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Volksjager_cn wrote: |
Why there are no Russian supply depot on the southern maps? I believe the Russians came from south are well supplied historically. Also, should the German's supply depot be located at the airports and western edge instead? |
Volksjager_cn wrote: |
On the GC, how come some Russian/Axis BG starts from the middle of the strat map? Should they start from the edge maps? |
Volksjager_cn wrote: |
Is it possible to change the T34/76's main gun tube a bit shorter? It looks like T34/85 to me.
4) on the 3rd battle of GC, there is a house on the North Western edge where when my units entered, it remains showing the roof. I believe you have mentioned that in the readme.txt and I guess that is one of the issue. |
Volksjager_cn wrote: |
So far it looks great. I started a GC and played a few battles. Boy, after the first battle, I have to adjust tactics to prevent the excess lost. |
Pzt_Mac wrote: |
I would highly suggest toning down the sounds, though. Most of the sounds are great, but some of them (e.g. MP40) are loud |
pzjager wrote: |
Thanks for this. I agree with you, at least for the MP 40 that I already changed since the upload of the beta version.... I will adjust this before the release of the mod. Anyway, what do you think, all every testers about this? (except for the MP40 which, as I said, is already changed?). Thanks for your comments and continue to tell me what is good and what is bad. Cheers PJ |
Nomada_Firefox wrote: |
I do not know if it is a error but 3 times when I try start a new grand campaign game crash me to desktop windows, I must test it more. |
Nomada_Firefox wrote: |
As I told too long team names can give you graphics errors on grenade icons of the teams. |
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In addition, this crash occurs only on one of my PC's, the one with Win98 and a quite slow processor. NEVER with the other one which is XP and strong/modern processor..... |
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And I have seen this error on other mods but I can not remember if the problem was a bad grand campaign file or maps problems. |
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