Pzt_Kevin_dtn wrote (View Post): |
Why is there continued interest in CC3 when CC5 is available with multiple mods operating under the CC5 format. Is it strictly the interest in the eastern front? Do people feel the AI is better? Is it easier to mod? |
ArmeeGruppeSud wrote (View Post): |
As far as the complaint about CC3 being too much of an armourFest, well that is easily enough fixed |
ArmeeGruppeSud wrote (View Post): |
As far as the complaint about CC3 being too much of an armourFest, well that is easily enough fixed |
zoober wrote (View Post): |
But I'd be curious how that "armourFest" can be fixed in CC3 ? |
zoober wrote (View Post): |
Actually I almost run over some Germans with my M4 because I couldn't spot them:o And this is great |
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ArmeeGruppeSud wrote (View Post): |
Lower the Requisition Point allowances to minimise the amount of AFVs affordable |
Tejszd wrote (View Post): |
I'm a CC5 fan too and would have preferred they fixed 5. But CC3 does have some good points compared to CC5;
1) a bit better AI (probably more to do with the smaller maps) 2) a wide range of equipment is available as the game covers many years which allows for some neat options in that a battle/operation maker can control what is available (rarity) 3) individual squads/units can be upgraded 4) individual squads/units can be rested without losing their history 5) points allow freedom to "buy" whatever you want but will stop someone from having all tanks or veteran units or... 6) you can flee a battle 7) prearranged bombardment for a battle (setup by the battle/operation maker) |
Stwa wrote (View Post): |
I try to play a campaign or an operation and there were many maps were there was never a battle, not one.
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US_Brake wrote: |
I share ArmeeGruppeSud's points. CC3 has always been better than CC5. |
Stwa wrote: |
So now, I am worried that if I get COI, it wont run right on W7. Oh, I am sure it will run right on your W7, just not on mine. |
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I remember being so frustrated about these all-seeing-all-killing god almighty tanks that in the end I hardly used infantry - which really sucked and wasn't any fun for me at all. Actually I almost run over some Germans with my M4 because I couldn't spot them:o And this is great - now having tanks doesn't mean you have to win easily. |
Stwa wrote (View Post): |
Point accepted, but I am wondering if I am thinking there were just some maps in the CC5 GC, that just would never come up. Anyway, I haven't really tried a complete GC in a long time. |
AT_Stalky wrote (View Post): |
This link below leads to a Poll that gives a more ”unbiased” quantitative answer to the question asked in the topic.
http://www.closecombatseries.net/CCS/modules.php?name=Surveys&op=results&pollID=35 But from a personal preference view, one can’t care less what other people favour. My taste, your taste, are subjective.. Lucky we have both CC3 and CC5, (and CCMT for Stwa, and CC4 to Platoon_Michaels)! As a side note, what I don’t understand is why PITF do not have both types of Strategy systems. I mean, how hard can it be to have a selection either “CC5 strategy map” or “linear CC3 style strategy”…. The same maps can be used… /S |
acebars wrote (View Post): |
It must be that 40% of Close Combat players are american, because I can't see any other reason for wanting to play CC5! |
acebars wrote (View Post): |
It must be that 40% of Close Combat players are american, because I can't see any other reason for wanting to play CC5! |
ArmeeGruppeSud wrote (View Post): |
Thats a good point and probably has some bearing on the statistics.. |
AT_Stalky wrote (View Post): |
In ~2002 the CC5 stock game (US vs Germany) was suffering form overplaying, the users declined in rapid phase the game room was very empty. The CC5 stock decline continued up to GJS was released. There was a massive return to the game… And GJS is not US vs Germany...
Conclusion, none or very few played the stock game by then. People played mods and has been since. |
ArmeeGruppeSud wrote (View Post): |
some bearing on the statistics |
AT_Stalky wrote (View Post): |
A second observation, the CC5 “game room” has the most players in European time zone, not American. Conclusion…? |
AT_Stalky wrote (View Post): |
But think about it. In real life, a BG that has been overrun how did the soldiers and units react in them situations? They scattered into individuals or small gropes that tried there best to go back behind there own line. They are not easy to stop, there are countless situations like that in WW2, they just walk through other units… scared, shocked and demoralized. Tick tack, time.. What happened when they got back behind there own line? They was guided to reassembly places and reformed. IE: The BG disappears as a big unit into thin air and are scattered into small unseen unusable units until they are reassembled again to a big visible and usable BG. CC5 = mimic that rather good. |
ArmeeGruppeSud wrote (View Post): | ||||||||
Never said that it was THE REASON CC5 would have sold well in the US because of the whole: The US won WW2 in Normandy bit You make a good point how CC5 was revived by the mods It lost interest because it was a crappy game, but the mods revived it. Yes, the CC5 eastern theatre mods definately helped CC5's popularity You can thank CC3 for enlightenning the CC players to where most of European WW2 was realy fought
WOW! HMMM, AT_Stalky notices CC players playing in European time zone more than AT_Stalky sees people playing in US Time zone AT_Stalky lives in Sweden Conclusion = AT_Stalky notices more players in Euro time zone because, being in Europe, AT_Stalky spends most of his online CC time in European time zone because most US players wont come online until AT_Stalky is well asleep as they are 6-9 hours behind Swedish time. Its no surprise that AT_Stalky does not play US people online often as AT_Stalky would have to either stay up till dawn playing or get up extremely early to play during US evening playtime
Maybe less than 1% of the time. Most often, say 99% of the time, a unit (BG) would retreat/withdraw into a sector behind their previous position (erxactly as in CC3 & CC1). Therefore, CC3 depicts REAL LIFE 98% better than CC5 CC3 ROCKS CHEERS AGS |
AT_Stalky wrote (View Post): |
But from a personal preference view, one can’t care less what other people favour. My taste, your taste, are subjective.. Lucky we have both CC3 and CC5, (and CCMT for Stwa, and CC4 to Platoon_Michaels)! |
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It is the main reason, I try to stay in my CCMT cage (forum) for the most part. Far beit for me to go into another forum, and post critical remarks about that game. It is best to stay in the forums of the games you like, as a general rule. |
acebars wrote (View Post): |
Another thing that keeps cropping up with people who prefer CC5 is that more often than not they started with Close Combat V and/or IV with out any real proper experience of delving into the older games. Whereas I started with CC2 and worked my way up (and then back down again ) they will have started with IV or V and then later "tried" CC2 or CC3 or one of the crappy re-releases. |
acebars wrote (View Post): |
because with everything in life there will be always the few or the many that prefer one thing to another given a choice and/or have differing opinions regardless of what the concensus considers to be "better". |
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Where did you get that statistics from?
I have only an impression of what most CC5ers started with… and that impression do not fully agree with your observation/statistics. |
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If a strong majorety would equal consensus, then there would be consensus that CC5 would be the best of the games debated here. But, with qualitative meassures, one can hardly say that. It dont matter how many more ppl prefering CC5 over CC3, that still dont equal that CC5 is the better game in general. Though one may say CC5 is more popular than CC3, or more ppl prefer CC5 over CC3..
