Height Coding Glitch
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#1: Height Coding Glitch Author: Buck_ComptonLocation: Netherlands PostPosted: Thu Sep 28, 2006 11:20 am
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Hey guys,

I have a weird problem with the txt file I made for one of my maps. When I set the height I used the option to import a height map made with greyscale colors.
When I imported it in to 3C I set the heigt at 0-50 (0m - 25m approxmately) but in game there is a small strecht that has been set at a height of approx 54 meters forming 1 gigantic wall over the map wich disables troops to move quickly and swiftly over the map.

Has anyone got a clue?

Cheers,

Buck

#2: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Thu Sep 28, 2006 2:24 pm
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just go and manually adjust the affected area.

#3:  Author: GiJoe PostPosted: Thu Sep 28, 2006 2:54 pm
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Have you tried to set the greyscale image to the desired height values
before you import it? I mean there is a way to compress the
greyscale image via your 2d program so
it only contains the desired height range before you import ii into 5cc.
That might workaround the problem 5cc is giving you.

#4:  Author: Buck_ComptonLocation: Netherlands PostPosted: Thu Sep 28, 2006 10:41 pm
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Hey guys,

Thanks for helping. i found the error manually. the problem was in the element ini file it missed 1 element so al new elements got mixed up. so if i coded muddy grass it would be a 6story church tower...explaining the 20meters heigth diffrence Razz

Cheers

Buck



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