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Close Combat Series -> CC5 Battle of the Scheldt

#21:  Author: Buck_ComptonLocation: Netherlands PostPosted: Sat Jan 27, 2007 5:44 pm
    —
stiener wrote:
both mods coming out at the same time?? Razz


Hey Stiener,

Thats an impossible thing to do Wink 1st i wish to release the scheldt mod and when that works good enough i will start thinking of releasing an omg mod Wink

Cheers Bucl

#22:  Author: dj PostPosted: Sat Feb 10, 2007 4:55 pm
    —
Hi BuckCompton,

Thanks for the updates. Were you able to salvage any of the previous attempts made at OMG for CCV? Or do you have to start this completely from stratch?

I thought there were at least 2 previous attempts at OMG for CCV and that those modders could share work with you to save time?

#23:  Author: tripwireLocation: Florida - USA PostPosted: Tue Feb 13, 2007 6:03 pm
    —
Hey Buck!

Thanks for the update on the Scheldt mod. Sounds very interesting. I am still blown away by the movie: "Riddle of the Sands".... and the German North Sea coastal scenery (even though that time period was WWI).

Thanks for all your efforts in making this mod a reality.

tripwire


Last edited by tripwire on Sun Mar 04, 2007 11:45 pm; edited 2 times in total

#24:  Author: Pzt_MacLocation: Oregon PostPosted: Wed Feb 21, 2007 6:54 pm
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Hey Buck,

The Scheldt looks fantastic. I was just going over all of the maps you have uploaded here at CCS in photo gallery. Very nice.

Looking like it's about, eh? Wink

#25:  Author: Buck_ComptonLocation: Netherlands PostPosted: Wed Feb 21, 2007 8:13 pm
    —
Pzt_Mac wrote:
Hey Buck,

The Scheldt looks fantastic. I was just going over all of the maps you have uploaded here at CCS in photo gallery. Very nice.

Looking like it's about, eh? Wink


About what? WinkWinkWink

Nice to know you like my maps
I couldn`t have done this without the help of people like Norden and Jimrm2 and a lot of other people.

Cheers,

Buck

#26:  Author: RD_Oddball PostPosted: Wed Feb 21, 2007 10:45 pm
    —
These are going to be some kick-ass mods. Given the person in charge (BC) you know they will be.

BTW Buck you need to give yourself more credit mate. I did very little to help you. A few tips and a few waves here and there but you're the one who took the time to do the maps and make the mods. Hats off to you mate. I can't wait until you can experience the pleasure of handing the mods over for everyone to use. Truly rewarding.

#27:  Author: Buck_ComptonLocation: Netherlands PostPosted: Fri Feb 23, 2007 4:43 pm
    —
RD_Oddball wrote:
These are going to be some kick-ass mods. Given the person in charge (BC) you know they will be.

BTW Buck you need to give yourself more credit mate. I did very little to help you. A few tips and a few waves here and there but you're the one who took the time to do the maps and make the mods. Hats off to you mate. I can't wait until you can experience the pleasure of handing the mods over for everyone to use. Truly rewarding.


Hahahah Thnx jim, But i feel i have to give credits to those who teached and are teaching me how to make maps. An i have got the feeling i will need your help in the near future on new waves for my maps as i have decided to redo all the beach maps on walcheren Wink because i have someone who's (norden) helping me with new texture's

Cheers Buck

#28:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Fri Mar 02, 2007 4:49 pm
    —
I just took a look at the maps as well - looking pretty good :ok2 . I look forward to seeing/playing the finished product. Keep up the good work.

#29:  Author: Buck_ComptonLocation: Netherlands PostPosted: Sat Mar 10, 2007 11:23 pm
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Hey guys,

a bit of an update on behalf of the maps and data.

Recently i found some 250 euro's free to buy some new aerials (Ossendrecht, Putte, Terneuzen, Hoofdplaat, Cadzand, Biervliet and an aerial from the road linking Phillipine and Biervliet) As you can see i got to work on it and finished 3 of these maps Very Happy. the others are still in progress or have to be started. Also i've recieved some new textures from Norden like new roofs etc i've started to put these in to the old maps with (imo) a very nice and realistic effect. Also Norden learned me a new trick on how to make nice and realistical trenches as u can see on maps like vlake phillipine and ossendrecht.

Concerning data dima send me a whole set of new data wich looks very good and i have played it against ai it works ok. i'm expecting dima to send me a new update so i can get further along with the game. also i have adapted the ingame graphs to the new maps and new teams.

