Yes one texture editor to CC!
Select messages from
# through # Forum FAQ
[/[Print]\]

Close Combat Series -> Modding Workshop

#1: Yes one texture editor to CC! Author: Nomada_Firefox PostPosted: Wed May 10, 2006 10:42 pm
    —
Great news, lately I have been looking for use one map editor from other games on CC but I had found it because CC games are not isometric but.........today I was looking the Blitzkrieg 2 and its map editor and I saw one fantastic thing, on this game with keys you can see the map as on Close Combat games (as a bird) and with a easy console command you can create a full screenshot of all the map from the position where you put the camera.

As you can see on this screenshot.

It is fantastic, with this map editor you can add full maps without long hours on photoshop and the best, it is very easy.

#2: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Wed May 10, 2006 11:14 pm
    —
yes good news indeed
what options r there in textures?
map sizes?
add on features?
hills?
sorry can u take pics of the options u can choose.
but looks a great way to save time with an initial base for a map.

#3:  Author: Nomada_Firefox PostPosted: Thu May 11, 2006 12:28 am
    —
Quote:
what options r there in textures?

You can do many changes on textures but as main terrain you can see deserts, europe summer, spring and winter, pacific.

Quote:
map sizes?

This was a medium map of 6600 pixels x 5300 pixels or more (more of 100mb of tga). I reduce it to put the screenshot.

Quote:
add on features?

Many.
Quote:
hills?

Yes.
The same map with some changes and some small hills.

It is a map editor screenshot.

#4:  Author: Nomada_Firefox PostPosted: Thu May 11, 2006 12:39 pm
    —
It can be a CC map with few changes.


#5:  Author: Nomada_Firefox PostPosted: Fri May 12, 2006 3:58 am
    —

This is the first map that I put here ended.

#6:  Author: CSO_Talorgan PostPosted: Sun May 14, 2006 4:59 pm
    —
Let's see if I have your drift:

You create a map (perhaps without trees?) using the Blitzkrieg II game.

You then switch to an overhead view and take a screen shot of your map. It might be that you have to cut the map up into sections as Blitzkrieg II maps might be bigger than Close Combat maps (?)

This does as the graphics file of a close combat map. It still has to be coded for elements, elevations, line-of-site and have tree sprites and roofs added. (Guess who's never made a tactical map!)

Finished.

If this is the case, I'd say this is a real breakthrough, especially for those of us with no artistic ability whatsoever.

#7: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 14, 2006 5:43 pm
    —
even the roofs look useable Smile

#8:  Author: platoon_michaelLocation: Right behind you PostPosted: Sun May 21, 2006 2:20 pm
    —
Messing around with the game Axis & Allies one can do the same within the editor but I havent gotten as far as Firefox.
It looks like I would need just a little bit more from the camera angle (Darn)
But then again you'd have to figure out how to extract the images to use them.
It's a shame too because those would be some kick ass vehicles/tanks to use.



A&A_0002.jpg
 Description:
 Filesize:  204.29 KB
 Viewed:  5725 Time(s)

A&A_0002.jpg



#9: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 21, 2006 2:27 pm
    —
all these r interesting posts.
please dont be put off by any negative comments from jealous people.

#10:  Author: platoon_michaelLocation: Right behind you PostPosted: Sun May 21, 2006 2:33 pm
    —
I didnt understand your post L4W
I hope I didnt post imply anything bad.
btw Firefox have you been able to import that map into CC and play it yet?

#11: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 21, 2006 3:24 pm
    —
no was in reference to the poster
who thought it was for people with no artistic talent.
kinda funny for long time they complain about firefox using maps
then he starts to make his own(which we would also be able to use)
as well as show every1 else how to do at same time.
and he gets snipes like that done.
i reckon its a great idea.as with the vehicles u showed.

#12:  Author: platoon_michaelLocation: Right behind you PostPosted: Sun May 21, 2006 3:38 pm
    —
looks like if you move the camera around a little bit I can get them to look a little better,shame I can't get rid of those blue lines though.

I geuss I'll see what they look like after extracting them with Photoshop and maybe doll them up a little.



A&A_0006.jpg
 Description:
 Filesize:  46.97 KB
 Viewed:  5632 Time(s)

A&A_0006.jpg



#13:  Author: platoon_michaelLocation: Right behind you PostPosted: Sun May 21, 2006 3:54 pm
    —
Pretty cool that it applies a paint scheme dependant on what type of terrain your map is.


A&A_0008.jpg
 Description:
 Filesize:  80.5 KB
 Viewed:  5630 Time(s)

A&A_0008.jpg



#14:  Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Thu May 25, 2006 12:34 pm
    —
If these can be imported to CC then it's a major breakthrough! The maps look a little "tiled" but they're better than half the custom CC3 maps I've seen! Of course, you will have to put up with the criticism of the purists who think everything should be made from scratch, but so what. A little photoshop work and they are a great start, and think of the time savings!

As for the tanks, I think they look great, the blue line can be painted over maybe?

#15: Re: mmm Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Thu May 25, 2006 12:38 pm
    —
ANZAC_Lord4war wrote:
no was in reference to the poster
who thought it was for people with no artistic talent.


I didn't think his comment was sarcastic. I took it as "Great for people who cant spend weeks learning photoshop" which is true.

#16: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Thu May 25, 2006 1:47 pm
    —
i need a grant

#17: Ye Author: AT_Stalky PostPosted: Thu May 25, 2006 1:51 pm
    —
Awsome awsome

This may do much, much more simple.

!!

Stalky

#18:  Author: Nomada_Firefox PostPosted: Sat May 27, 2006 9:12 pm
    —
Quote:
You create a map (perhaps without trees?) using the Blitzkrieg II game.

With or without them.

Quote:
You then switch to an overhead view and take a screen shot of your map. It might be that you have to cut the map up into sections as Blitzkrieg II maps might be bigger than Close Combat maps (?)

Yes and no, I use a size as CC games. But you can reduce them.

Quote:
This does as the graphics file of a close combat map. It still has to be coded for elements, elevations, line-of-site and have tree sprites and roofs added. (Guess who's never made a tactical map!)

You must coded all elements, elevations, roofs and more. It is only to create easy textures and many things than you can not see on other CC maps. On few words, you can create a new map textures thinking more on tactical elements than on the textures and you can change all the terrain very easy.

Quote:
I didn't think his comment was sarcastic. I took it as "Great for people who cant spend weeks learning photoshop" which is true.

I know the photoshop very well but I only was looking for a new type of texture editor to not spend weeks doing maps. With it I can do two or three maps on few hours. Other tools as 5cc let you coded maps very fast.


#19:  Author: platoon_michaelLocation: Right behind you PostPosted: Thu Oct 26, 2006 9:34 am
    —
I never got the vehicles to work/look right.
when I had to rescale them to fit in CC it just totally ruined the image.
I have never figured out how to maybe extract them from the game so the best I could do was just using a screen shot.



Close Combat Series -> Modding Workshop


output generated using printer-friendly topic mod. All times are GMT

Page 1 of 1