#1: German Infantry Divisions..... Author: LUFT_SOLDAT_BELLEW, Posted: Fri Nov 18, 2005 7:23 pm Hi all,
A little off the subject i know but i am in the process of makeing a german infantry division for war gaming.i have a couple of questions, first off i want to make a german infantry company i need to know how many germans are in a company? also does anyone know of a infantry divsion that fought in market garden? and how many AT guns,tanks,men ect ect they had.
any help would be great.
luft_soldat_bellew.
#2: Author: HistoryTeaches, Location: GermanyPosted: Fri Nov 18, 2005 10:17 pm basicly around 200 men is a Kompanie
#3: Author: LUFT_SOLDAT_BELLEW, Posted: Fri Nov 18, 2005 11:12 pm cheers for that how many german platoons,morters ect ect in a company?
#4: Author: kwp, Posted: Sat Nov 19, 2005 1:33 am This might help you. If you really want to dig into the subject I would recommend Nafziger's books.
#5: Author: CarpeNoctem, Posted: Wed Jan 18, 2006 4:44 pm The thing about constructing army organizations is to remember that there wasn't any hard fast rules about it, so to speak.
Sure one division ToE looked very much like another of the same type, on paper, but different types looked totally different even from a manpower point of view.
Generic ToE
Army: 3 Divisions
Division: 3 to 4 Brigades
Brigade: 3 to 4 Battalions
Battalion: 3 to 5 companies
Company: 3 to 5 platoons
Platoon: 3 to 5 squads
Squad: 4 - 10 men
The variances depends on a few things such as HQ at that level, heavy weapons organizations, etc. I.e. everyone realizes the US Army uses numbers in 3's, 3 squads per platoon, 3 battalions per brigade, etc. This is true for the most part, unit you consider HQ units which then makes the base number 4. And also, a company doesn't have to go under a battalion; Army infantry divisions circa 1967 had HQ companies directly under the divisional level.
For creating battle groups for tabletop games, this list really is only useful in two conditions:
1. To gain an idea of the cost to create an order of battle.
2. For the newbies where it centers more around the gameplay than recreating historical units and battles.
Beyond this you probably need to research the particular unit you want to model. It all depends on the requirements of the organization to really say what goes where.