Preferances.... thats all. |
AT_Stalky wrote (View Post): |
A second observation, the CC5 “game room” has the most players in European time zone, not American. Conclusion…? |
AT_Stalky wrote (View Post): |
But, if someone state that there was more CC5 players in the European time zone than in the American time zone, then what does that mean..? |
zoober wrote (View Post): |
This discussion is starting to look like kids spat over apples and oranges - which are better, does anyone know? Can anyone tell? |
zoober wrote (View Post): |
AT_Stalky summed it up already: Preferences nothing else. |
zoober wrote (View Post): |
But AGS if you wanna continue.... |
zoober wrote (View Post): |
be my quest and tell me: what's the difference between CC3 and CC4/CC5 from the tactical point of view?.To me, none whatsoever. And now, what's the difference from the strategic point of view? |
zoober wrote (View Post): |
Doesn't strat map of CC4/CC5 offer more choices for the players? I think it does. |
zoober wrote (View Post): |
And it's something that CC3 is missing |
zoober wrote (View Post): |
But doesn't it mean it's better/worse game? |
Dima wrote (View Post): |
Yeah, used to play alot of CC3 since the release.
CC3 rocks as: 1) it is linear and has tiny maps that offer frontal assault tactics most of time! 2) it had so huge success after CC2 that Atomic moved to CC4-5 with stratmap and non linear GC! 3) it has incredible invisible ATGs - so cool! 4) you play same maps again and again as there is no way to move to other maps until you finish those! 5) infantry suppression work really great - soldiers get unsuppressed when enemy team charges them! 6) it has awesome point system - so successful that Atomic moved to FPs in CC4-5! 7) it doesn't represent real units like battalion size BGs in CC4-5! etc? CC3 rox |
Tejszd wrote (View Post): |
Being trying to stay out of this.... |
Tejszd wrote (View Post): |
but |
Tejszd wrote (View Post): |
The biggest complaint I have with CC3 compared to CC5 is the lack of control the player has on the strategic level. You will always win or lose the war based on the side you play and the only control you have is to move right or left between maps on an Operation..... |
ArmeeGruppeSud wrote (View Post): |
OH! WOW! HMMM, AT_Stalky notices CC players playing in European time zone more than AT_Stalky sees people playing in US Time zone AT_Stalky lives in Sweden Conclusion = AT_Stalky notices more players in Euro time zone because, being in Europe, AT_Stalky spends most of his online CC time in European time zone because most US players wont come online until AT_Stalky is well asleep as they are 6-9 hours behind Swedish time. Its no surprise that AT_Stalky does not play US people online often as AT_Stalky would have to either stay up till dawn playing or get up extremely early to play during US evening playtime |
ArmeeGruppeSud wrote (View Post): |
@ Stalky My response was entirely logical. ,. |
ArmeeGruppeSud wrote (View Post): |
AT_Stalky loves to sparr with me |
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CC5 rocks
1) it is ahistorical so wannabes can try to rewrite history with different outcomes |
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2) it had such a huge success that Atomic died! |
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3) you play same maps over and over again and again as there is no way to play more than 44 maps in a campaign. |
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It is more likely that you will play on less than 40 maps and may play one single maps 20 plus time zzzzzzz |
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4) it has awesome soldier history system - so successful that at end of campaign only mortar teams have any real history |
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5) it doesn't represent a real command at all, because it is a fantasy world where you are a Fieldmarshall commanding several regiments |
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and you are also several battalion commanders and dozens of company commanders as well. You are not at all in touch with your men because you are sufferring with multiple identity disorder, so realistic |
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CC5 rox |
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2) it had such a huge success that Atomic died!
yes! as it had released CC3 2 years before that was a huge success after CC2! |
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there are 44 maps in 1 operation making it highly detailed - of cause that's much worse than 3-4 maps per operation in CC3! |
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wannabes try to capture Kremlin in CC3!
CC5 players try their skill to win historical operation as all the historical operations had at least 3 possible outcomes Wink. |
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yeah, it is realistic, don't be jelous Wink. |
acebars wrote (View Post): |
yes! as it had released CC3 2 years before that was a huge success after CC2!
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acebars wrote (View Post): |
CC3 was a huge success after CC2 and it was made by MICROSOFT |
acebars wrote (View Post): |
Matrix games has only produced shite. |
acebars wrote (View Post): |
CC5 is anything but a realistic strategy game, and it ruins the tactical element. Anyone who has played Hearts of Iron 2 will know exactly what a real WW2 strategy game should look like that or CC2. |
acebars wrote (View Post): |
Still waiting to hear a coherent argument for why CC5 is better than CC3 |
acebars wrote (View Post): |
and would also like posters to describe their experiences with both games (AT_Stalky for example) have you just tried CC3 or played it for a month at least? |
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Well, Matrix has not produced any Close Combat game… Matrix is the DISTRIBUTOR.
SCO-Simtec developed COI, Blackhand developed LSA, and now PITF, and Strategy 3 Tacics developed WAR & TLD. CCMT was developed by S3T? if I don’t remember wrong. |
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In any case it is certain CC4 and CC5 had something to do with killing Atomic. |
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More proof that staunch CC5 defenders have not been in touch with the previous versions and have no real idea about CC3. |
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CC3 was a huge success after CC2 and it was made by MICROSOFT |
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Matrix games has only produced shite |
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Yep and all the battles take place over and over again on maybe 10 maps. ZZZZ |
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Anyone who has played Hearts of Iron 2 will know exactly what a real WW2 strategy game should look like that or CC2 |
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Yep and even if you do capture the Kremlin you are pushed off, which I would say is realistic. |
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Many operational commanders had success but if the overall strategic situation is bad a pull back is necessary anyhow. |
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This is completely ommitted in the bullcrap CC5 system. How can one battalion expect to change the course of history |
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CC5 is anything but a realistic strategy game, and it ruins the tactical element. |
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Still waiting to hear a coherent argument for why CC5 is better than CC3, and would also like posters to describe their experiences with both games (AT_Stalky for example) have you just tried CC3 or played it for a month at least? |
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This is completely ommitted in the bullcrap CC5 system. How can one battalion expect to change the course of history
1 battalion - sure you've tried CC5? |
Dima wrote (View Post): |
haha, acebar, i used to play all the versions since 1996.
used to win Pz_Clan Tournament in CC3 back in 2002 (or 3?). Show me your stats |
Dima wrote (View Post): |
mate, as i mentioned above, i used to play CC3 alot, and only vs human so yes, i can judge. Can you? |
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Dima can you read english or just laugh all the time? |
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One battalian cannot change the course of history in CC3, it retreats and moves forward with the overall movement of the frontline. |
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The bullshit system in CC5 doesn't even allow battalions to retreat they just vanish into thin air |
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I only have been able to play multi since gameranger, never done stats in my life, happy to meet online I want actual battle proof of your CC3 claims |
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I'm looking for my copy of CCV, maybe you can show me what I missed? I played it extensively before putting it away for good, and I was disappointed. |
Dima wrote: |
mate, i don't need to proove anything to you - there are enough players in community who know me.