Hope to have informed you enough

Cheers Buck

#30:  Author: dacman82Location: Perth, Australia PostPosted: Mon Mar 12, 2007 2:34 am
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Maps are looking great Buck, imho they are the nicest maps i've seen to date. I especially like Middlesburg. keep it up mate

#31:  Author: Pzt_MacLocation: Oregon PostPosted: Mon Mar 12, 2007 6:47 pm
    —
Yar, I agree Dacman. Great looking maps.

Can't wait for the mod, Buck. Let me know if you need help testing Wink

#32:  Author: tripwireLocation: Florida - USA PostPosted: Wed Mar 14, 2007 1:12 am
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Great looking maps you've been posting, Buck! Keep up the excellent work.

#33:  Author: Buck_ComptonLocation: Netherlands PostPosted: Sun Apr 22, 2007 3:42 pm
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Hey guys,

I have been quite busy these last week updating stuf on this mod i will try to list some things i did here.

Maps:

I Updated te following maps: Bergen op Zoom, Hoogerheide, Woensdrech, Angus, Ossendrecht, Putte, Wildert, Wouwse Plantage, Rilland, Krabbendijke,Yerseke and Wemeldinge. Most of the changes are made on the roads, roofs and tree's. But also things like bushes and walls are replaced by new ones. I owe Norden great thanks to his devotion on making most of these graphs. Concidering his study takes a lot of time he has. He is also working on a large serie of bunkers for some atlantik wall maps i made for the isle of walcheren and Vlaanderen. Also i made some new maps and replaced some old ones. fe Baarland; i extended the combat area from the dike to the small village and made some minor german defense positions based on the farms in the landscape. also i remade the map of hoofdplaat based on a new aerial. there is also 1 new extra map being phillipine road this was the area in wich the canadians tried to lur german attention to instead of the braakman and eede maps.

Data:

Dima has been very productive these last months altough he is very irregular online. he made a final version of his data set for the allied teams still waiting for him to send me the new german teams. other than that i can't tell you guys very much. hope to be able to release a beta mod somewhere around the summer or autumn.

Cheers Buck

#34:  Author: squadleader_idLocation: Soerabaja PostPosted: Mon Apr 23, 2007 1:14 am
    —
Great authentic looking maps and I like the Stratmap design!
Keep it up, Buck! This is certainly another promising CC5 mod I'm looking forward to playing.

#35:  Author: Buck_ComptonLocation: Netherlands PostPosted: Sat Apr 28, 2007 7:01 pm
    —
squadleader_id wrote:
Great authentic looking maps and I like the Stratmap design!
Keep it up, Buck! This is certainly another promising CC5 mod I'm looking forward to playing.


Hey SL,

The authenticy looks are Nordens behalf Very Happy i own him for using his sparse time for this Smile the Stratmap is a beta i'm hoping that someone can make a gjs 4.4 like stratmap for this mod Wink

Cheers Buck

#36:  Author: kwenistonLocation: Netherlands PostPosted: Thu May 03, 2007 8:39 am
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Buck, be sure to tune in to Ned2 tonight (20.55), because "Andere Tijden" has dug up footage from Canadian archives, showing the Canadian invasion of Holland, including the battle of the Scheldt.

The footage, shot by Canadian soldiers (The Canadian Film and Photo Unit), and consisting of mostly unpublished material, has been turned into a historic film, and premiered yesterday for Canadian veterans and their relatives.

If you can't watch it I'm gonna record it, and probably put it online for download if there's interest.

#37:  Author: Pzt_CoyoteLocation: Zwolle, The Netherlands PostPosted: Tue May 08, 2007 11:16 am
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http://player.omroep.nl/?aflID=4480122&md5=97c86f66b1f9013ae1d5742bb8ca908b

is all you need Wink Gonna watch it now

#38:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Wed May 09, 2007 1:04 pm
    —
I watched it, pretty cool.

#39:  Author: Pzt_MacLocation: Oregon PostPosted: Wed May 09, 2007 6:22 pm
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Yea, good stuff.

I was thinking that if you were to take still shots of some of the footage, you would have plenty of new unit icons to work with Wink

#40:  Author: Pzt_CoyoteLocation: Zwolle, The Netherlands PostPosted: Wed May 09, 2007 8:04 pm
    —
Yeh was thinking the same when watching it Smile But you would need better quality then from that webplayer I guess



Close Combat Series -> CC5 Battle of the Scheldt


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