Der Kessel : the best and the most original mod CC5 !
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Close Combat Series -> CC5 Stalingrad Der Kessel

#1: Der Kessel : the best and the most original mod CC5 ! Author: waldgangerLocation: FRANCE PostPosted: Tue Nov 21, 2006 5:36 pm
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Pzjäger congratulations!

I think that Der Kessel is the best and the most original mod CC5! I was curious to discover this mod and I am really rewarded!!

The scenario is varied with, in a first part, the encirclement of the 6th army and, in a second part, the counter-attack of Manstein.

Lastly, the maps, the sounds are very well. And as the maps are not too large, the AI is aggressive (I await the veterans submod impatiently…).
Pzjäger, cheer for this very successful mod! It is sure: The mod Kursk will take delay if I begin the grand campaign of SDK! !
Wink

#2:  Author: SearryLocation: Finland PostPosted: Tue Nov 21, 2006 6:04 pm
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But the maps are buggy as hell. But good work pzjager, just release the vetmods.

#3:  Author: Antifa PostPosted: Wed Nov 22, 2006 4:05 am
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Congrats Pzjaeger on Finishing this -- I've been playing Rome Total War (and all the mods to go with it) for the past fews months but I've just dl'ed the mod and I'm going to reinstall CC5 to get it going. Nice job -- you put an increbible amount of work into it!!!

Razz

#4:  Author: squadleader_idLocation: Soerabaja PostPosted: Wed Nov 22, 2006 9:56 am
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I agree! The first time I saw PJ's amazing looking snow covered urban ruins maps...I knew this is going to be a good one...and I was right!
I'm looking forward to spend hours upon hours playing SDK...thanks Pzjaeger! I didn't get any sleep last night...and looks like tonight will be the same story Very Happy .

#5:  Author: MörserCarlLocation: Tokyo PostPosted: Wed Nov 22, 2006 2:19 pm
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I have one issue with the maps! I've turned the heat on in this room where my computer is, but those maps look so damn realistically cold that they nearly make me shiver. Another great map artist has entered the CC mod stage... superb!

One question though... those tanks are moving rather slowly on the snow covered battlefields... I am probably wrong in my assumptions, but having watched several documentaries I would have thought that wide tracked Russian tanks, such as the T-34, would still move faster over snow than infantry. Pz_Jäger?

#6:  Author: pzjagerLocation: Paris PostPosted: Wed Nov 22, 2006 4:45 pm
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MörserCarl wrote:
I have one issue with the maps! I've turned the heat on in this room where my computer is, but those maps look so damn realistically cold that they nearly make me shiver. Another great map artist has entered the CC mod stage... superb!

One question though... those tanks are moving rather slowly on the snow covered battlefields... I am probably wrong in my assumptions, but having watched several documentaries I would have thought that wide tracked Russian tanks, such as the T-34, would still move faster over snow than infantry. Pz_Jäger?


Hi,

You are right....but I did not succeed in making the tanks go faster! It seems that there is a maximum speed allowed in the CC play, and as my maps are mainly covered with deep snow....
At least, this leaves a chance not to be totally overrunned in 2 minutes!!

But I will continue to look for a solution. For the v.1.1 version...

Cheers
PJ

#7:  Author: pzjagerLocation: Paris PostPosted: Wed Nov 22, 2006 4:46 pm
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Searry wrote:
But the maps are buggy as hell. But good work pzjager, just release the vetmods.


Buggy??? Where?
Give examples, pliz

Cheers
Panzerjäger

#8:  Author: Luft_Ultravist PostPosted: Wed Nov 22, 2006 8:24 pm
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yes the mod is amazing. I'm romanian and i think the romanian units are very realistic - i feel very close to my fellows in the snow Smile. But i also think that the sounds could have been a little more worked out, giving more depth to the game. Maybe a sound submod will get out... i will change my current work for gjs 4.4 sound mod to kessel mod..but it will take some time and i will change only some weapons sounds like the carcano or the berreta smg for example.
Good work Pzjager

#9:  Author: pzjagerLocation: Paris PostPosted: Wed Nov 22, 2006 9:04 pm
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Luft_Ultravist wrote:
yes the mod is amazing. I'm romanian and i think the romanian units are very realistic - i feel very close to my fellows in the snow Smile. But i also think that the sounds could have been a little more worked out, giving more depth to the game. Maybe a sound submod will get out... i will change my current work for gjs 4.4 sound mod to kessel mod..but it will take some time and i will change only some weapons sounds like the carcano or the berreta smg for example.
Good work Pzjager


Hi!