Can you say the same? llol i will not as i don't play with noobs, sorry mate. |
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of cause awesome system of CC3 does allow your teams to retreat, but some teams that were close to enemy do vanich in thin air, don;t they? |
AT_Stalky wrote (View Post): |
Acebars, you just entered this commity less than 2 weeks ago. You come with some strong language and some bold agressive arguments. Consider that people will respond accordingly. Some ppl almost feel this is there waterhole, and has been for a long time.
Perhaps you should consider that many of us here go back 12-15 years. That means we have played H2H for one and a half decade.. And formed rather strong social bands. Yeha, we though CC3 was cool back in 1998. But if one feel a bit trapped just playing the same 3 platoons time after time, then CC5 came as a fresh breath, with its 25? German BGs, and 54 allied BGs. And FYI, we did not as you, got stuck on 10 maps vs the AI… Those time back then… So crowded. Many of us have arranged public GCs, as well as being apart of making tournaments, and participated in the same others has arranged. Not to mention the ladder era, where most of us formed the relation in the first place. If I don’t remember wrong, Dima was No1 in the CC5 ladder, cant remember what place he got to in the CC3… Many of us are also moding the games, and or are participating in the making of em, and many even are a part of the making of the Matrix CC games…. But of coarse, if you just started playing H2H with GR, and became a member of the community some 10 days ago, we must take that into account. Welcome aboard this awesome community |
acebars wrote (View Post): |
I want actual battle proof of your CC3 claims |
acebars wrote (View Post): |
and would also like posters to describe their experiences with both games (AT_Stalky for example) have you just tried CC3 or played it for a month at least? |
acebars wrote (View Post): |
I don't give much respect to any time seasoned community in any field of life, there is nothing like new blood to flush out "old cronyism" so forgive me if I don't back down and no I don't give a damn how many tournaments you've won or how many internet people you know or how long you've been part of a community, never have never will. |
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Mate your the one who keep pushing us to show you our cards, remember? Read above again. You’re the one that wanted to know from what experience we came from… Your looking more like a troll for each post. If your not, consider how to reply now. |
acebars wrote (View Post): |
I don't give much respect to any time seasoned community in any field of life, there is nothing like new blood to flush out "old cronyism" so forgive me if I don't back down and no I don't give a damn how many tournaments you've won or how many internet people you know or how long you've been part of a community, never have never will. |
AT_Stalky wrote (View Post): |
I have not met you with arrogance. I have not slashed CC3, I have respect for every preference of this game. I have answered many of your questions and statements and elaborated as much as the time allows..
I have also made a “declaration of my and others CC history” as demanded by you.. And now it seem that it was more than you asked for, and then one get this through in the faces: |
zoober wrote (View Post): |
Doesn't strat map of CC4/CC5 offer more choices for the players? I think it does. |
AT_Stalky wrote (View Post): |
Sad low form of argumentation. Childish at best… |
Dima wrote (View Post): |
wannabes try to capture Kremlin in CC3! |
Dima wrote (View Post): |
CC5 players try their skill to win historical operation as all the historical operations had at least 3 possible outcomes |
Dima wrote (View Post): |
CC5 players try their skill to win historical operation as all the historical operations had at least 3 possible outcomes |
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2) it had such a huge success that Atomic died! |
Dima wrote (View Post): |
yes! as it had released CC3 2 years before that was a huge success |
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3) you play same maps over and over again and again as there is no way to play more than 44 maps in a campaign. |
Dima wrote (View Post): |
there are 44 maps in 1 operation making it highly detailed - of cause that's much worse than 3-4 maps per operation in CC3!
Actually, CC3 has up to 5 maps to represent the company level CLOSE COMBAT sector where CC5 has just one single solitary map, so much better ;) [quote]It is more likely that you will play on less than 40 maps and may play one single maps 20 plus time zzzzzzz |
Dima wrote (View Post): |
same as CC3 that offers 3-4 maps for operation! |
Dima wrote (View Post): |
you talk about CC3, why do you say that in CC5 thread? |
Dima wrote (View Post): |
CC3 rox |
Dima wrote (View Post): |
CC5 is the evolution of CC2 . |
Dima wrote (View Post): |
CC3 was just an dead-end . |
Dima wrote (View Post): |
CC3 is linear and that player doesn't affect the campaign |
Dima wrote (View Post): |
unlike CC5 GC where player's skill can be the difference between loss and victory ............ CC3 doesn't give you chance to win as the germans unlike CC5 |
ArmeeGruppeSud wrote (View Post): |
OH! WOW! HMMM, AT_Stalky notices CC players playing in European time zone more than AT_Stalky sees people playing in US Time zone AT_Stalky lives in Sweden Conclusion = AT_Stalky notices more players in Euro time zone because, being in Europe, AT_Stalky spends most of his online CC time in European time zone because most US players wont come online until AT_Stalky is well asleep as they are 6-9 hours behind Swedish time. Its no surprise that AT_Stalky does not play US people online often as AT_Stalky would have to either stay up till dawn playing or get up extremely early to play during US evening playtime |
ArmeeGruppeSud wrote (View Post): |
@ Stalky My response was entirely logical. ,. |
ArmeeGruppeSud wrote (View Post): |
Watch out for AT_STALKY, he will try and pin you down on side issues i.e. the Americn content of CC5 players
|
ArmeeGruppeSud wrote (View Post): |
This is a diversionary tactic so he can stay off the real topic, because he knows CC3 is better |
ArmeeGruppeSud wrote (View Post): |
Dima (a LEVEL 9 TROLL) & AT_STALKY (a LEVEL 6 TROLLl) |
Dima wrote (View Post): |
1) it is linear and has tiny maps that offer frontal assault tactics most of time!! |
Dima wrote (View Post): |
2) it had so huge success after CC2 that Atomic moved to CC4-5 with stratmap and non linear GC!! |
Dima wrote (View Post): |
3) it has incredible invisible ATGs - so cool!! |
Dima wrote (View Post): |
5) infantry suppression work really great - soldiers get unsuppressed when enemy team charges them!! |
Dima wrote (View Post): |
7) it doesn't represent real units like battalion size BGs in CC4-5 |
ArmeeGruppeSud wrote (View Post): |
The above CC3 Campaign Debrief Screen statistics also give a much more historically accurate reflection of comparitive tank/gun loss ratios than CC5. |
ArmeeGruppeSud wrote (View Post): |
For proof, i give you the Campaign Debrief Screen from the Dima v AT_STALKY TRSM H2H AAR:. |
ArmeeGruppeSud wrote (View Post): |
PLEASE NOTE CC5's TOTALLY UNREALISTIC TANK/GUN LOSS RATIO. |
ArmeeGruppeSud wrote (View Post): |
There is now further proof of why CC3 is a far better wargame, because its statistical results depicts far more accurately a reflection of historical battle losses statistics in the results . |
AT_Stalky wrote (View Post): |
This debate should have ended at page 2. Though.. |
AT_Stalky wrote (View Post): | ||||||||||
