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Close Combat Series -> Close Combat 5: Invasion Normandy

#1: Close Combat Slang Author: Pzt_Megadeth PostPosted: Tue Dec 06, 2005 1:21 am
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As a public service, I am sharing some of the nicknames and slang that I have come up with, or have heard used by others, for some of the CC5 gameplay and tactics used by some players. This is by no means exhaustive, but maybe others will want to add their own slang to this list:


Pump and Dump: Some players use this tactic when they confront a strong point. If they are trying to take a bunker or strong defensive position, they hit it with every mortar, tank, artillery machinegun they have, then dump a infantry charge on the position.

Vietcong: Trying to take a victory location by sneaking a small squad, usually highly expendable, through covered terrain.

Etcha-Sketching: The practice of using infantry teams to crawl close to defensive positions to extend the setup area on the next battle on that map.

Etcha-Sketch Commando: A lone squad that is sent into enemy territory on a suicide mission to take terrain, the practice of expanding your captured territory with suicide marches by lone teams of expendable or low quality troops.

Suicide Recon: The practice of using single survivors of decimated infantry teams to walk into enemy territory to uncover enemy positions. Some players figure since the team is lost anyways due to exceeding the 75% casualty rate, that they may as well use them for suicide recon.

Clock-Charges: In games with a time limit, some players will wait until 3 or less minutes are left in the game in order to mass charge a position. This only works when no morale is used. This usually works because even if decimated, there is usually no time left to recapture the lost terrain. Very expensive in manpower.

#2:  Author: mooxe PostPosted: Tue Dec 06, 2005 2:16 am
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I am a victim, and a perpatrator of each one of these despicable acts... Heres are a couple more...


Purposely sending a command tank to its death so you can use the dismounted crew to run for VLs. They are the quickest team known to man (in most mods). This dismounted team has even been known to run so fast they step on the heads and bypass them to gain VLs.

The morale charge. You own most of the map but yet your being decimated, instead of losing too much ground you charge the enemy knowing its suicide just to force a morale loss on yourself.

Dumpster Diving/Salvation Army - Sending a squad that has no ammo to a pile of dead men so they can more ammo...

Pummelling an enemy charge with smoke rounds since your out of HE.


Sorry dont have names for 3/4 of them!

#3:  Author: Pzt_MacLocation: Oregon PostPosted: Tue Dec 06, 2005 5:08 am
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Ha, those are some great names, I didn't realize there were so many names to the things that *ahem* other people do Smile

#4:  Author: PolemarchosLocation: Polemarchopolis PostPosted: Tue Dec 06, 2005 12:01 pm
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hi guys i have some too:

Agressive Recon:
Using a light tank as speahead of your attack in order to force the enemy to respond by ATG fire, thusly giving away his gun position...
and then outflank the gun...

fake attack (or russian: maskirovka):
Using mortar smoke on one side of the map and letting the enemy think an attack is immanent, while the real attack is started elsewhere... Usually people hope to achieve a 2-3 seconds vantage against counterreactions by that method.

Time coped attack:
Sneacking near a VL with one unit and ambushing there unspotted until the last 10 sec. Then running towards VL and gaining it even when resistence is located there/near...

Last man standing:
Placing a pzschreck/pzFaust or Piat at you supply VL, in order to prevent a brockenthrough tank to conquer it. in 99% of the cases the Tanks crew recieves a ticket for heaven.

Wavebreaker:
Preventing your squad in ambush to have lax finger at their triggers by placing them with no good LOS. After enemy's main force and sphere of attack passed by, this unit is used to encircle or at least outflank attacking enemy. More units kept in the enemies rear can also prevent the adequate use of reininf or an organized retreat... Main goal of that strategy is to push enemy towards own main line of defence, like cavalry pushed inf against a phalanx (wall of spears) in ancient times.


Last edited by Polemarchos on Wed Dec 07, 2005 1:45 pm; edited 1 time in total

#5:  Author: Pzt_Megadeth PostPosted: Tue Dec 06, 2005 4:04 pm
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Those are good.

