Nembo wrote: |
It comes with one RTB map and two CC3 Africa maps, along with one Op. |
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squadleader_id wrote: |
I've been playing the mod a bit. Played the Ops and created some custom battles. I know this is only a beta...and a fine job also...but here's some early gameplay report.
Besides the AI acting more moronic than usual, I've noticed that infantry will always try to engage tanks!...even using small arms fire. When a tank comes into LOS...infantry teams will fire using rifles and assault riffles...doing no damage to the tank of course and in the process giving away their position. Even on ambush infantry will start engaging tanks with small arms fire...even teams with no AT weapons left. Also, infantry on defend tend to fire hopelessly at far away tanks...ignoring (softer) infantry targets closer to their position. Good fun though...a nice change from WW2 action. |
Ryz wrote: |
Demiurg,
For ZSU RSR's ZSU weapon better represents short burst attacks than non-stop MGs. It takes over the other battlefield sounds too. Для ЗСУ оружие подобранное в RSR1.0 ближе симулирует атаки мелкими очередями. Также ЗСУ сейчас забивает звуковой эфир. |
poli wrote: |
Intresting mod, good work.
Although i would agree that Infantry firing away at a tank over long distances is just suicide, be it 1948 or 2008 Infantry just WONT do that .(up close is different...) I like the Heli and Mirage spotters,but as allways you cannot place them in Buildings making them somewhat inefficient. The BIg maps (the one included and some maps from Battle of Berlin that i added ) are buggy! The main issue being that the "deployable" area is heavly distorted,I get gaps in the "dark areas". with some VL's I placed actually changing hands at the start of maps, AND despite capturing them they change back at the start of the next battle.. There is an Israely "heavy armourd combat vechile" that looks like a vehicle when you select it, but when you play all you get is a squad of men... One last thing; How do i UNINSTALL this mod...?? |
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