Sapa wrote: |
Thanks! Changed the crew to 4 men and renamed it to IS-2M (model -44 manufactured from april -44) with the DshK...dont say their wasent any at Karelian Isthmus because now their is!
Mats |
Dima wrote: |
hi sapa,
85mm D-48 - was produced since 1953. IS-2 - 4men crew 3 DT MGs, DShK wasn't use with IS-2'43. |
mooxe wrote: |
Sapa I did notice two rather large things in the game that didnt seem right. First one of lack of road connections to other maps. Second one is lack of VLs on a map and also the VLs seem to centrally located on a map. Some maps have all VLs close tothe center thereby not making good use of the rest of the maps. |
Quote: |
Well maybe you are used to play huge maps like GJS with VL:s in all direction...belive it or not made all of this for a purpose, to force the stupid AI to move forward.I suppose that some people like it and some will not but, i tried to make something different together with SouthernLand.
Maybe we could have put in more Victory Locations all over the maps but made this,as i sad, on a purpose.. Same thing in the Nortern Part of the stratmap, wanted the Ai to use the 23;rd Russian army on their historical position,advancing to the river of Vuoksi and not mixe them up with the 21;st Army. Mats |
Quote: |
"1. I placed 2 Finn AT units in ambush under good cover and when the game started mortars started falling on their exact and separate locations. I was puzzled about how the AI could see me right away even though I was in good cover (ravine surrounded by trees), I was in ambush, and the Computer had no apparent LOS.
2. The flamethrowing infantry units seem to have an impressive range for their flamethrowers. I've never had such range in other CC games and mods. 3. Strategic map - I know that you intentionally designed the Strat map to force the Russian advance via historical routes, BUT for game play it makes it difficult to defend in a strategic capacity when I have to advance BG's down the limited strategic routes. I'm having success bottling up the Russians on the front lines towards the north start off points but they have broken through along the southern route. BUT I can't move units south to cut them off. I have to start at the Finn supply points and choose the correct strategic path down to block the Russian advance. The current strategic map has basically eliminated the strategic aspects of a Grand Campagin and instead has created multiple Operational Scenarios on a single Strat Map. 4. Cliffs - i have Russian tanks advancing up apparent cliff sides." |
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