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Close Combat Series -> Close Combat 5: Invasion Normandy

#21:  Author: OneManArmy PostPosted: Wed Nov 08, 2006 10:38 am
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It won't work for me any way I do it. Damnit, I want to play this game online. Too much trouble though. Rolling Eyes

#22:  Author: oresteLocation: Maputo, Mozambique PostPosted: Wed Nov 08, 2006 10:49 am
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OneManArmy wrote:
It won't work for me any way I do it. Damnit, I want to play this game online. Too much trouble though. Rolling Eyes


As far as I understand there is no special mechanism for gaming, not like the ex MSN game zone.

We just decide to meet at a specific time and, through any communication facility, such as a common messenger, we exchange useful information for connecting the game. IP address should be enough.

I'm ready Mad

We have to inform the forum about our battle before it takes place and the result after.

#23:  Author: OneManArmy PostPosted: Wed Nov 08, 2006 10:54 am
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so if you have my ip we can just start a game through the multiplayer section in the game instead of going through gamespy? because for some reason I just can't get that to work. I'd love to play though if someone wants to host a game.

#24:  Author: oresteLocation: Maputo, Mozambique PostPosted: Wed Nov 08, 2006 11:11 am
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OneManArmy wrote:
so if you have my ip we can just start a game through the multiplayer section in the game instead of going through gamespy? because for some reason I just can't get that to work. I'd love to play though if someone wants to host a game.


I think should be enough, no need of gamespy. What we have to do is initial and final reporting for scoring purposes. If you see

http://www.tournamenthouse.com/forum/index.php

in particular "THouse CC5 Rules & Regs" you find the following:
Quote:

1.) Maps.
Only need to offer one map - but offering 2 or 3 maps is preferable as it gives the joiner some choice. Offering 2 or 3 maps ensures that the 'pet' map advantage is reduced.You can find THouse suggested maps here

2.) Joiner's Decisions
Joiner to look at forcepool and choose sides. Can view map and deploy area in Mapview screen. No need to enter into main deploy screen just to see map.

3.) The SPY 'trick'
When both players pick their units and are ready to start the battle they inform each other that they are ready. Then the hoster MUST press next FIRST. To ensure no cheating can occur with the SPY 'trick', the hoster MUST press next FIRST. If the joiner forgets and presses first, the Joiner is at fault and so no dispute can be raised about this subject. REMEMBER: As a joiner wait until your host has pressed next FIRST!

4.) Victory conditions
Computer to decide victor at end of battle with VICTORY LOCATION POINTS. (Regardless of whether it is meeting or defense/attack map) VLs have different point values depending on whether they are Primary, secondary or tertiary VLs (The bigger the writing, the more points they are worth):
Primary = 3 points
Secondary = 2 points
Tertiary = 1 point

End of battle occurs when:
A) Time runs out
B) Force morale gets too low
C) When all enemy forces are destroyed

These variables are set by the host, and are agreed upon by the joiner on starting the game. "Oh I didnt realise" or "I must have missed it" are no excuse.



Therefore there is no intermediary host, at least it seems to me.

#25:  Author: OneManArmy PostPosted: Wed Nov 08, 2006 11:30 am
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Okay I signed up and I understand what you quoted there, so can we play now?

#26:  Author: OneManArmy PostPosted: Wed Nov 08, 2006 11:56 am
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Okay I found this...I don't know if thats what I'm looking for or not but

use the default multiplayer function. TCP ip

here are some instructions


Guest

First you turn on CCV the normal way
Then you go to multiplayer and click TCP
then type in (other players IP number) where it says \"Host IP\"
then click \"Search for Games\" you\'ll see his game, double click it and your in, thats it.


Host

First you turn on CCV the normal way
Then you go to multiplayer and click TCP
then click \"Host Game\"
then look down bottom where it says \"Host IP\"
minimize the game and tell the other player the number so they can connect, then maximize the game and wait for them.