Very interesting! I can tell you that most of the beta testers told me that in the first (unreleased) version the sounds were too deapth! That's, I believe, the proof that all the players don't have the same feel about all the particular aspects of the game!!!!
So, you can imagine how difficult it is to do a mod that will satisfy everyone!!!

Anyway, If you add some ideas about improving the sounds and voices of SDK, just send me a PM and we can discuss together: I am open to everything if it is constructive, not only criticism. And I see that you are in favor or help.

Best regards
Panzerjäger

#10:  Author: TejszdLocation: Canada PostPosted: Thu Nov 23, 2006 8:32 am
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pzjager thank you for the mod! Razz

#11:  Author: Luft_Ultravist PostPosted: Thu Nov 23, 2006 1:57 pm
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Ok Pzjager! I have some problems with changing the sounds in the game, but if you give me your mail address i can send you at least weekly a couple of weapon sounds from which you can choose the ones you like and see fit to add to a sound mod.

#12:  Author: pzjagerLocation: Paris PostPosted: Thu Nov 23, 2006 2:35 pm
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Luft_Ultravist wrote:
Ok Pzjager! I have some problems with changing the sounds in the game, but if you give me your mail address i can send you at least weekly a couple of weapon sounds from which you can choose the ones you like and see fit to add to a sound mod.


pzjager [at] hotmail [dot] fr

as you can see in my profile.

Waiting for your sounds
Cheers
Panzerjäger

#13:  Author: Vman PostPosted: Fri Nov 24, 2006 7:30 pm
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I have just played a bit of the mod and I am glad to say it is fantastic. Great work!

*goes back to playing Der Kessel*

#14:  Author: pzjagerLocation: Paris PostPosted: Fri Nov 24, 2006 10:19 pm
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Hi to all of you,

Just wanted to thank you all for your kind messages. I have worked a lot for the mod for more than two years and your posts are really the best reward I can get.
Just one thing: I have seen that very few of you have downloaded the vetmods: DO IT! I can tell you that it is really the real challenge that sticks to the historical reality and will give you all the fun.....even if you will have to be prepared to some kick ass....

Cheers
Have fun
PJ

#15:  Author: yuma PostPosted: Sat Nov 25, 2006 3:24 am
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fantastic work pzjager!!! gameplay has been great so far and i have to agree with a previous poster...the maps have the best look and feel to them of any close combat maps! brrrrrrrrrrrrr.......
thanks for all the work you did.

#16: Thumbs up!! Author: jagd_jar1 PostPosted: Sun Nov 26, 2006 3:51 am
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I am very happy that you continued your hard laborious work and finished this great mod!
I was in a heartbroken panic when you nearly gave up. Fortunately for us You persevered and made a fantastic mod.!
I really appreciate the comlplexity of the strat map and its blocked roads. It's going to take me a while to figure out how to stay in supply as germans in Historical Campaign.
Bravo!!

Encore !!(haha!!!) Razz

#17: Re: Thumbs up!! Author: pzjagerLocation: Paris PostPosted: Sun Nov 26, 2006 9:15 am
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jagd_jar1 wrote:
I am very happy that you continued your hard laborious work and finished this great mod!
I was in a heartbroken panic when you nearly gave up. Fortunately for us You persevered and made a fantastic mod.!
I really appreciate the comlplexity of the strat map and its blocked roads. It's going to take me a while to figure out how to stay in supply as germans in Historical Campaign.
Bravo!!

Encore !!(haha!!!) Razz


That's why I am writing a strategy guide. I understand that the game GC is really hard when you play as the germans just because you have limiteed supply and run the risk of loosing your airports at any time!

I can tell you that you have to follow some rules or you will be destroyed even before the Wintergewitter.

This guide should be finished within one week.

Cheers
Panzerjäger

#18: Will start all overnew as well :-) Author: omnologue PostPosted: Sun Dec 03, 2006 7:33 pm
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Antifa wrote:
Congrats Pzjaeger on Finishing this -- I've been playing Rome Total War (and all the mods to go with it) for the past fews months but I've just dl'ed the mod and I'm going to reinstall CC5 to get it going. Nice job -- you put an increbible amount of work into it!!!

