Omaha tracer fire fixed!
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Close Combat Series -> CC5 Bloody Omaha

#17: Change vehicles??????????? Author: AT_Stalky PostPosted: Mon May 01, 2006 10:26 am
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Have anyone seen the excelent vehicles in Omah, and how smoth they are in gameplay how they look when fire IMO, etc, and they fit perfect in background and in general game. I can imagen when see this, Dom either made god selections, or he made em him self as he seem to really understand grapix and coloure.
Why change somthing good to somthing less good? This if changed it ought to stay tru to Dom IMO, and be done in his style.

Stay tru to Dom intention, I have huge respect for Dom work, and not change stuff just for sake of changing them. Errors ofcose..


Last edited by AT_Stalky on Mon May 01, 2006 6:33 pm; edited 4 times in total


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#18:  Author: Dima PostPosted: Mon May 01, 2006 10:32 am
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lol yeah...so smooth, so big Very Happy

well the problem is that M4A3 wasn't used as DD Sherman.

#19:  Author: Guest PostPosted: Mon May 01, 2006 5:46 pm
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The change isn't being suggested just to make changes but because the tank and wreck graphics are wrong for the vehicle. Most people may not notice though and the graphics are not causing any crashes so they don't necessarily need to be fixed. I'm not going to demand/force you to make the change but I do think it is staying true to Dom's original goal of historical accuracy....

For the grenades some more research is required but we need to confirm the total carried and the ratio bewteen regular and smoke; Example; "Everybody wore assault jackets, with large pockets and built-in packs on the back; each man carried, in addition to personal weapons and special equipment, a gas mask, 5 grenades (the riflemen and wire-cutters also had 4 smoke grenades)"



QCloneData:
"48","Leader MP40" 2 6
"49","Carbine/Colt/Leader"2 6
"50","Leader Thompson" 2 4

#20:  Author: TejszdLocation: Canada PostPosted: Mon May 01, 2006 6:32 pm
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Sorry didn't realize I wasn't logged in properly....

Anonymous wrote:
The change isn't being suggested just to make changes but because the tank and wreck graphics are wrong for the vehicle. Most people may not notice though and the graphics are not causing any crashes so they don't necessarily need to be fixed. I'm not going to demand/force you to make the change but I do think it is staying true to Dom's original goal of historical accuracy....

For the grenades some more research is required but we need to confirm the total carried and the ratio bewteen regular and smoke; Example; "Everybody wore assault jackets, with large pockets and built-in packs on the back; each man carried, in addition to personal weapons and special equipment, a gas mask, 5 grenades (the riflemen and wire-cutters also had 4 smoke grenades)"



BO QCloneData:
# Description Grenades Smoke Grenades
48 Leader MP40 2 6
49 Carbine/Colt/Leader 2 6
50 Leader Thompson 2 4

#21: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon May 01, 2006 10:21 pm
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well to keep historical accuracy right up there.
maybe ill let u update the mod.
u can make sure the soldiers r carrying the right amount of smoke grenades.
im also interested what is the correct graphic for a DD/m4a1/m4a2/m4a3
id like to see the differences on the different model shermans
how they r interpreted as a certain model,from top down view.
ive got some serious work catching up to do in regxtra anyhow.
I may have another attempt when 1.4 Omaha comes out.

#22: Re: Great News Author: Guest PostPosted: Tue May 02, 2006 12:33 am
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Hi Stalky and Lord4War,

This is awesome news. I really enjoy playing Omaha, except for the tracers. Tried fixing myself a couple of times with no luck. Look forward to playing it with the tracer on.

Thanks for all your hard work.

Cheers

#23:  Author: platoon_michaelLocation: Right behind you PostPosted: Tue May 02, 2006 1:46 am
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I for one would play it much more with the new release.
If Dom cant be contacted,the best thing would be either
A)New readme file expressing your intentions.
B)Whatever link is provided could be a whole ne download with intentions being listed under the discription.
C)Renaming the new plugin to something likeFull B.O. Mod. Tracerfix 1.0 blah blah blah

I wouldnt change the Data unless it's really that bad,Just do the tracers and thats it.

But by all means please release it.

#24:  Author: Ubaew PostPosted: Fri May 19, 2006 11:03 pm
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Im affraid I disagree with this. Before was really good without it, and many my friends thought it`s intended effect. It is possible to make 2 versions, or maybe special patch for people what think same?

#25:  Author: TejszdLocation: Canada PostPosted: Sat May 20, 2006 3:30 pm
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ANZAC_Lord4war/AT_Stalky,

The best thing would be a submod just for the tracer fix then people could choose to play with or without them.

#26:  Author: Ubaew PostPosted: Sat May 20, 2006 7:45 pm
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Yes, a lot my friend from Polish Strategy Forum really enjoyed that idea without tracer. It make game more difficult and (it`s my point of view) more realistic.

#27:  Author: Wittmann44 PostPosted: Sun May 21, 2006 10:10 am
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Hi,

has omaha the version 1.03 or still 1.02?