I can host the game if someone can tell me how to minimize it without closing it out.

#27:  Author: oresteLocation: Maputo, Mozambique PostPosted: Wed Nov 08, 2006 11:57 am
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OneManArmy wrote:
Okay I signed up and I understand what you quoted there, so can we play now?


Now I'm working (2 pm here) but let's get a rendezvous when you are available? I prefere at night

#28:  Author: OneManArmy PostPosted: Wed Nov 08, 2006 12:03 pm
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Okay we are in very different time zones, it's 2pm there now and it's 7am here now. Do you stay up late? I'd like to play around 10 or 11 your time, later than that if possible because I usually sleep during the day, so 10 or 11 your time would be 3pm or 4pm my time. What do you think?

also do you have msn or aim?, that would make it alot easier if we decide to play.


Last edited by OneManArmy on Wed Nov 08, 2006 12:04 pm; edited 1 time in total

#29:  Author: oresteLocation: Maputo, Mozambique PostPosted: Wed Nov 08, 2006 12:04 pm
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OneManArmy wrote:
I can host the game if someone can tell me how to minimize it without closing it out.


Just use the alt-tab keys together to switch from one program to another.

Do you have a messenger? I use Yahoo and MS

#30:  Author: OneManArmy PostPosted: Wed Nov 08, 2006 12:06 pm
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I have msn and AIM. I guess I could download yahoo though.

#31:  Author: oresteLocation: Maputo, Mozambique PostPosted: Wed Nov 08, 2006 12:10 pm
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OneManArmy wrote:
Okay we are in very different time zones, it's 2pm there now and it's 7am here now. Do you stay up late? I'd like to play around 10 or 11 your time, later than that if possible because I usually sleep during the day, so 10 or 11 your time would be 3pm or 4pm my time. What do you think?

also do you have msn or aim?, that would make it alot easier if we decide to play.


Let's use GMT time here is GMT+2 I understand you should have GMT-7 I can play any time on Saturday and Sunday, but just in the night during working days. My Yahoo nick is macparlant, MS nick is oresteafrica [at] hotmail [dot] com. Choose a time and day within my limits.

#32:  Author: OneManArmy PostPosted: Wed Nov 08, 2006 12:19 pm
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alright I'll contact you sometime this week or maybe this weekend and we can get a game going. my msn is dangerousinsanity [at] hotmail [dot] com just hit me up any time, that goes for anyone that's up for a game, if I'm online I'll play.

#33:  Author: oresteLocation: Maputo, Mozambique PostPosted: Wed Nov 08, 2006 12:25 pm
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OneManArmy wrote:
alright I'll contact you sometime this week or maybe this weekend and we can get a game going. my msn is dangerousinsanity [at] hotmail [dot] com just hit me up any time, that goes for anyone that's up for a game, if I'm online I'll play.


I just tried to add yuour contact to my MS messenger but I got the following warning message:

Quote:
Sorry dangerousinsanity [at] hotmail [dot] com could not be added to your list because he does not have a .Net Passport.


Could you try to add me to your list?

#34:  Author: OneManArmy PostPosted: Wed Nov 08, 2006 12:42 pm
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Yeah I added you but it says you are offline right now, probably because you are at work. I don't know what that error was about. Anyway, I'll hit you up sometime soon for a game.

#35:  Author: oresteLocation: Maputo, Mozambique PostPosted: Wed Nov 08, 2006 12:49 pm
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OneManArmy wrote:
Yeah I added you but it says you are offline right now, probably because you are at work. I don't know what that error was about. Anyway, I'll hit you up sometime soon for a game.


I'm online, probably some traffic problem.

Anytime you want a CC5 battle, I'm here. Bye

#36:  Author: JohnDee PostPosted: Sun Nov 12, 2006 3:49 pm
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oreste I'm online again, and ready for round 3 Very Happy



Close Combat Series -> Close Combat 5: Invasion Normandy


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