10 man unit, even if 2 of those sprites only had knives, at least they could scavage for weapons. |
AT_kampf wrote: |
when u drag and drop bg on the map make sure the name of the map apears (on top screen) before you drop it ,, |
mooxe wrote: |
Map bug...... I think there should be a cliff coded into this area or the pipeline should go underground. Its 1.5meters high everywhere in the area.
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