Razz


Total war is indeed great - but just got Alexander to Taxila and am ready for this new challenge. Ah, loving it! Utah, GJS, Omaha, Meuse, Stalingrad. Thanks for all the great work, modders !!!!!! Thanks Panzerjager! Amazing how this game continues to grasp me after so many years... . It's the mods who do it. I am pretty hooked on Total War and Civilization as well - but the mods there are far less creative than what the modders in CC keep on making.

#19:  Author: shabe PostPosted: Tue Dec 12, 2006 1:30 am
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This is indeed the best CC mod i played! Great work pzjager!

#20:  Author: Drizzt PostPosted: Sun Dec 17, 2006 5:10 pm
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Hi Pzjager, I have started a GC with your mod and I can say that I'm positively astonished.. The maps are beatiful: I know this from long time thanks to the screenshots but now I know that the rest of the mod is superp as the maps: sounds are marvelous: "atmosphere" sounds (I have heard for example an "anti aircraft alarm" after an airstrike), and weapon sounds: expecially when combat is very close . AT troops are very well done: the russian tanks are strong but AT teams have the serious possibility to destroy them if they are well positioned. Good work with Kv1-s armour: I'm glad is really difficult destroy it (is an example: more in general all armours are very good). BGs are very various in force pools: this means different strategies for win a battle: more brain to use. Graphic is excellent: (katyusha for example is wonderful), but also .gdg graphic is very well done. In another words many thanks for this great mod!, sure I will enjoy with it, again thanks. Regards, Drizzt

#21:  Author: pzjagerLocation: Paris PostPosted: Sun Dec 17, 2006 7:06 pm
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Drizzt wrote:
Hi Pzjager, I have started a GC with your mod and I can say that I'm positively astonished.. The maps are beatiful: I know this from long time thanks to the screenshots but now I know that the rest of the mod is superp as the maps: sounds are marvelous: "atmosphere" sounds (I have heard for example an "anti aircraft alarm" after an airstrike), and weapon sounds: expecially when combat is very close . AT troops are very well done: the russian tanks are strong but AT teams have the serious possibility to destroy them if they are well positioned. Good work with Kv1-s armour: I'm glad is really difficult destroy it (is an example: more in general all armours are very good). BGs are very various in force pools: this means different strategies for win a battle: more brain to use. Graphic is excellent: (katyusha for example is wonderful), but also .gdg graphic is very well done. In another words many thanks for this great mod!, sure I will enjoy with it, again thanks. Regards, Drizzt


What can say more than: thanks! And good luck if you play with the axis...

Your message gives me faith to go further in CC moding


Cheers
PJ

#22:  Author: Drizzt PostPosted: Tue Dec 19, 2006 1:55 pm
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Hi, yes I play with axis: After two turns of battles I have my left wing in serious supply difficulty but preserving some roads I can retire with order to create a new line, instead in stalingrad after fierce fights I'm able for now to resist enough well. (really fun!)
I have seen new mod mainscreen: I'm very glad that you work on another mod: after SDK I'm sure will be a very good work, also I'm glad that is another eastern front mod. "The end of sixth Army": wow!, Sure a real challenge for who will play with the axis.
I have small suggestions (really small...just to talk) after some SDK play experience:
- in Debrief if you want you can change in .dll "your attack into normandy ecc." with "your attack into Der Kessel ecc." (after a "turn" of battles before movement appear it)
- german mortars teams have soldier type number 0 (the first) with 2 (crew), if you want you can change them with 3 (asst. leader) like rus. mortars (and like more in general all troops in the mod: in this way you can see uniform patches also for them).
- in game.gdg if you want you can rename smrankgerm1,2,3,ecc.(also A) in smrankluft1,2,3 ecc. and the opposite: in this way you can see right german uniform patches when you play with germans in tactical maps (as in BGscreen where they are right).

Regards, Drizzt

#23:  Author: pzjagerLocation: Paris PostPosted: Tue Dec 19, 2006 10:25 pm
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Drizzt wrote:

1)instead in stalingrad after fierce fights I'm able for now to resist enough well. (really fun!).
2) I have small suggestions (really small...just to talk) after some SDK play experience:
- in Debrief if you want you can change in .dll "your attack into normandy ecc." with "your attack into Der Kessel ecc." (after a "turn" of battles before movement appear it)
- german mortars teams have soldier type number 0 (the first) with 2 (crew), if you want you can change them with 3 (asst. leader) like rus. mortars (and like more in general all troops in the mod: in this way you can see uniform patches also for them).
- in game.gdg if you want you can rename smrankgerm1,2,3,ecc.(also A) in smrankluft1,2,3 ecc. and the opposite: in this way you can see right german uniform patches when you play with germans in tactical maps (as in BGscreen where they are right).

