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I dont think the makers of the "Star Wars" mod were concerened of this minor problem.D-Day was on a much grander scale also,but it seemed to work well on a smaller scale wouldnt you agree? |
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[quote="Tacloban"]The desginers:
http://www.madminutegames.com The publishers: http://www.paradoxplaza.com I'm not convinced American Civil War (ACW, The War of the Rebellion) combat would work well in the CC engine. Would you model the units (squads,sections) as regiments? Remember that there was very little of squad-level action in most ACW combat. |
Pzt_Mac wrote: |
A few of us over at close combat junkies had kicked around the idea of a Civil War CC for a couple of months |
Tacloban wrote: |
If you want to see what CC singleplayer could have been like with a better AI, take a look at the new Take Command 2nd Manassas game. I am not an employee, or a friend of an employee, of this company, just a customer.
The enemy deploys reasonably well, uses terrain features, makes coordinated attacks, and retreats when warrented. Moreover, the friendly AI allows pretty decent command and control of subordinate commands. I would pay a new game price to get a WW2-period, CC-like game with TC2M's Singleplayer AI. I've played CC for years, since the 1st game, even played in singleplayer despite the excruciatingly stupid enemy. I like the ability to play whenever I want and for how long I want to. I will probably keep playing CC, but with a good AI and a great tactical scale wargame, TC2M is a close second, if only it were WW2-era. Tacloban |
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