AGS, again a very sad type of argumentation.. But, if someone state that there was more CC5 players in the European time zone than in the American time zone, then what does that mean..? A hint mate, you interpretation was wrong. And example of unit that is overrun, and “disappears”, Well, what directly comes to mind is winter in East 1941… How many battalions and division did that happen to? Finland summer 1944… How about Soviet forces in early Barbarossa? I don’t argue that the CC5 disband function is perfect, but it does work. A better system would be an orderly retreat under certain circumstances, and a total mess and reform far behind the lines under other circumstances. Yeh, and how often does a unit disband in a CC5 H2H GC game? Make a percent there.... .. |
AT_Stalky wrote (View Post): |
AGS, mate. You’re the one together with acebars who brought up the US-effect- “side issue” explaining the CC5 preference. Frech up yer memory at page 2. please. (see posts made: Fri Jun 22, 2012 2:16 pm & Sat Jun 23, 2012 2:31 am). |
AT_Stalky wrote (View Post): |
Actually, you’re the ONLY one who are still at that US-side issue, and keep coming back to it again and again. and probable will again... |
ArmeeGruppeSud wrote (View Post): |
Thats a good point and probably has some bearing on the statistics. |
AT_Stalky wrote (View Post): | ||||
I doubt that explain the CC5 strategy system preference. Just some observations: In ~2002 the CC5 stock game (US vs Germany) was suffering form overplaying, the users declined in rapid phase the game room was very empty. The CC5 stock decline continued up to GJS was released. There was a massive return to the game… And GJS is not US vs Germany... Conclusion, none or very few played the stock game by then. People played mods and has been since. Lets look at the mods that actually are played, and see what image they depict of the so called American effect on CC5 preference: Thee most popular CC5 game is GJS, its UK vs GE…. That’s not US… Second most popular is Stalingrad By Dima/Manoi its GE vs Russ… That’s not US… Battle of Berlin is popular its Ge vs Russ That’s not US… Then we gave PJs 3 East front mods, they are popular: Stalingrad DK that’s GE vs Russ. That’s not US… Stalingrad DKDK that’s GE vs Russ. That’s not US… Stalingrad OC that’s GE vs Russ. That’s not US… Karelia I & II are popular, that’s Finland vs Russ. That’s not US… Tali mod, thats Finland vs Russ. That’s not US… Winter war is Finland vs Russ. That’s not US… And Remis Battle of the Scheldt, thats GE vs UK/Canada . That’s not US… Spain civil war that´s Firefox vs terciooriamendi. They are a part of us.… Meuse is played, and its GE vs Frensh. That’s not US… Africa 1940 its ? GE/Ital vs UK. That’s not US… Africa Elalamain that’s GE vs UK. That’s not US… Red Storm Rising, that’s NATO vs Russ. Then we have the US based mods: Okinawa, US vs Japs Bloody Omaha is… well.. not finished.. but its GE vs US.. A second observation, the CC5 “game room” has the most players in European time zone, not American. Conclusion…? Im from Sweden and that’s Europe, why would I prefer East front? In fact I don’t.. /S |
AT_Stalky wrote (View Post): |
I have no idea how many times I said it in this thread alone. For you my old friend, I say it one more time: I don’t believe one can say CC5 is a better game than CC3, or vice versa, its about preferences.. |
AT_Stalky wrote (View Post): |
IIntresting. Do you have that trollster list in a excel file, or is it in yer head only? |
ArmeeGruppeSud wrote (View Post): |
long winded dribbling argument to this side issue in this post |
ArmeeGruppeSud wrote (View Post): |
If you have no desire to argue that CC5 is better than CC3, WTF R U doing in this thread? The thread is called CC5 v CC3 after all . |
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Oh Dima you are getting so desperate to win a point lol Yes, there is that one map |
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27 battalions, vs the 54 allied battalions. The forces are totally available to the commanders in CC5, they are not in CC3. |
acebars wrote (View Post): | ||||||
I couldn't help but getting involved again its too exciting.
Agree completely with AGS about the strawman arguments there's been a lot of those flying around, also writing "lol" is not an argument its about as retarded as using "um" in a sentence.
The penny only dropped last night that Dima is Russian so from a nationalistic perspective such a notion as fighting in Moscow is unacceptable in a video game, quote "wannabes try to capture the Kremlin". It should be noted that German recon units were 8km away and could see the Kremlin and that the closest Panzer division 17km, they had not continued because they had been ordered to halt, however in theory it would have been quite possible for a succesful company (small battalion) to lead a pincer and once a line had been broken to lead a brigade and then division through to attack the rear, this is the very nature of the Blitzkrieg doctrine. That said a company/small battalion would still not have altered the course of the war as the Russian counter-offensive on the 5th of December forced the Germans to withdraw. A battalion unless a special forces unit (like the precursor to the SAS in North Africa) could not and would not have an effect on the outcome of World War 2 it is simply too small a unit. So Close Combat 3 quite clearly deals with the variance of what could have happened realistically in the situation as a commander and not the fantasy that a battalion could change the course of WW2. This brings us to CC5, where
I'd like to point out that whole US regiments stormed the beaches of normandy not companies or small battalions. Lets take the Germans who fielded a total of 14 divisions in the Normandy invasion (I do not count the last 1 division that took part) a total of around 380,000 men. 4-6 (lets say 4) battalions = 1 Regiment/Brigade 3 Regiments/Brigades on a low average = 1 Division So the minimum battalions let alone companies they fielded was at least 4 X 3 X 14 = 168 battalions. (4 divisions in the actually landings in Normandy, 3 adjacent and immediately involved , 4 futher armoured division within a week, 3 further armoured divisions after 21 days having refitted at Coutances (south west Normandy).) So again I call bullshit on the strategy element of CC5, you are fighting a pretend Normandy Strategy map with 27 small battalions (Allied total strength 1,332,000 btw ) with fantasy retreating and supply point settings. Its just total bullshit. Anyone talking about any realistic element in CC5 is just talking out of their arse, it was fought by division and regiments and not by companies. So you can pretend to play the Normandy landings but its nothing like it, whereas CC3 is an accurate historical simulator of war on the Eastern front. Btw I still believe a majority of CC5 players are from the US. That is an excellent flow chart AGS, however I can't comprehend how CC2 is on a par with CC4 I believe the lost sheep must return to the fold. |
acebars wrote (View Post): |
Lets take the Germans who fielded a total of 14 divisions in the Normandy invasion (I do not count the last 1 division that took part) a total of around 380,000 men. |
acebars wrote (View Post): |
So the minimum battalions let alone companies they fielded was at least 4 X 3 X 14 = 168 battalions. |
acebars wrote (View Post): |
So again I call bullshit on the strategy element of CC5, you are fighting a pretend Normandy Strategy map with 27 small battalions (Allied total strength 1,332,000 btw ) with fantasy retreating and supply point settings. |
acebars wrote (View Post): |
Its just total bullshit. |
acebars wrote (View Post): |
(4 divisions in the actually landings in Normandy, 3 adjacent and immediately involved , 4 futher armoured division within a week, 3 further armoured divisions after 21 days having refitted at Coutances (south west Normandy).) |
acebars wrote (View Post): |
Anyone talking about any realistic element in CC5 is just talking out of their arse, |
