wallach79 wrote: |
Thank you for the mod, it will be more funy to play it for me, since I'm Romanian. I like very much the maps and the fact you made a mod about Operation Uranus - this was a turning point of 2nd ww that deserves a mod. I've seen a problem, though: the uniforms of axis forces are brown (?!) and the white camo uniforms for Axis and Soviets are the same. I checked that with QClone and yes, indeed there are only two paint schemes for Axis (number 0 for winter uniforms and number 6 for brown uniforms). This is not historically corect, since neither one had brown uniforms. German winter uniforms were gray and Romanian ones khaki. I don't know about Italians uniforms color. I noticed then that the Soviet white camo uniforms are the same with those of Axis (number 0 in QClone table). First thing that I did was to change the Romanian uniforms colors with CplFilth Soldiercolor editor. I used a free number (5 in QClone) and gave them the same value as for the soviet ones (since they are khaki) in Stalingrad mod. Ok, this thing can be improved too, but I think you know these facts but just you didn't have enough time to finish the mod. |
Nembo wrote: |
The Italian winter uniform was green just like thier summer uniforms, except Alpini and elite recon troops who had white uniforms. The Hungarians I think had a molted pepper brown colored uniform. |
squadleader_id wrote: |
wallach79, thanks a lot for the research! The colors looks great...the snow battles now looks even more chilling! |
Mr_Nuke wrote: |
Just a few lines of feedback. I've tried the mod since some days, despite work and tons of other concerns.
After two days of fighting, playing the russian (I love playing the attacking side), I can say that even against the AI it's not an easy mod, maybe not as hard as Winter War (but in this one the russian weapons seem to have a very low kill power), yet you have to fight agressively and to have losses to make your way through german positions, especially on the first day to make the breakthrough. About the slow vehicles, I think it's realistic, and the vehicles aren't that slow in the end. If so, those Stugs wouldn't turn that fast to wipe my infantry on the factory map. The problem of tanks or other AFVs stuck on some parts of a map isn't new in CC, so there's no need to complain. A cool thing is the gun graphics too (and the graphics in general, but guns graphics impressed me for an unknown reason), and the way the maps are done: there are always some LOS surprises or so, and they're big enough to manoeuver, but not too big when it comes to the placement of units. And the best thing of all: the AI is aggressive. They always try to assault and take VLs it seems. So youhave to battle until the last minutes of the game. So to end these lines: thank you. Merci. EDIT: And I forgot one thing: those arty observers and Katyuschas saved my day more than once. Or stopped my attacks more than once when Germans used it... |
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