#196: Re: CC5 vs CC3 Author: Stwa, Posted: Sun Aug 12, 2012 8:51 pm Hi Dima,
I understand what you are saying but I am still wondering.
I get the sense that Close Combat games are not borne from a single code line per se.
Each game is perhaps a clone of a previous game, but then a developer could add functionality from any of the other, presumabley tested titles.
Regarding the data files, it seems to me, that all CC titles after CC3, contain the same data elements. Just some games don't use all of these data elements, as each data workbook attempts to indicate the unused elements.
I might suggest the following pathways to the CCMT code line main body and features.
CC1-CC2-CC3-COI-CCMT. (Game files, including data, sounds, voices, effects, and the resource DLL indicate CC3 origin) This lineage must borrow code from CCM.
CC1-CC2-CC3-CCM-CCMT. (Dima has already noted several key tactical issues that may indicate CC3 origin) This lineage may borrow code from COI.
CC1-CC2-CC3-CC4-CC5-CCM-CCMT (I don't have CCM, but I don't see much evidence of CC4 and CC5 in the data files or feature of CCMT)