#21: Author: Dima, Posted: Fri Oct 21, 2005 7:34 am yes, first u need to install main pln, then just unzip content of Patch_1.1.zip to the folder where u installed Stalingrad. And click yes to overwrite all.
should work.
when u uninstall Stalingrad (f.e.to play another mod) and then install it back u will have to unzip patch again.
#22: Author: stiener, Location: Gibsons B.C. canadaPosted: Fri Oct 21, 2005 7:44 am Dima
thats where the confusion lies i think.......someone posted to unload the stalingrad plugin and then put the zip in.
but would it not be easier now to just get the PLUGIN VER 1.1 from the main CCS site and plug it in instead?? then there would be no problems i think?
i didnt know there was a full v 1.1 plugin till a few mins ago......a bud e mailed me. but we still need to put the repaired maps from the zip in the base ccv maps folder......right?
there needs to be an upgraded maps DL at the main DL site too.
#23: Author: Dima, Posted: Fri Oct 21, 2005 8:00 am yeah, rite
but for 56k users patch is more preferable i believe
#24: Author: Blackstump, Location: Hunter Valley AustraliaPosted: Fri Oct 21, 2005 8:40 am on behalf of 56k users, thank you dima
#25: Author: ronson, Location: EnglandPosted: Fri Oct 21, 2005 10:04 am When the zip file is opened it contains 2 folders Maps and Data, this maybe where the confusion is coming from. What I did was this:-
Open the map folder and you will find the updated files for each map, these files must then be transfered into your main map folder individually, if you simply unzip the folder you will end up with that in your main map folder, which will not work.
The same goes for the Data folder which is subdivided into 3 folders, each of these folders contain files which must be put into your Config Manager/ system/packages/Stalingrad individually.
Before you do this UNinstall stalingrad plug in.
If you simply unzip you will again end up with folders in your plug in which will have no effect.
The new files are meant to overwrite the existing so that is ok.
I'm no great shakes on this computer business maybe someone with a bit more savvy can clean this up and make it somewhat simpler.
Hope it at least points you in the right direction
Cheers
Ronson[/i]
#26: Author: stiener, Location: Gibsons B.C. canadaPosted: Fri Oct 21, 2005 10:27 am i dont want to be a nuisance here but.......i see the main DL site on CCS is updated to include both the ver 1.1 zip and plugin, but what do we do about the maps? are the new changes to the maps now included in the big map pack?
just want to get all my ducks in a row and organize my patches etc
thanks
great mod!
#27: Author: Dima, Posted: Fri Oct 21, 2005 10:29 am u don't need to dld new maps for 1.1
#28: Author: stiener, Location: Gibsons B.C. canadaPosted: Fri Oct 21, 2005 10:39 am in the downloadable patch zip 1.1 theres a maps folder full of maps that have to go in the ccv maps folder.
theres 2 folders when you open the zip.....data and maps
#29: Author: Dima, Posted: Fri Oct 21, 2005 10:50 am steiner,
these r not maps but files for maps. so just copy them to maps folder
#30: Author: GS_Schimpf, Location: GermanyPosted: Fri Oct 21, 2005 10:52 am These files for maps are included in the 1.1 plugin, aren't they?
I hope so at least!
#31: Author: Blackstump, Location: Hunter Valley AustraliaPosted: Fri Oct 21, 2005 12:25 pm i was having same trouble as steiner, maps in ok then base ,battle and campaign info into cfg/packages/stalingrad, no go with mod installed or uninstalled it wouldnt show new battles or campaign, to get it to show i had to install base/battles/campaign into ssi/data/base/battles/campaign individually with mod installed, now they are showing, when i uninstall mod i lose the battle/campaign info only, need to replace these two after reinstalling mod. Which for me is still better than having to d/l the whole plugin again. hope this helps sombody....
#32: wheew Author: Kutsteel, Posted: Fri Oct 21, 2005 7:11 pm ok got it all in by reading the forums.
I simply read that certain folders need to be in certain spots.
rather then unzip em all again I did the old click and drag which put them all in right spot.
I like Stalingrad but can it be programmed to be a 'sticky' patch rather then a reinstalled each time you unload ?
Btw Blackstump has shortest reasonable answer
#33: Author: GS_Schimpf, Location: GermanyPosted: Fri Oct 21, 2005 7:21 pm If you don't want to patch manually each time, just use the 1.1 plugin. It's just the whole mod version 1.1 completely. It can be found on the main page.
#34: Author: stiener, Location: Gibsons B.C. canadaPosted: Fri Oct 21, 2005 8:53 pm Dima
sorry for being a pain....but.......is the big map pack upgraded with the new map files for ver 1.1?
it doesnt say it is on the DL site
and the plugin ver 1.1 doesnt tell you you need some new map files......im assuming that these files cannot be included in the plugin ver 1.1 as they need to be put in the base version of ccv.
#35: Author: Dima, Posted: Fri Oct 21, 2005 9:01 pm no,
just leave the maps(mappack) untouched.
#36: Author: slems, Posted: Fri Oct 21, 2005 10:22 pm Sorry for alll, mainly updaters team, but i understand the update like that :
1. load the pack1.1 for getting the new files and extracting them in the right place (cfg/system/packages/stalingrad)
2. load the plugin 1.1 which take place for the 1.0
i think everybody has to choose his own way to do it but it will be clear to say it clearly (the one or the other !!!)... may be i'm wrong
#37: Author: slems, Posted: Fri Oct 21, 2005 10:23 pm Sorry for alll, mainly updaters team, but i understand the update like that :
1. load the pack1.1 for getting the new files and extracting them in the right place (cfg/system/packages/stalingrad)
2. load the plugin 1.1 which take place for the 1.0
i think everybody has to choose his own way to do it but it will be clear to say it clearly (the one or the other !!!)... may be i'm wrong
#38: Author: stiener, Location: Gibsons B.C. canadaPosted: Fri Oct 21, 2005 10:30 pm then why is there new map files in the zip?
#39: Author: Tejszd, Location: CanadaPosted: Sat Oct 22, 2005 1:39 am The .btd files fix connections between some maps in the mod. They are oinly useable with this mod so you can update them seperately from the rest of the map files.
I did this for the Meuse mod when I got rid of the map renaming so that everyone wouldn't have to download the maps again.
#40: Author: stiener, Location: Gibsons B.C. canadaPosted: Sat Oct 22, 2005 2:04 am i must be a total idiot or something.......dont answer that............what i was trying to do with these posts is make sure that all the right things were availible to everyone when they went to get the ver 1.1 plugin.
it seems to me that with the 1.1 plugin that people would be missing the map files that must fix something???
as i understand this, the new map files that come with the 1.1 ZIP, do not come with the 1.1 plugin? am i right or wrong.
if im right, no newbies know that you have to get updated map files and the only place i can see so far to get them is in the zip not the plugin and not the big map DL.
i asked if the big map DL had been updated with the new map files that are availible only with the zip as far as i can see.......dima said to leave the big map DL alone???
do you see what im saying or am i totally wrong here........im just trying to figure it all out and get the right info out here.......reading this whole post about the ver 1.1 is a bit mixed up and some gamers seem to be having some problems putting it all together.
i got it to work only by gettting the 1.1 plugin [ which i didnt no there was 1 at first cause it wasnt posted here that i could see ] and then by putting the new zip map files in the base game.
sorry for my long winded ness........im just trying to help.......