Omaha tracer fire fixed!
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Close Combat Series -> CC5 Bloody Omaha

#61:  Author: schreckenLocation: Sydney, Australia PostPosted: Wed Nov 05, 2008 7:35 pm
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Sorry State secret and only if you beg then information might/may/maybe be forthcoming.


Funny, ppl are asking in 2008 for tracers to be turned off.

Isn't it a funny world

#62:  Author: Therion PostPosted: Wed Nov 05, 2008 11:51 pm
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So, how can be those pesky tracers fixed?

#63:  Author: Therion PostPosted: Sun Nov 09, 2008 12:24 am
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*Bump?*

#64:  Author: Therion PostPosted: Thu Nov 20, 2008 11:29 pm
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*Bump?*

#65: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Thu Dec 25, 2008 4:43 am
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Quote:
BTW, nice thread...

Soooo, can anyone tell me what I have to do to turn tracers OFF in CC5. I thought I would try it for the fun of it.

Thanks,

Stwa


U just need qclone to turn it off in any mod. Wink

#66:  Author: HOStum PostPosted: Fri Jan 16, 2009 4:43 pm
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Maybe I dont understand something, but I dont see here "tracer fire fixed" anywhere. Can you helm me?

#67: Re: Omaha tracer fire fixed! Author: tripwireLocation: Florida - USA PostPosted: Thu Jul 02, 2009 3:49 pm
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I certainly know how to use qclone to some extent... but would somebody please explain HOW to mod WHICH FILE to turn ON the tracers in Bloody Omaha?   Cool

A much appreciated 'Thanks' in advance.   Very Happy

#68: Re: Omaha tracer fire fixed! Author: Therion PostPosted: Thu Jul 02, 2009 5:15 pm
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How do I turn off tracers?

#69: Re: Omaha tracer fire fixed! Author: mooxe PostPosted: Thu Jul 02, 2009 7:54 pm
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I dont understand why anyone would want tracers off. You need them on to find out what direction fire is coming from. Tracers take the place of sound and impact.

#70: Re: Omaha tracer fire fixed! Author: Therion PostPosted: Thu Jul 02, 2009 11:58 pm
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Tracers support metagaming.

#71: Re: Omaha tracer fire fixed! Author: mooxe PostPosted: Fri Jul 03, 2009 12:06 am
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Which is?

#72: Re: Omaha tracer fire fixed! Author: Therion PostPosted: Fri Jul 03, 2009 12:53 am
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Here is a definition.

Simply, tracer is a visual effect, not a game mechanic. Soldiers (and the AI) in game don't see tracers and displaying of tracers isn't dependent on whenever soldiers see them or not, which makes using tracers metagaming.

#73: Re: Omaha tracer fire fixed! Author: mooxe PostPosted: Fri Jul 03, 2009 1:06 am
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10$ words aside.... I think tracers take the place of the gun firing sounds and the impact zone. If you had a way of simulating both of those in game (besides stereo sound!) then maybe you could remove tracers. It makes up for something thats missing. Removing it completely without providing a solution doesnt really accomplish anything but make the game worse.

#74: Re: Omaha tracer fire fixed! Author: Therion PostPosted: Fri Jul 03, 2009 1:20 am
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I don't think looking for tracers or listening to gunshot sounds is my job in game. That's soldier's job, after all they are on the battlefield, not me.
Also, as I said, neither the AI, nor the soldiers see the tracers.

Well, the best way of replacing tracers would be having the soldiers detect and report the effects of fire.
They could report that they are perceiving fire from unknown source, from general direction, from certain direction or from certain point.

#75: Re: Omaha tracer fire fixed! Author: mooxe PostPosted: Fri Jul 03, 2009 1:46 am
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Leaves me wondering... what exactly if your role in the game then? Just telling men where to move?

#76: Re: Omaha tracer fire fixed! Author: Therion PostPosted: Fri Jul 03, 2009 1:51 am
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Commanding?

#77: Re: Omaha tracer fire fixed! Author: schreckenLocation: Sydney, Australia PostPosted: Fri Jul 03, 2009 1:58 am
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How novel

#78: Re: Omaha tracer fire fixed! Author: funky_ribar PostPosted: Fri Jul 03, 2009 1:11 pm
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if it was FPS i wouldn't mind about tracers, but somehow in this case i really do...and again, this is a great mod..so let say i will play it again and again and again but not so frequent as GJS or Stalingrad series.

Laughing

#79: Re: Omaha tracer fire fixed! Author: tripwireLocation: Florida - USA PostPosted: Fri Jul 03, 2009 2:16 pm
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Ermmmm.....  One more time.  Is it an easy fix to mod a file with qclone to "enable" tracers in Bloody Omaha?  What file and what needs modding?  Thanks.

Mooxe, the web site is really awesome!  Thank you for all your efforts... its a peach!   Very Happy

#80: Re: Omaha tracer fire fixed! Author: Therion PostPosted: Fri Jul 03, 2009 2:33 pm
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I think no one really knows what happened to tracers in this mod.



Close Combat Series -> CC5 Bloody Omaha


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