Regards, Drizzt


Hi,

1) THat's normal and historically correct. You should normally not face too many problems in the Stalingrad City area when, in opposite, it will be difficult to resist very long in the Don area. In the Don area, justresist with your romanians long enough to be able to solidify a defensive front on the don ring (between Peskovatka and the Tschir) using your best units (22 PzD for instance).

2) Change the dll: you are right! But is is VERY difficult to do!!! CC5Ressource .dll is a nightmare to code. Perhaps I don't have the best hex editor... I need help for that. If anybody can do it, he is welcome!

German mortars and Germrank: That's something I did not really care about, I have to say! I will check.

Anyway, all your suggestions are welcome!

Have fun
Cheers
PJ

#24:  Author: Drizzt PostPosted: Wed Dec 20, 2006 1:13 am
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Hi, when I say "really fun!" I mean all: I'm glad that is really difficult resist against russians in Don area cause it's historically corrected (as you said) in this way: it's another confirm of your great work.

About .dll I can help you: I can correct it and post here as attachment the .dll file when I do it if you agree. (When you will get it I will delete the attachment).

Regards, Drizzt

P.S. About german mortar teams I mean in tactical maps. And if I remember well also romanian and italian mortar teams.

#25:  Author: pzjagerLocation: Paris PostPosted: Wed Dec 20, 2006 5:28 am
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Drizzt wrote:
Hi, when I say "really fun!" I mean all: I'm glad that is really difficult resist against russians in Don area cause it's historically corrected (as you said) in this way: it's another confirm of your great work.

About .dll I can help you: I can correct it and post here as attachment the .dll file when I do it if you agree. (When you will get it I will delete the attachment).


Really nice if you can do it!
I would prefer that yousend the file to me by PM or EMail.

Thanks for your help
PJ

#26:  Author: squadleader_idLocation: Soerabaja PostPosted: Wed Dec 20, 2006 8:48 am
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Great news! More improvements to an excellent mod!
And Drizzt, your mod is also looking very very good...when is the estimated release date?
CC (and the cool mods) is truly amazing! Almost every gamer I know and in the game forums is playing Company Of Heroes...and saying how great CoH is (the gameplay and tactics is so arcadish!)...while I'm still playing a 6 year old game (maybe older?) and having a lot of fun with it Very Happy .

#27:  Author: Drizzt PostPosted: Wed Dec 20, 2006 12:16 pm
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to PzJager: I have done it: I have modified word "normandy" 6 times: 3 times "your attack into.." 3 times "your defence of...". A PM is ok: but how can I put the zip in a PM (there isn't attachment option)?

to SquadLeader: thanks for your support, the mod as I have said is in testing phase: I can't give a release date cause in past I was sure all was well done but I have found serious problems testing it: if I will finish 2 GC without problems sure will be released.

Regards, Drizzt

#28:  Author: pzjagerLocation: Paris PostPosted: Wed Dec 20, 2006 1:58 pm
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Drizzt wrote:
to PzJager: I have done it: I have modified word "normandy" 6 times: 3 times "your attack into.." 3 times "your defence of...". A PM is ok: but how can I put the zip in a PM (there isn't attachment option)?


Excellent news! I have always thought that my Hexeditor had a problem!

Please send it to me by EMail: pzjager [at] hotmail [dot] fr

It will be in the V1.2 version, and many thanks again.

Cheeers
PJ

#29:  Author: Drizzt PostPosted: Wed Dec 20, 2006 2:08 pm
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Ok, now I try to send it, I have had from time to time small problems with e-mail (with attachment) in the past few days. Regards, Drizzt

#30:  Author: Drizzt PostPosted: Sat Dec 23, 2006 11:08 am
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Hi Pzjager, another time just to talk, and just to let you know, I have some suggestions for you.

Small suggestions after play SDK:
- when you play with russians, text in stratmap of the map Plochad is "wrong": you can see that you can't read it properly: with btd edit tool you can adjust it easely using backspace button. (I really like all the texts you have done)
- nov. 82mm minomet have the same picture of 122mm minoment (151), you can use for nov.82mm minomet the same picture of 82mm minomet (159).

