#1: muzzle flashes h2h, can they be fixed? Author: leonpoi, Posted: Mon Oct 09, 2006 5:21 am Hi, just played my first real multiplayer games of cc5 on the weekend and ran into the well established client not seeing muzzle flashes bug. I've taken advice on board and made allies the host, but is there any easy way (such as a transparent tga) so remove muzzle flashes so that both sides are on a level playing field?
#2: Author: leonpoi, Posted: Thu Oct 12, 2006 12:01 am I'm going to mod out the effects file and change all of the muzzle flashes, rifle smoke, mortar and bazooka smokes to black tgas. This removes them from the game and should give both players no muzzle flahes etc. The only effect that seems to appear on the client side is the explosions and the tank gun firing. I installed cc3 and found that the exact same problem has been around since then....sigh