#28: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 21, 2006 1:44 pm
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technically it is 1.3 or 1.03
but the average user would struggle to get that right.
as there is no Omaha 1.3 or 1.03 plugin
it is still 1.2 or 1.02
and u have to go to CSO forums to get the 1.3 or 1.03 update(posted in Omaha forum).been that way for a long time.

#29:  Author: mooxe PostPosted: Sun May 21, 2006 6:32 pm
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So can we get a submod with the tracer fix only? Come on guys people are waiting to play!

#30:  Author: TejszdLocation: Canada PostPosted: Wed May 24, 2006 7:22 am
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Wittmann44,

ANZAC_Lord4war is correct, the current full version available at CSO and here at CCS is v1.2. There is a v1.3 Beta release that has a few changes/fixes available in the CSO BO forum;


CHANGES/FIXES From Bloody Omaha Data Files v1.2 - in Jan./Feb./Mar. 2005:
1) Changed D3 map VL's; "none" to "Maison" and "to St-Laurent-s-Mer" to "route secondaire: for the dirt road west (D3.btd)
2) Changed Exit1 map; rotated all VL's 1 spot clock wise to line up better with the strat map (Exit.btd)
3) Changed US Soldier in the 4.2CM mortar team from weapon 43 "Walther P38" to 6 "M1 Carbine" (Soldier.adb)
4) Fixed Stlaurnt map as 2 VL's showed on the mini map that were not supposed to be there (Stlaurnt.btd)
5) Fixed German Opel 3.7cm FlaK by adding a new wreck to use instead of the US M3 wreck (Vehicles.adb and Wrecks.azp)

More changes were planned thus a full v1.3 was not released.

#31:  Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Wed May 24, 2006 8:27 am
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I loved the mod when I played it a few years ago. The lack of tracers made it harder, but necessarilly better. I had some fatal crashes whuch I believe TJ has fixed.

I would play it again for sure with tracers fixed, but dont change anything else like maps or units, just fix the errors. The mod is awesome as is.

#32:  Author: TejszdLocation: Canada PostPosted: Sat Jul 29, 2006 3:04 pm
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ANZAC_Lord4war/AT_Stalky,

Hey guys I never did see a tracer fix for download???

#33: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sat Jul 29, 2006 7:07 pm
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yer as i said on page 3 of this thread
we may have another attempt,after u do patch for 1.3/1.4.
that was 3 months ago,today.
submod was ur idea on which no one said yes too.

u and dima were going to do some historical and realistics updates with vehicles graphics,
smoke grenade amounts,changing some weapons.i didnt agree with al of them.but said i would follow.
didnt look like that much work to me.
truth was some of our changes removed some of ur changes.
and we werent really interested in submitting our work to you for approval
after ur slow hesistant response.
we had improved the mod massively,in 3 months since u had only done list.
it would of been released 2 and a half months ago.
and just forget the submod idea altogether.
the majority do not think Omaha is better without tracer fire.
its a insult to our determination to fix the errors.
not saying we wont do it (fix the tracer fire)but it was but a small fix to the fixes we done.
but ball is in ur court as to what happens.
if u really wanted it to happen as much as me and stalk did.
it would of been done.both of us have much limited time now.
and also have lost some motivation with it,due to delay.
when u finish ur updates we will consider to update again,but wont get same speedy service offers of 2 motivated modders who were real keen 3
months ago,our interest is now only lukewarm.
as we both have no shortage of things we can do.

Me and Cannon have played 2 ops in the lead up to our announcement of a fix.
not a single crash,no supply bugs.fuel and ammo on 2nd days.
id like to change a few things personally,just let me make 1 10 man team Smile
but me and Stalky made a promise to keep it as close to Doms original intentions as possible.
its a great and really hard attacking mod.and hard to defend in some places.
id also like to change some of the sounds.but wont.

#34:  Author: TejszdLocation: Canada PostPosted: Sat Jul 29, 2006 8:15 pm
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It's too bad you feel a submod or having someone comment on what you change in a mod is beneath you. You sure have not hesitated in the forums to comment on others people's mods/work. Oh well, the people hoping/looking for a tracer fix are the ones who will be disappointed.

"improved the mod massively" but what did you change that made things more historical or more stable? Were all those changes in line with Dom's original goals? You say you felt insulted that someone asked that question or wanted to discuss/kmow the changes. Again it sounds more like a double standard where you can change anything you want, without even listing your changes, but what Dima and I were discussing for changes would wreck the game...

All the changes I have made were sent to Dom for his feedback and review. He believed I had the same goals as him and gave me permission to continue to work on his mod.

#35: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun Jul 30, 2006 12:31 am
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TJ ur the only one who feel u need some1 beneath u!
my above post i just kept to the facts.
ur reply is all about speculation.
answer the questions urself idiot!
as u didnt seem to be reading any of the posts before.

#36:  Author: squadleader_idLocation: Soerabaja PostPosted: Sun Jul 30, 2006 1:48 am
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Guys, dunno about everybody else...but I want to play BO with tracers. So a tracer fix submod would be awesome! As for other fixes...I don't mind also...being just a 'consumer' here Wink .



Close Combat Series -> CC5 Bloody Omaha


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