RealGradv1[1].1submodforStalingradv1.2.zip | |||
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Filename: | RealGradv1[1].1submodforStalingradv1.2.zip | ||
Filesize: | 30 KB | ||
Downloaded: | 824 Time(s) |
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Soldiers.adb list numbering there are 2 #66 the 2nd #66 should be #67!!! |
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Gewehr41(w)ZF41 reduced kill raiting from 15 to 6, |
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MG37(t) changed the 250rd belt to a 100 round belt |
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Geb Ladung 1kg & 3kg, switched weapons weights
changed 1kg from 10lbs to 3lbs,decreased kill rating for 1kg changed 3kg from 4lbs to 9lbs |
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Made German and Russian Flamethrowers equal,Ranges,kill raiting,time to fire. |
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5battles added |
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With the data u gave the russians,is there flame fuel mixed with the additives? |
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PPSh............7.......7.......5.......3
MP40/34 etc.....5.......4.......4.......1 |
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The SVT is set as faster then the G41 in Stalingrad, and that’s not right. The SVT and that family of weapons are high recoil weapons. |
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Weapon..........PB.....Close....Medium..Long
Mauser K98k.....6.......6.......4.......2 SVT-40..........9.......8.......7.......6 |
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And even in accuracy the Russian rifle have better value.. |
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In the MG department, it’s the same story,I have no time to explain what I have changed and why. |
Real_Vlad wrote: |
Some more notes/references on changes in update RG 1.1
To respond to the ahistorical part about the flamethrowers.With the data u gave the russians,is there flame fuel mixed with the additives?And the germans arent? I put the data in as there both on the same fuel,which would of been whatever they could get there hands on. But here are some very ahistorical aspects about the data in the weapons fields, i have looked so far SMG comparisons in the Stalingradv1.2 mod The time to fire a burst,imo is to long in most weapons, seem there real rates have not been taken into account when compared to each others. The kill rate is set without taking real kill power physics into account. Ie: If one compares PPSh with the 9mm German SMG its kill power (penetration) set like this, ranges is set same, (except in long where the PPSh has longer range): Weapon..........PB......Close...Medium..Long PPSh............7.......7.......5.......3 MP40/34 etc.....5.......4.......4.......1 Worth notice here is the inconsistency of weapons killing rating here in Stalingradv1.2 mod: Point Blank range the PPSh is set 40% higher kill power, I agree,basically spot on. Close range the PPSh is set 75% higher kill power… dont agree nearly doubles it advantage in this range. Medium range the PPSh is set 25% higher kill power, I agree,close enough. Long Range the PPSh is set 200% higher kill power, dont agree. Here if you had a mp40 stay away from PPSh in close and long ranges,engage in medium range preferably. In fact the PPSh is about 35-38% (depending on ammunition) more powerful in kill power then a 9mm SMG type MP34 etc. Some Rifle comparisons with Stalingradv1.2 mod The values explained here is taken from the Stalingrad weapon.adb file. Please use Qclone to verify the values I talk of below: Mauser Weapon Index No 3. SVT-40 Weapon Index No 100. Vintovka obr.91/30 Weapon Index No 8. First one may look at the time to reload the weapon and there by the time to fire, (together with time to fire column of cause). One thing that’s a real factor in the time between two aimer shots is the recoil. To understand this force and how it is different in different weapons and why and so, is crucial to get a “reality” into a game as CC. The SVT is set as faster then the G41 in Stalingrad, and that’s not right. The SVT and that family of weapons are high recoil weapons. The SVT was fitted with a Mussle brake to reduce the huge recoil and that helped. But not even the best brake in the world can’t reduce the recoil to the level as the G41 has that’s just not physically possible. And more things… Rifle kill power is the next area of errors in Stalingrad mod, I match the Mauser K98k to the Vintovka obr.91/30 (Mosin) and fined these values in range (meters): Weapon..........PB.....Close....Medium..Long Mauser K98k.....40......100.....200.....400 SVT-40..........40......100.....200.....400 Then I look at the kill power: Weapon..........PB.....Close....Medium..Long Mauser K98k.....6.......6.......4.......2 SVT-40..........9.......8.......7.......6 SVT-40/Mauser comparison. Point Blank range the SVT-40 is set 50% higher kill power compared to Mauser!40% advantage Close range the SVT-40 is set 33% higher kill power.20% advantage Medium range the SVT-40 is set 75% higher kill power.60% advantage Long range the SVT-40 is set 200% higher kill power.between 200m and 400m,you would be insane to try and get into a rifle shoot out with your Russian counterpart if u were carrying a Mauser. Best time for a Mauser in this data,is somewhere in Between PB and Close range (not much and always at a minimum 33% disadvantage anyhow). The thing here is in real life the SVT-40 has 11% more kill power then a Mauser K98k, again the Russian weapons is set way to deadly. This is how the Germans K98k is matched against the Russian Vintovka obr.91/30 Ranges in meter: Weapon..............PB......Close......Medium...Long Mauser K98k.........40......100........200......400 Vintovka obr.91/30..40......100........300......600 Then one look at the kill power: Weapon...................PB.....Close..Medium...Long Mauser K98k..............6......6......4........2 Vintovka obr.91/30.......9......8......3........2 PB range 91/30 is set 50% higher kill power. Close range 33% highter Med range 33% lower than 98k? Long range Equal but 200m longer range This setting in Stalingrad is strange, because the kill power of the weapons are basically the same in real life. Vintovka obr.91/30 compared to Mauser is about -4 to +8% in kill power, to be exact.. (Depending on source). And even in accuracy the Russian rifle have better value.. In the MG department, it’s the same story,I have no time to explain what I have changed and why. In the latest update majority of work centred on the weapons file,small arms & explosives. Will concentrate on ATGs next. As I was playing a game,where i had sighted an ATG 25 metres away. He was facing 90degrees wrong way, so i ran a 7man squad 20 metres from 1 building to another building, the atg had turned and fired its first shot before i was half way less than 10 metres, he then proceded to kill 5 of the 7 men.This was while i had a 3 man SMGs team trying to surpress the ATG from a 2 story vantage point 40metres away. I will look at bigger guns shortly. hope these references i used are insightful and self explaining as to why i modified the data. Real Vlad! |
Troger wrote: |
Maybe so Tejzsd, but I don't see other mod makers running around pretending to know everything. Then turn around and make major errors in their own data.
It's funny because when a mod maker releases a mod Dima is the first one to critique all the little errors. Then he has his own set of data and somehow gives the Russians a significant advantage in weapon category’s. Look at the data, Vlad provided everything and Dima admitted his ‘errors’. 400% advantage’s come on Tejzsd, don’t be that naive. Let's call it what it is. A sad interpretation of WW2 History and a little embellishment. He'll be the first one to remind a mod maker that their ammo counts are one off but makes gross mistakes, which always favour one side. What are the odds? 400%? |
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My point is simple, you can't go around critiquing everyone about everything in their data . |
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yet make such enormous mistakes in your data |
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