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Dima (a LEVEL 9 TROLL)) & AT_STALKY (a LEVEL 6 TROLLl) |
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You know, let me explain some basics for you:
1)The CC5 game only covers the Utah beach landing…. Not the WHOLE Normandy landing… 2)And its timeframe is 6 of June up to the 30 of June. Not the WHOLE Normandy campaign. 3)In the CC5-regular game the Germans BGs are regiments with attachments.. 4)And yes, one can have 5 different amounts of troops depending on preference and how hard one want the operation to be. 5) a CC5 BG is made up by fighting men only. There are no GHQ personal, nor the artillery personal or the of map Flak personal in the CC5 games. You can’t fine the priests nor supply personel…. Nor medics, or medic dogs. Etc |
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3 whole divisions with several regiments and battalions faced the American landings, the 709th Static Infantry Division at Utah and 352nd Infantry Division at Omaha, as well as the 91st Air Landing Division which faced the US Airborne troops. |
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Only 1 the weakest division faced the British and Canadians. |
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In CC5 these divisions are represented by a couple of companies, very realistic! |
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and no a BG in CC5 cannot legitimately represent a regiment, a regiments soldiers of around 1000 men are counted as fighting soldiers not as cooks and priests |
acebars wrote (View Post): | ||
No, no let me explain the basics to you the total german divisions I quoted were those who saw action within the month you mention in the Normandy Landings as a whole, they are not to do with the Normandy breakout afterward which you refer to as the campaign and a many of them featured on the American scene up to Cherbourg. 3 whole divisions with several regiments and battalions faced the American landings, the 709th Static Infantry Division at Utah and 352nd Infantry Division at Omaha, as well as the 91st Air Landing Division which faced the US Airborne troops. Only 1 the weakest division faced the British and Canadians. In CC5 these divisions are represented by a couple of companies, very realistic! and no a BG in CC5 cannot legitimately represent a regiment, a regiments soldiers of around 1000 men are counted as fighting soldiers not as cooks and priests. A whole Division landed at Utah not 2 piddly companies! 23,500 men landed in one day on Utah and I'm not even mentioning the adjacent german divisions that took part later. CC5 strategy is bullshit, sorry but it is really. |
acebars wrote (View Post): |
Another thing that keeps cropping up with people who prefer CC5 is that more often than not they started with Close Combat V and/or IV with out any real proper experience of delving into the older games. |
acebars wrote (View Post): |
My observations which without trying to brag have been pretty accurate so far, are that most of the flag waving CC5 players have not had a thorough experience with previous versions of close combat, they may only have tried CC3 before or after the CC4/CC5 experience and quickly returned to CC5. |
acebars wrote (View Post): |
In this same vein, how many solid CC5 players solidly played CC3 before swapping over? I think you'll find many CC3 detractors all tried CC4 and CC5 thoroughly (like myself) and all have the same thing to say about it, I am saying that I believe de facto CC4/CC5 is pants and that in this case the de jure CC5 supporters are judging without perfect information that is all. |
acebars wrote (View Post): |
Out of interest, what is your history of playing CC, which one/s did you start off with and how much time did you spend on it/them? |
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23,500 men landed in one day on Utah |
AT_Stalky wrote (View Post): |
Read your own quotes above. After all the bald talk and blaha talk, it turns out that you don’t even know the basic of CC5… |
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if you calculate the number of "combat soldiers" among them you will be very surprised IMO Wink |
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why not? there are 2-5 battalion sized BGs per each german regiment (as they all had different organization there) in CC5. |
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i don't know why you think 716.ID was weaker than 709. |
Stwa wrote (View Post): |
The SHIT is getting real deep in this thread ] |
Stwa wrote (View Post): |
I cant bring myself to read each post entirely |
AT_Stalky wrote (View Post): |
Well argued AGS. |
AT_Stalky wrote (View Post): |
Lets logically test your argument:. |
AT_Stalky wrote (View Post): |
Lets say that I play a CC3 GC, and I would not picked a single tank.. Then I would not have lost a single tank either.. So then the Germans tank losses in east front would have been exactly “0”, zero… And how realistic would that have been?
Conclusion, the losses are a factor of the troops selected. |
AT_Stalky wrote (View Post): |
Lets say that I play a CC3 GC, and I would not picked a single tank.. Then I would not have lost a single tank either.. So then the Germans tank losses in east front would have been exactly “0”, zero… |
AT_Stalky wrote (View Post): |
Lest say that I pic exact ratios of troops, and my opponent do the same. Will the losses really be the historical ratios? Would that imply that the player skill and tactics have no meaning in CC3? |
AT_Stalky wrote (View Post): |
Conclusion: loss ratios are a factor of the 2 players individual skill and there relative comparative advantages.? |
AT_Stalky wrote (View Post): |
Everyone except you ended the “US- side issue” long ago mate, acebars droped it direct and has not mentioned it again, it was nothing there to debate after considering how ppl play CC5. ..? |
ArmeeGruppeSud wrote (View Post): |
If you have no desire to argue that CC5 is better than CC3, WTF R U doing in this thread? The thread is called CC5 v CC3 after all . |
AT_Stalky wrote (View Post): |
So, 1) some seem to argue that CC3 is “better”, 2) some other argues that CC5 is “better”, and 3) I argues that non is the better.. They are just different and there quality’s are subjective in nature.. |
AT_Stalky wrote (View Post): |
May I not argue that for you? LOL
Must I pick a side? |
ArmeeGruppeSud wrote (View Post): |
What is your point? |
ArmeeGruppeSud wrote (View Post): |
the “US- side issue [....] For me it should never have been escalated into an issue and would have been over long ago if you had not been so obsessed about it. |
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There has never been such a huge online H2H community since CC3's heyday |
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It seems that CC5 killed the Glory days of online CC which was achieved through CC3 |
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CC5's associated bugs, malfunctions, problems, crashes, and various other dificulties led to the demise and end of Atomic's previously successful CLOSE COMBAT series |
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Realy?
What are you crying about mister Sooky-La-La Let me explain some basic truths to you. Both Tanks and AT guns have firepower as their main superpower Tanks have mobility and armour protection as their other inherant superpowers The only superpower that AT guns have to protect them against tanks is their ability for concealment (you call it invisibility). If AT guns were as visible as tanks, they would be utterly useless. |
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Now to prove to you that AT guns are not invisible in CC3 and their concealment superpower does not give them an unfair advantage over tanks in CC3.
