Drizzt wrote: |
Hi Pzjager, I have started a GC with your mod and I can say that I'm positively astonished.. The maps are beatiful: I know this from long time thanks to the screenshots but now I know that the rest of the mod is superp as the maps: sounds are marvelous: "atmosphere" sounds (I have heard for example an "anti aircraft alarm" after an airstrike), and weapon sounds: expecially when combat is very close . AT troops are very well done: the russian tanks are strong but AT teams have the serious possibility to destroy them if they are well positioned. Good work with Kv1-s armour: I'm glad is really difficult destroy it (is an example: more in general all armours are very good). BGs are very various in force pools: this means different strategies for win a battle: more brain to use. Graphic is excellent: (katyusha for example is wonderful), but also .gdg graphic is very well done. In another words many thanks for this great mod!, sure I will enjoy with it, again thanks. Regards, Drizzt |
Drizzt wrote: |
1)instead in stalingrad after fierce fights I'm able for now to resist enough well. (really fun!). 2) I have small suggestions (really small...just to talk) after some SDK play experience: - in Debrief if you want you can change in .dll "your attack into normandy ecc." with "your attack into Der Kessel ecc." (after a "turn" of battles before movement appear it) - german mortars teams have soldier type number 0 (the first) with 2 (crew), if you want you can change them with 3 (asst. leader) like rus. mortars (and like more in general all troops in the mod: in this way you can see uniform patches also for them). - in game.gdg if you want you can rename smrankgerm1,2,3,ecc.(also A) in smrankluft1,2,3 ecc. and the opposite: in this way you can see right german uniform patches when you play with germans in tactical maps (as in BGscreen where they are right). Regards, Drizzt |
Drizzt wrote: |
Hi, when I say "really fun!" I mean all: I'm glad that is really difficult resist against russians in Don area cause it's historically corrected (as you said) in this way: it's another confirm of your great work.
About .dll I can help you: I can correct it and post here as attachment the .dll file when I do it if you agree. (When you will get it I will delete the attachment). |
Drizzt wrote: |
to PzJager: I have done it: I have modified word "normandy" 6 times: 3 times "your attack into.." 3 times "your defence of...". A PM is ok: but how can I put the zip in a PM (there isn't attachment option)? |
Drizzt wrote: |
when you play with russians, text in stratmap of the map Plochad is "wrong": you can see that you can't read it properly: with btd edit tool you can adjust it easely using backspace button. (I really like all the texts you have done)
- nov. 82mm minomet have the same picture of 122mm minoment (151), you can use for nov.82mm minomet the same picture of 82mm minomet (159). Suggestions for future version (I do some of them for my private use: Considerer these a compliment cause usually I don't modify nothing of others mods), if you want: - you can use the best ovicons (in cciimages) for an eastern front mod I even seen: the berlin mod ovicons: try to see the effect they do in your snow style mod. - for LT-35 you can use as base PzIIFT in your azp graghic: just to make it different to PzIID (Turret can remain the same). The effect in the game (for me) is good. - even if fictionals you can create the 25 battles with the 25 maps that don't have them using all Bgs: your maps are so well done that is good to have the possibility to play with them immediatly, you can also move "historical der kessel" in operations. - to understand better "who play against who" in battles you can resize a little bit BG patches and write up them BGs names. For the few russian BGs that don't have a patch you can use a.. "historical general red army patch". - your bootcamp works: in some mods don't works but in yours yes: so you can put the normal bootcamp button. Regards, Drizzt |
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