I have another one:

Beancounter Rotation: The practice of withdrawing squads from combat after taking 50% or less casualties. This is a min-max strategy that manifests as a strange and sudden withdrawal of engaged squads after a brief fire fight. The idea is to avoid losing any infantry teams by skillfilly managing the amount of men the squad loses, in order not to lose the team to the 75% casualty threshold.

#6:  Author: Hayduke_C4 PostPosted: Wed Dec 07, 2005 9:37 am
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I like Etcha-sketching. I have a few that I came up with to add to the mix:

Pull and Plug- the practice of cutting and running with a single team in your line in order to lull the enemy into a false sense that the ground is being forfitted. Enemy movement into the area is then targeted by ambushing units and a counterattack ensues.

Gangbanging - The use of an overwhelming force at the point of attack to sieze an objective.

Grand Finale - an event whereby a formidable battery of tanks unleashes an awesome display of firepower on an enemy bunker, and not only fails to destroy the AT gun deployed inside, but also falls victim to said AT gun.

Gophering - the practice, some say art, of popping out from behind buildings with tanks for a quick shot, then moving back into cover.

Turret Management - the difficult yet necessary orientation of the turret while Gophering, which involves moving the tank and turret to the desired direction, then moving forward while timing the swing of the turret to be aimed at your target at the moment of firing.

Smoke Spoofing - creating a smoke wall to deceive enemy into believing an attack is imminent.

Defensive Sprawl - the mistake of spreading out the defensive line too thin so as to make the individual units unable to support one another.

Death Star Defence/Offense - a formidable plan of defense or attack that has one mortal weakness if the enemy can find it and exploit it.

#7:  Author: PolemarchosLocation: Polemarchopolis PostPosted: Wed Dec 07, 2005 1:43 pm
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Drunken Tango:

When Tank drivers do stuff they are not supossed to do, causing the Tank to conduct an amateur dance.

#8:  Author: dodam PostPosted: Wed Dec 07, 2005 2:02 pm
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I came up with a few tactics from different sources:

1) 14th charge surprise: 14th charge in a row an the same place - the enemy wont even dream that it could happen after first 13

2) Minefield surprise: Charge thru the minefield cloaked by daylight.

3) Cherry flower attack: Japonese suicide squad commit mass suicide thus scaring the enemy away.[/b]

#9:  Author: ActionJacksonDX PostPosted: Wed Dec 07, 2005 8:19 pm
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the treshold is 60% or more. so 3 of 5 lost marks the unit destroyed.

there seems to be some effect that makes elite tanks go around this rule.

#10:  Author: Hedges13Location: USA PostPosted: Fri Dec 16, 2005 8:55 pm
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PolemarchosI. wrote:
Drunken Tango:

When Tank drivers do stuff they are not supossed to do, causing the Tank to conduct an amateur dance.


Uhh correction... Drunken Tango any and all tank movement at the most decisive times usually ending up with your tanks rear toward the enemy and you screaming at our computer! Smile ... haha

#11:  Author: AA_Megadeth PostPosted: Tue Jan 17, 2006 3:30 pm
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Walking Dead: The high ranking squad leader in your command squad, usually a leutenant or captain, that always gets killed instantly the minute the squad encounters any fire.

Sole Survivor Deathmarch: The practice of sending a squad that has only 1 or 2 survivors straight towards an objective. These survivors are usually suddenly immune to all the fire you can pour on them, and the soak up a ton of fire before finally dying (if at all), by then you have exposed all of your hidden positions.

Promotion Fishing: The practice of choosing their teams from the manpower pool and throwing back any team that has a low ranking leader, then reselecting the same team type over and over until they get a higher ranking squad. The idea is to maximize the ranks of all squads, while wasting your opponents time.

#12:  Author: dgfredLocation: N.C., USA PostPosted: Tue Jan 17, 2006 8:21 pm
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Those are great guys :Cool , very appropriate too.



Close Combat Series -> Close Combat 5: Invasion Normandy


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