The statistics from a CC3 campaign are conclusive evidence against ATgun invisibility in CC3. If ATguns were truly invisible/undetectable in CC3, then there would be more tanks destroyed than ATguns. There are a total of 116 tanks destroyed and 247 guns destroyed in this CC3 campaign, so far. If ATguns were invisible/undetectable in CC3, then why did the tanks destroy so many ATguns whilst losing so few tanks? |
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For proof, i give you the Campaign Debrief Screen from the Dima v AT_STALKY TRSM H2H AAR:
PLEASE NOTE CC5's TOTALLY UNREALISTIC TANK/GUN LOSS RATIO 412 tanks v 93 guns There is now further proof of why CC3 is a far better wargame, because its statistical results depicts far more accurately a reflection of historical battle losses statistics in the results |
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Dima, a true historical accuraccy enthusiast, who is committed to historical accuraccy, would of course know that true historical statistics of battle losses always show 2-4 times as many gun losses as tank losses............ |
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Yes, i am sure when an infantry squad charges your position, you would just sit there and wait for the bayonet in your gut |
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Its not realistic like CC5 where you have a company sized group of soldiers representing a regiment |
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The penny only dropped last night that Dima is Russian so from a nationalistic perspective such a notion as fighting in Moscow is unacceptable in a video game, quote "wannabes try to capture the Kremlin". |
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It should be noted that German recon units were 8km away and could see the Kremlin |
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they had not continued because they had been ordered to halt, however in theory it would have been quite possible for a succesful company (small battalion) to lead a pincer and once a line had been broken to lead a brigade and then division through to attack the rear, this is the very nature of the Blitzkrieg doctrine. |
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So Close Combat 3 quite clearly deals with the variance of what could have happened realistically in the situation as a commander and not the fantasy that a battalion could change the course of WW2. |
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Really? So what the Allied beach landings and subsequent breakouts were made by Chef and Priest batallions? |
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No there are 2-5 companies per division in CC5! |
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Because it was made up of the most ost truppen, this is off topic anyhow. |
Dima wrote (View Post): |
that's a myth AFAIK. |
Dima wrote: |
do you understand what would it take to cross 17km inside the modern city that is prepared for defence and have adequate forces to defend it? Check how many kilometers did they cross in Stalingrad and how long did it take them? |
Dima wrote: | ||
In that situation that was a pure fantasy. |
Dima wrote: |
you better read somewhere when did they make breakouts and how many men and war materials did they land by then. |
Dima wrote: |
sure you've played CC5? could you prove that in CC5 there are only 2-5 companies per division? |
Dima wrote: | ||
most of the replies in this thread are off topic anyway 709.ID and 716.ID had 3 Ost-Bataillone each. Again why do you say 716.ID was the weakest? |
Stwa wrote (View Post): |
The SHIT is getting real deep in this thread ] |
johnsilver wrote (View Post): |
It's a game. Some of it is historical and some of it isn't going to be, just like the mods (or some) might have added for playability. |
johnsilver wrote (View Post): |
Lets maybe lighten up a tad and enjoy the one we prefer. |
AT_Stalky wrote (View Post): |
It’s sad that this “side issue” has become an "issue" for you. But none here seem to be interested in debating a “non issue” with you. Perhaps because this "side issue" is a “non issue” thus no "issue" for us ... |
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Now please excuse me, please do tell
Whats with the CC3 Stangrad screenshot? |
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Btw, there were never any StuG-III-Gs in Stalingrad, Dima? |
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No its not. The argument about the myth is whether or not they may or may not have seen the Kremlin.Moscow was anything but a modern city (it is even debatable whether it is a modern city today given its economic disparities), it certainly wasn't the megapolis sprawl that it is today, the recon unit that made it the closest stopped at Khimki which was then still a rural town and in no way connected to Moscow city as a whole. In other words 8km away they had not even reached the suburbs before being ordered to stop. |
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Pot calling the kettle black you better read about the Normandy landings, I have read about the Normandy landings and like I said 23,500 combat troops not chefs or clergy men landed in one day on Utah beach. |
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Yep I'm playing it now and you can prove it just by starting the Grand campaign in CC5, day 1. 709th Static Infantry Division at Utah is represented by 3 companies, 2 actually at the beaches and one behind which fights the US airborne. The 91st Air Landing Division an Elite Division is represented by only 2 Companies which fight the US airborne troops, need I go on? |
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I also noted I'm able to requisition a Stuart as a US Airborne unit far behind the beach landings! (I'm playing as veteran btw) Lol, thats really realistic I wonder how many parachutes that took, maybe they put seperate parts into gliders and built it on the spot? More utter bullshit in CC5 |
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I was under the impression (if I recall correctly) that the 716th had more Ost truppen than the 709th which also had them, this and the fact they were mostly facing the combined forces of the British and Canadians meant the Allies there had an easier time than elsewhere, |
Dima wrote (View Post): |
you said that yourself, Khimki station was 17-19km from Kremlin. 8km myth came from P.Carell, and of cause it was impossible to see Kremlin even from that range. and yes, Moscow was a modern city in 1941 and, although i don't like it, it is a modern city today. |
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ok let's count,
4th ID landed at Utah beach that had about ~6-8K combat troops, then we have 2 Tk Battalions (~500-700men), elements of 4th Cavalry (~200-300men), 1 TD Bat (~200men), so whom else did you add to get 23,500 of combat troops landed at Utah beach on June 6? |
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actually squadron of 4th Cav did reach the Paras on June 6 and was supporting them with their 37mm and MGs.
so tell us about more CC5 bullshit . |
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Utah landing took a toll of 200 US servicemen - no other beach had such smooth landing.
and as for easy landing of Canucks against 716.ID, google for Juno . |
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you are wrong, that's why bayonet charge against static/suppressed enemy was the common combat infantry tactics for most of the armies.
so yes, infantry supression model is flawed in CC3 and was fixed in CC4 (2nd patch)-5. |
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Whatever the case, Khimki was a rural town then, far from the Moscow suburbs. |
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23,500 Combat troops landed on Utah beach, I'm not going to debate it with you pick up a history book. |
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Really can you explain why a stuart managed to get dropped 3-4 sectors away from the Beach landings? |
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A few battlegroups get them. An unacceptable excuse to what is bullshit. WW2 tanks flying through the air with parachutes. |
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I happen to know that Utah was the easiest landing I never said that the Brits/Canadians had it the easiest I said that as whole they had it relatively easier than the US forces i.e. Omaha beach. |
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Yes they got hit at Juno hard, nothing compared to the US losses |
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Please stop with the misintepretations and strawman arguments, just pick up a history book, I have already and can't really be bothered to keep refering to it on your behalf. |
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Er bullshit, some armies didn't even supply bayonets with certain rifled weapons towards the end of World War 2. |
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Of all armies the ones probably doing the most fixing of bayonets were the Russians because only they could sustain the horrific losses required to get into close quarters |
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even the Soviet "deep operations" strategy was designed to have mass russian hordes wielding submachine guns not rifled bayonets. |
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German doctrine specifically hinged on the MG34/MG42 to keep Russian infantry out of close range and was specifically against close quarters fighting. |
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Bayonet charges against a suppressed force is a World War 1 concept, by the end of World War 2 it was largely obsolete. |
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So sorry I call absolute bullshit on that one. |
acebars wrote (View Post): |
Really can you explain why a stuart managed to get dropped 3-4 sectors away from the Beach landings? A few battlegroups get them. An unacceptable excuse to what is bullshit. WW2 tanks flying through the air with parachutes. . |
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you did say 716.ID was the weakest. |
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good that you accept that it was still too far from Kremlin when they reached Khimki. |
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well thanks for clarification - looks like the only search you can make is open wiki... and even there they don't say about 23,500 combat troops but the overall number of men landed at Utah beach on June 6. |
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nd SURPRISE!!! the brit Paras did land tanks with their gliders in Norm Wink. |
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i repeat, B troop of 4th Cav landed at Utah beach and reached Paras at St.Mere Eglise by afternoon with their vehicles. |
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Er bullshit, some armies didn't even supply bayonets with certain rifled weapons towards the end of World War 2.
