#1: (RegXtra) playing with maps Author: ANZAC_Lord4war, Location: Sydney AustraliaPosted: Sat Dec 10, 2005 8:58 am check this out and feel free to criticise or suggest
and the original below
Last edited by ANZAC_Lord4war on Sun Dec 11, 2005 1:10 am; edited 2 times in total
#2: Re: playing with maps Author: hwoarang77, Posted: Sat Dec 10, 2005 12:00 pm What is it different to origianal map??
#3: Author: Nembo, Posted: Sat Dec 10, 2005 12:51 pm He made the map bigger.
The parachutes you added seem to be out of place.
#4: mmm Author: ANZAC_Lord4war, Location: Sydney AustraliaPosted: Sat Dec 10, 2005 9:48 pm parachutes? u must be seeing things.
#5: Author: platoon_michael, Location: Right behind youPosted: Sun Dec 11, 2005 12:44 pm I like it
Only seems natural that the Germans would block a few points of entry once things got bad for them.
The sandbag pill box.....
If it was for a MG I dont think it would be that big
If it was for a PAK 40 I think it would be more sloped with the visual that more than one bag was present
#6: Yep Author: AT_Stalky, Posted: Sun Dec 11, 2005 12:57 pm I must say the extention is muth usefull and will give the map better game play, the extention is of such quality, that I cant tell Atomics work from L4W, cant be better than that.
V.Good
Stalk
#7: mmm Author: ANZAC_Lord4war, Location: Sydney AustraliaPosted: Sun May 21, 2006 4:13 pm finally i got my dusty maps folder out and finished this fugger!
#8: Author: HistoryTeaches, Location: GermanyPosted: Sun May 21, 2006 7:01 pm sorry im a little thick,there is still the question
why sandbags in the left upper corner and not a tree ?
#9: mmm Author: ANZAC_Lord4war, Location: Sydney AustraliaPosted: Mon May 22, 2006 1:09 am i put them there
#10: Author: HistoryTeaches, Location: GermanyPosted: Mon May 22, 2006 11:53 am yes thought so
no what i meant where is the realistic aspect about it ?
yea i know regx is not realistic
but im a viagra addict!
#11: mmm Author: ANZAC_Lord4war, Location: Sydney AustraliaPosted: Mon May 22, 2006 3:31 pm maybe as ur name suggests u could enlighten me?
#12: HEy Lord.... Author: AT_Stalky, Posted: Mon May 22, 2006 3:37 pm Thanx for let me in on gametested it,
Vierville is my favourite map in Utah
Finaly one can have 2 possible aproshes as the right/north path was to narrow and dead end before. This is far more realistic game play, as the wider aria give a freedom of two flanking options.
Well Done,
Stalky!
#13: Author: HistoryTeaches, Location: GermanyPosted: Mon May 22, 2006 9:11 pm nobody would put sandbags in a field as long as it is not an "entrenched" position
and entrenched positions were made to stop the enemy which they expected to advance in this region or to protect artillary positions,airfields,bunkers etc. from partisan attacks
but why would a normal field in the middle of normandy be so vital for the occupating force ?
see what i´m aiming at ?
#14: mmm Author: ANZAC_Lord4war, Location: Sydney AustraliaPosted: Tue May 23, 2006 12:15 am yes i see
have u seen the map coding?
yes why would germans use anything to block the roads?
it might actually slow an allied advance down.
or cause them to approach with caution.
or use ammo on it.
sheesh sand bags deployed a map behind a beach.
where would they have got the sand from?
exiting german forces werent trained to delay an advance?
why did the allies land so much towing equipment?
these r even better questions.
i liked ur view on subject and how u explained.
maybe i should remove the beach obstacles,blocking some of the easy exits in the fields from the roadway system.
what do u think about CC5 engine being able to deploy a gun pit?
as it is an entrenchment gun pit? no sandbags.
sorry ill stop there or i will go on for hours.
#15: Author: HistoryTeaches, Location: GermanyPosted: Tue May 23, 2006 9:36 am no hard feelings dude but seriously
about your beachpart, it´s called Atlantikwall , they knew the allies would come sooner or later and they fortified the beaches at the channelcoast
but your sandbags are a bit misplaced (edge of a map, the only ones around)
the sandbags don´t block the road, they just "block" the entrance to a field
i have something against improvment of maps
it might be nice with playability
#16: mmm Author: ANZAC_Lord4war, Location: Sydney AustraliaPosted: Tue May 23, 2006 11:28 am lol non taken.
#17: Author: Luft_Karabiner, Posted: Tue Jul 11, 2006 4:49 pm A bleedin spot the difference thing
I liked the original one more.
#18: mmm Author: ANZAC_Lord4war, Location: Sydney AustraliaPosted: Tue Jul 11, 2006 7:22 pm yer the original 1 is easier.