Suggestions for future version (I do some of them for my private use: Considerer these a compliment cause usually I don't modify nothing of others mods), if you want:
- you can use the best ovicons (in cciimages) for an eastern front mod I even seen: the berlin mod ovicons: try to see the effect they do in your snow style mod.
- for LT-35 you can use as base PzIIFT in your azp graghic: just to make it different to PzIID (Turret can remain the same). The effect in the game (for me) is good.
- even if fictionals you can create the 25 battles with the 25 maps that don't have them using all Bgs: your maps are so well done that is good to have the possibility to play with them immediatly, you can also move "historical der kessel" in operations.
- to understand better "who play against who" in battles you can resize a little bit BG patches and write up them BGs names. For the few russian BGs that don't have a patch you can use a.. "historical general red army patch".
- your bootcamp works: in some mods don't works but in yours yes: so you can put the normal bootcamp button.

Regards, Drizzt

#31:  Author: babarovitc PostPosted: Sat Dec 23, 2006 6:05 pm
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Un grand merci et un grand bravo pzjager. Je joue à close combat depuis 7ans et j'ai encore pris une claque avec ce mod fantastique à plus d'un titre: ambiance qui fait vraiment sentir le côté désespéré et déshumanisé" des combat à l'Est, des troupes et des BG variés et bien constitués (même la déchéance des allemands et roumains y est bien rendu), et que dire des maps et du contexte historique ? Seulement: aarrgh!

Close combat est un jeu fascinant mais si en plus des moddeurs le font perdurer avec autant de talent, il va frôler l'immortalité chez les gamers!

Merci

#32:  Author: pzjagerLocation: Paris PostPosted: Sat Dec 23, 2006 6:55 pm
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Drizzt wrote:
when you play with russians, text in stratmap of the map Plochad is "wrong": you can see that you can't read it properly: with btd edit tool you can adjust it easely using backspace button. (I really like all the texts you have done)
- nov. 82mm minomet have the same picture of 122mm minoment (151), you can use for nov.82mm minomet the same picture of 82mm minomet (159).

Suggestions for future version (I do some of them for my private use: Considerer these a compliment cause usually I don't modify nothing of others mods), if you want:
- you can use the best ovicons (in cciimages) for an eastern front mod I even seen: the berlin mod ovicons: try to see the effect they do in your snow style mod.
- for LT-35 you can use as base PzIIFT in your azp graghic: just to make it different to PzIID (Turret can remain the same). The effect in the game (for me) is good.
- even if fictionals you can create the 25 battles with the 25 maps that don't have them using all Bgs: your maps are so well done that is good to have the possibility to play with them immediatly, you can also move "historical der kessel" in operations.
- to understand better "who play against who" in battles you can resize a little bit BG patches and write up them BGs names. For the few russian BGs that don't have a patch you can use a.. "historical general red army patch".
- your bootcamp works: in some mods don't works but in yours yes: so you can put the normal bootcamp button.

Regards, Drizzt


Hi,

Many thanks to your kind suggestions!

1) You are right: the icon of the nov 82 Minomet was wrong! I will change it for the next version.
2) What do you mean about "ovicons"?
3) LT-35: I will try it. If it works: very well done!
4) More battles: yes! Why not? I just created the battles on the most "important historically maps", but I will create some more for the future version. It's a good idea.
5) BG Icons.... I did right by the begining the choice to put large icons. If I reduced them to be able to write the complete BG name, the graphic quality will be dramatically decreased.... On this topic, I would like that CC players tell me what they prefer: large icons with "good" quality (good with 70x90 pixels, hummm!) and no BG UNit name or Icons with worse quality and the BG unit name....
6) The map debrief text for Krasnaïa plochad: I will check and update it. I don't know if you are familiar with BTDEdit, but this tool is both the best and the worse tool available!

PJ

Drizzst, thanks again

#33:  Author: Drizzt PostPosted: Sat Dec 23, 2006 7:09 pm
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Hi Pzjger, I reply on two points:
- the ovicons are the units icons in tactical maps when you use option with the.. "lens"
- about battlegroups patches with BGs names I have done them: seems to me good enough in quality: anyway is only my opinion.

I'm very glad if some of my suggestions are usefull for you.
Regards, Drizzt



Close Combat Series -> CC5 Stalingrad Der Kessel


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