example please.. |
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open my eyes please - what is the total number of RA irretrivable casualties and how does it compare to the German irrretrivable casualties? |
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ahha! another historical breakthrough, like the nature of Blitzkrieg? please tell us who was wielding SMGs in RA? |
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and probably that's why it was the main infantry tactics of the CW Armies, USA, JEA and RA to mention some. |
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no problems, it just proves your deep knowledges Smile. |
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But when you react against that detail in CC5, how come that you don’t react against the point system in CC3?
What Company commander in the east front had a requisition point account from where he purchased units? Where was the Wehrmacht –Mart super markets located? Buy a tank or two, buy some guns, and buy that cool infantry team... ?? … I cant remember, was it even possible to buy FJ and SS!!! |
Stwa wrote (View Post): |
CC3 is not the first game to try to explain away what their nebulous point system actually means. Besides, earlier posts suggested these points were in fact just POINTS, like in a football or basketball game. But now, we are told points mean importance or reinforcement potential or military resources.
WTF |
acebars wrote (View Post): |
Also the reinforcement pool gives no indication of the availability of units at that particular time it just has a set values, so you have "x" teams and thats it, . |
acebars wrote (View Post): |
never has a conflict been such, never can a unit exactly calculate what its future reinforcements are or not, . |
acebars wrote (View Post): |
The system in CC3 is very similar to how armies have worked for centuries, for example a commander can request more tanks, mortars, reinforcements or whatever and depending on the avalibility of military resources and the importance of that unit at the time is either granted these units or not.. |
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The force pool is the battalion directly combat ready troops that are under his command. A battalion commander definitely know the amount of available troops BEFOR the battle, and that what CC5 mimics. |
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As each day may have different units and different numbers of units… So, you wrong again. You have not played CC5 have you? Or is it that you don’t get it? |
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A Company commander talks to the battalion commander only. I doubt he can give him what he asks for, and if he requests what is available in the CC3 pool, he may instead get some weeks R&R, as the battalion commander most probable will think the CP commander has got some serious delusions, perhaps shell shock, or battle fatigue with some grandiose Napoleonic tendencies.
You just fantasising are you not? Making up things as you debates? |
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You have not played CC5, or understood it have you? |
acebars wrote (View Post): |
it was 3 years ago [I played CC5], maybe its was such a boring experience that I forced myself to forget. . |
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Yeh, it was so long ago you believed that CC5 was the whole Normandy campaign. When in fact its just one beach… The Utah beach.. |
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You arguing and making so many mistakes about the CC5 game mechanics that either your suffering from some brain memory disorder, or you have not understood how it functions, or you just a forum troll. |
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You’re a troll and a waste of time. |
Stwa wrote (View Post): |
Besides, earlier posts suggested these points were in fact just POINTS, like in a football or basketball game. ..But now, we are told points mean importance or reinforcement potential or military resources.
WTF |
dgfred wrote (View Post): |
Hey Ace.
I understand you like CC3. I don't understand your ripping CC5 so hard tho. Each obviously has it's fans and others that just don't care to play it when they can play the other (or any kind of game instead). I have played them all, including H2H in CC2 and CC5 for a long time. I really think if you took some time to dl some of the mods for CC5- like for instance GJS, TRSM, Utah, Battle of Berlin, Stalingrad, Der Kessel, and some others that catch your eye you may even grow fond of the game. Plus as Stalky mentioned you can play h2h if you like... and make gentlemen's rules to make each game/op/campaign as 'realistic' as possible. I personally play vs the AI probably 85% of the time now because of RL time constraints... and the 'decisions' the AI makes both strategically/tactically/picking units/always will just blow your mind sometimes and almost ruin it for you. I have learned to live with it somewhat... but it always happens. It is hard to find someone in your time zone with the same ideas/time/etc to hook up and play with... but it sure is fun if you can. If not, your gonna have to have a good imagination to play any War game IMO. Maybe look at the Bge/Div mix in the Allied BGs and the Rgt/etc/Div German BGs at the start of your Operation/Campaign as the troops at hand for immediate battle with their 'reserves' in the pool as most units would not commit every available unit to a battle in an area (map) from moment one. For instance you know you began the campaign with 5 Cromwells... had 3 in the opening battle and lost 2. Do you save your 'points' (remaining Cromwells) or use them now? Do you just hold on a few more turns, thin out the opponent, then bring them on later? Etc? I have complaints with every one of the the CC games... but if I don't like one enough, I just play the other . |
ArmeeGruppeSud wrote (View Post): |
OK, just one more |
ArmeeGruppeSud wrote (View Post): |
@ AT_ags_Stalker Lets talk about realism |
ArmeeGruppeSud wrote (View Post): |
In CC5 you go back to your force pool, and swap them for new teams. The shot to pieces units go back into the force pool where they miraculously automatically become 100% brand new units Whats have you lost NOTHING |
ArmeeGruppeSud wrote (View Post): |
You may have gained some ground on the maps, your opponent had much fewer casualties, but lost 5 complete teams, so his loss is actually much greater, is that fair? |
ArmeeGruppeSud wrote (View Post): |
Of course my Stalker will find a side issue to make some disagreement and avoid the real issue |
ArmeeGruppeSud wrote (View Post): | ||
He did not start this CC5 v CC3 war if you kindly read the 1st post, you will plainly see that this feud was started by a CC5 fan who picked a fight. We CC3 fans are just standing up against unfair criticism If the CC5ers can't take it, then they should not dish it out CHEERS AGS |
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No I said that they were relatively weaker. Do you understand what that means? It means 1 German against 20 Americans is stronger than 2 Germans against 55 Americans. |
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Where did you get that notion? The only thing I accept is that they still had a lot of countryside to get to the Kremlin and not the laughable 17km of city you claim Moscow to be then. |
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No, wiki and Antony Beevor's D-Day landing book, maybe you should read it. |
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No, tankettes and universal carriers do not count as tanks. No stuart to my knowledge ever took part in a para drop. |
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I repeat I had several tanks fly in from the sky before the beach had even been taken! |
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Err for example US and US supplied units? By the end some had received Garands with and without bayonets, and some had discarded them in favour of combat knives. |
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Like I said I'm not going to do your job of reading up the facts, why don't you find a late war german infantry manual, there is no mention of ever favouring fixing bayonets as a tactic, it is infact meant to be avoided. |
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Well I'm not sure what they've been teaching you in Russia, but its common historical knowledge that the Kalashnikov machine gun doctrine after the war was based on the mass human wave tactic employed by the Soviets during the war, except for the assault rifle was meant to replace the original sub-machine gun idea, that was the theory at least. Perhaps Kalashnikov got it wrong they were actually meant to fix bayonet? |
