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Please stop this trend in the modding scene, it makes the GJS and Stalingrad mods unplayable. |
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In particular the GJS mod and the Stalingrad mod suffer from this problem. |
Pzt_Megadeth wrote: |
To all Close Combat modders, I have a couple of things to mention:
First of all thank you for all the hard work and effort you put into modding this great game. I have really reaped the benefit of all of the wonderful people who put their time into making these great mods. I am trully grateful. Thats why it pains me to make the second remark: Although I hate to whine about something that is free, I have one request to make for the future modding efforts out there: Please leave the AI alone. The original CC5 ai was excellent, and it was designed by a group of professionals. In fact the Ai for the entire CC series is excellent. However some modders out there seem to think they can improve on it, or that it needs tweaking. Trust me, it doesnt. Leave the AI alone. In particular the GJS mod and the Stalingrad mod suffer from this problem. Soldiers are meant to fire at targets in their Field of View, tanks dont wait for a command to engage another tank. Watching squads die because I didnt give them the order to fire, or better yet, having to give them the order to fire again and again, is not Close Combat: its mircomanagement RTS style. Please stop this trend in the modding scene, it makes the GJS and Stalingrad mods unplayable. This has been a public announcement by The Ministry of Fun. Cheers PS: Would someone please mod the invasion of Norway, Crete, and Tunisia (torch). These are great subjects for mods and are begging to be made. I would like this mods to be ready for download by tomorrow if possible |
Pzt_Megadeth wrote: |
My fault, I should have been more specific:
The term AI is too general obviously, what I meant was dont mess with the engagement decision. Units should fire at targets automatically, when on "defend". Thats pretty much it. This is what the "defend" command is for. |
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