New CC5 A Bridge Too Far 1.05 Mod
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Close Combat Series -> Close Combat 5: Invasion Normandy

#1: New CC5 A Bridge Too Far 1.05 Mod Author: Nomada_Firefox PostPosted: Wed Jan 25, 2006 2:00 pm
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Today I give by ended this new upgrade, I will try upload to one server the file with the main plugin and subplugins.

These are the main corrections on 1.05:
-New Strategic map done with one Operationl Art of War Map.
-Corrections on Debriefing screens.
-More infantry on UK and Polish teams.
-Piat is now more Powerfull.
-Vehicle graphics are now from the original CC2 ABTF.
-Many Allied tanks have a AAMG.
-German bridge demolition team has been added.
-Now bridges can be destroyed and you can change the different maps on their correct days by new maps with repaired bridges thanks to two new subplugins.
-Changes on grand campaign.
-Teams can go under bridge on Arhem Rail Bridge.
-Vehicle crews can fight and they have the correct weapons.
-Gun crews have not too rifle.
-Corrections on weapons graphics.

#2:  Author: jerjesLocation: Argentina PostPosted: Wed Jan 25, 2006 3:57 pm
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That's great Smile . Since a I havent played CCV ABTF, my question is: are maps resized or they have the same size as the original CC2 game??

#3:  Author: Nembo PostPosted: Wed Jan 25, 2006 6:04 pm
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Nomada Firefox do you think you could make a bridge laying tank like Tejezd did for the Meuse mod.

#4:  Author: Nomada_Firefox PostPosted: Wed Jan 25, 2006 8:47 pm
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Quote:
That's great . Since a I havent played CCV ABTF, my question is: are maps resized or they have the same size as the original CC2 game??

Maps have the same CC2 size but vehicles have not the correct size to run on these maps.

Quote:
Nomada Firefox do you think you could make a bridge laying tank like Tejezd did for the Meuse mod.

Sorry I do not understand this question.

#5:  Author: Nembo PostPosted: Wed Jan 25, 2006 10:29 pm
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Check this thread at CSO. CC5 Learns a New Trick
You will see what I am talking about.

#6:  Author: jerjesLocation: Argentina PostPosted: Wed Jan 25, 2006 10:59 pm
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Nomada_Firefox wrote:
Quote:
That's great . Since a I havent played CCV ABTF, my question is: are maps resized or they have the same size as the original CC2 game??

Maps have the same CC2 size but vehicles have not the correct size to run on these maps.

Quote:
Nomada Firefox do you think you could make a bridge laying tank like Tejezd did for the Meuse mod.

Sorry I do not understand this question.

Ok, thanks for answer

#7:  Author: Nomada_Firefox PostPosted: Thu Jan 26, 2006 12:28 pm
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Quote:
Check this thread at CSO. CC5 Learns a New Trick
You will see what I am talking about.

No, my mod run different to it. On my mod there are two maps with other two different versions as you can see on these screenshots.
And I edited the elements to do the bridge rubble impassable by infantry or vehicles.
It is the Son Bridge original map.

And it is the Son Bridge with the destroyed Bridge and the new bridge done by the XXX corps.

It is the Veghel Bridge original map.

And it is the Veghel Bridge with the destroyed Bridge and the new bridge done by the XXX corps.


It is the other map change on mod, on Arhem Rail Bridge now teams can cross it under the bridge and they can fire under it.

As you can see on this screenshot vehicles are from CC2, their size is better to this type of maps.

Ah and I forgot tell that Grave map was added to the campaign, it is a CC3 map but I do not know its creator.

#8:  Author: John3 PostPosted: Thu Jan 26, 2006 10:57 pm
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Looks good! How about a screen shot of the strat map?

#9:  Author: Nomada_Firefox PostPosted: Fri Jan 27, 2006 1:53 am
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#10:  Author: mooxe PostPosted: Fri Jan 27, 2006 3:20 am
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Firefox, I will update the version here ASAP.

#11:  Author: Nomada_Firefox PostPosted: Fri Jan 27, 2006 3:05 pm
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Well.

#12:  Author: HistoryTeachesLocation: Germany PostPosted: Fri Jan 27, 2006 3:13 pm
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like the stratmap
reminds me of panzer general 3d Wink

#13:  Author: Nomada_Firefox PostPosted: Sat Jan 28, 2006 11:54 pm
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Good it was done with Operational Art of War game.

#14:  Author: caribaceyLocation: St Martin, Caribbean PostPosted: Sun Jan 29, 2006 6:17 am
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Will there be a sound mod for version 1.05?

#15:  Author: Nomada_Firefox PostPosted: Sun Jan 29, 2006 7:54 pm
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1.05 has the same mod submod plugins added with original Brithis and Polish voice.

#16:  Author: king_tiger_tankLocation: the Band and State of Kansas PostPosted: Sun Feb 05, 2006 1:16 pm
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how do you get this mod steup, cause i downloaded the mod and map pack and don't know where to set it up and will the mod work on the demo of CC5?
:?:

#17:  Author: Nomada_Firefox PostPosted: Mon Feb 06, 2006 12:14 pm
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Quote:
will the mod work on the demo of CC5?

Sorry but I did not this mod to the CC5 demo, you will need a full version.

#18:  Author: king_tiger_tankLocation: the Band and State of Kansas PostPosted: Tue Feb 07, 2006 1:40 am
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darn it! Mad



Close Combat Series -> Close Combat 5: Invasion Normandy


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