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Most laughable notion that armies fixed bayonets as a main tactic in World War 2. Please stop taking the piss. |
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Resorting to petty statements about someone's knowledge while yourself showing ignorance, straw man arguments and not answering/avoiding/derailing the actual discussion is weak. |
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Thanks... but I've read every post. Wink I think the critism is flowing both ways. |
Dima wrote (View Post): |
Acebars,Ok, I got bored with you, do yourself a favor next time, start reading on topic you want to argue about - you really look like looser and bullshitter..(1) - will be our reference number. |
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what's wrong with you? can't stand your own words? Only 1 the weakest division faced the British and Canadians.(c)acebars - do you understand what that means? |
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I was under the impression (if I recall correctly) that the 716th had more Ost truppen than the 709th which also had them, this and the fact they were mostly facing the combined forces of the British and Canadians meant the Allies there had an easier time than elsewhere, perhaps they were comparitively weaker. |
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Khimki was 8km away from the city border. From Khimki it was 17km until Kremlin wall towers and 37km until Kremlin itself.and that's how Moscow looked like in 1941: |
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By the end of D-Day, some 23,250 troops had safely landed on the beach, along with 1,700 vehicles(c)wiki - start reading what is written and not what you want to read - where is number of combat troops? |
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and btw recommendation of Beevor alone shows your level of knowledges. |
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refer to (1) - both Tetrarch I and Tetrarch ICS were tanks. |
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that are your problems. don't use that many drugs and you will stop see flying tanks. |
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refer to (1) - Garands were supplied to troops with bayonets till it was in production, same for M14 and M16. |
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refer to (1), read what is written by the people who knows - i've listed armies that used that as a main infantry tactics. |
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refer to (1), you are so amateur....can't even comment this crazy shit. |
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refer to (1) - that's how these armies were trained to attack. |
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you really look like looser and bullshitter....(1) - will be our reference number. |
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haha, funny, i've just understood why why this discussion is weak for you - you don't understand anything lol |
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In other words the importance of that unit is low due to an offensive elsewhere so in CC3 points are low, tanks and artillery are available in the force pool as the war material is available to the US army but you do not have the points to be able to afford them until later or in a later operation.*
How you can portray this in a video game other than using a system like CC3 employs? Instead in CC5 US forces after the Tet Offensive all have hundreds of units of reserves and replenish them instantly, just nonsense. So how the concept of reinforcement potentials against military resources at the time is a nebulous concept to you is beyond me, its about as nebulous as the real situation in a real life army. *I corrected this part after other posts had already been made. |
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You've yet to actually show me how I don't understand the CC5 game mechanics, all you do is deliberately misinterpret, make presumptions, never answer the question and make some illogical arguments? You can't argue by making bullshit up. |
AT_Stalky wrote (View Post): |
How can you call me a stalker when YOU are the one adressing me time after time? |
AGS's_Stalker wrote (View Post): |
How can you call me a stalker when YOU are the one adressing me time after time? |
ArmeeGruppeSud wrote (View Post): |
During a battle, the troops you deploy, the 15 units are shot to pieces, but none are wiped out. Each squad has 1 or 2 men left, all your tanks are very severely damaged, but not lost. |
ArmeeGruppeSud wrote (View Post): |
In CC5 you go back to your force pool, and swap them for new teams. The shot to pieces units go back into the force pool where they miraculously automatically become 100% brand new units |
ArmeeGruppeSud wrote (View Post): |
You may have gained some ground on the maps, your opponent had much fewer casualties, but lost 5 complete teams, so his loss is actually much greater, is that fair? |
ArmeeGruppeSud wrote (View Post): |
Of course my Stalker will find a side issue to make some disagreement and avoid the real issue |
AT_Stalky wrote (View Post): |
Wrong. In a well constructed GC almost every team counts. Especially quality teams. Any CC5 GC player can tell you that.
...........Well, mate that’s called a “pyrrhus victory” and yes its possible to have such victorys in a CC5 game, but that will bite the “victorious” side later on. (Thus why we call that....) This “pyrrhus victory-tactics” is often used in CC5 GC, especially by the more experience players who know how to use that to draw the opponent into something that will cause his defeat later on. Its a matter of skill and experiance only, noobs should not try that at first. |
ArmeeGruppeSud wrote (View Post): |
Of course my Stalker will find a side issue to make some disagreement and avoid the real issue |
AGS's_Stalker wrote (View Post): |
I can only guess what will come next… |
AT_Stalky wrote (View Post): |
Or is it a monologue you really prefer? If so, stop talking to me, please. |
Pzt_Kanov wrote (View Post): |
Yo guys, I'm really happy for you, I'ma let you finish, but CC2 has one of the best AI of all time! |
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I understand you like CC3. I don't understand your ripping CC5 so hard tho. Each obviously has it's fans and others that just don't care to play it when they can play the other (or any kind of game instead). |
dgfred wrote (View Post): |
Hey Ace. Please give something besides the original CC5 regarding problems with wrong units, powerful mortars, other weapons, etc. |
Dima wrote (View Post): |
Dgfred,
he doesn't worth it. |
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Khimki was 8km away from the city border. From Khimki it was 17km until Kremlin wall towers and 37km until Kremlin itself. |
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Coming from somebody who tried to suggest Khimki was 37km from the Kremlin, when it is de facto 20km on google maps nearly half that, really gives you the substance to call anyone a bullshitter (not mentioning bayonets). |
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Hopefully that will be my last for you |
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Anway, now you are the only person I know with negative reputation at CCS - refer to (1) plz. |
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You are so stupid troll that doesn't understand that modern highways were not existing that time and all the bridges would be blown up. |
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Actually, i've met alot of trolls but they were either lacking knowledge or were too optimistic - you are just too dumb. |
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You are so stupid troll that you are so bullshiteater that you don't understand you ate so much shit.
You are just so stupid troll and please stop using my name in your posts - i tried, i failed, you useless |
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A direct route from Khimki measured point to point is LESS than 20km, via road it is 20km, roads are rarely straight, basic geography (I am tempted to call you a retard now for not realising this). |
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you are just retard. you don't understand shit.
there were no direct routes from Khimkin to Kremlin in 1941 - eat shit like you like to do. |
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you are useless troll and good bye.
No more replies to stupid troll from me. |