Vertiachy map starting positions
Select messages from
# through # Forum FAQ
[/[Print]\]
Goto page 1, 2  Next  :| |:
Close Combat Series -> CC5 Stalingrad Der Kessel

#1: Vertiachy map starting positions Author: TheTomDude PostPosted: Mon Nov 27, 2006 6:43 pm
    —
I just wanted to play Vertiachy in the grand campaign but the starting positions are misplaced. The russians start in the lower right corner and my troops have the rest of the map which makes no sense since I cannot defend the Gumrak and Pitomnik airposrts this way. Looks like the russians sneaked past my troops during the night. Rolling Eyes Any way to change this??

greez

#2: Re: Vertiachy map starting positions Author: pzjagerLocation: Paris PostPosted: Mon Nov 27, 2006 7:57 pm
    —
TheTomDude wrote:
I just wanted to play Vertiachy in the grand campaign but the starting positions are misplaced. The russians start in the lower right corner and my troops have the rest of the map which makes no sense since I cannot defend the Gumrak and Pitomnik airposrts this way. Looks like the russians sneaked past my troops during the night. Rolling Eyes Any way to change this??

greez


Hi,

Unfortunately, NO.

CC5 has been made for the Utah beach attack by the US versus the Germans, so the AI attacking from the East versus forces defending from the west.....in ALL ALL ALL the maps!!!
I have tried everything I could to resolve this, but the problem is inside the CC5 exe file, and as far as I know, nobody can resolve this.

We have to live with it, try to adapt the .btd files as best as we can (I did it)or only mod CC5 with armies attacking from the east to the west.... Hmmmmm

Cheers
PJ

#3: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Nov 27, 2006 9:11 pm
    —
doesnt sound like a CC5 exe problem.
programme doesnt take notice of which directions assaults r happening in.
more related to how the gc was made in scenario maker relating to ur btds.

#4:  Author: TejszdLocation: Canada PostPosted: Mon Nov 27, 2006 11:06 pm
    —
If the Russian BG's arrive as reinforcements (they don't start the GC on a map) then they should appear on the map where the entry VL is located instead of the other road VL's with the Germans on the left and allies on the right.

Last edited by Tejszd on Tue Nov 28, 2006 12:46 am; edited 1 time in total

#5: Re: Vertiachy map starting positions Author: TheTomDude PostPosted: Tue Nov 28, 2006 12:05 am
    —
pzjager wrote:
TheTomDude wrote:
I just wanted to play Vertiachy in the grand campaign but the starting positions are misplaced. The russians start in the lower right corner and my troops have the rest of the map which makes no sense since I cannot defend the Gumrak and Pitomnik airposrts this way. Looks like the russians sneaked past my troops during the night. Rolling Eyes Any way to change this??

greez


Hi,

Unfortunately, NO.

CC5 has been made for the Utah beach attack by the US versus the Germans, so the AI attacking from the East versus forces defending from the west.....in ALL ALL ALL the maps!!!
I have tried everything I could to resolve this, but the problem is inside the CC5 exe file, and as far as I know, nobody can resolve this.

We have to live with it, try to adapt the .btd files as best as we can (I did it)or only mod CC5 with armies attacking from the east to the west.... Hmmmmm

Cheers
PJ


Hmm maybe re-placing some crucial VLs (like the roads to the only supply depots Gumrak and Pitomnik) a bit to the left of the map would solve this problem. Wink

#6: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Nov 28, 2006 1:25 am
    —
my mod is based on reg CC5
here is a picture of american starting with a controlled reversed deploy(fully supplies to both sides)
where germans normally start
this took a minute to edit.



i dont have the Kessel yet,but see no differences on strat map except the 1 way vls,compared to my mod.
i dont recognise how the CC5 exe can work out left from right,east from west.

#7:  Author: TejszdLocation: Canada PostPosted: Tue Nov 28, 2006 2:09 am
    —
ANZAC_Lord4war,

You can reverse the default sides; in Meuse the German teams are in the Alteams.adb file and the Germans by default appear on the right in a single battle.

CC5 does seem to make an assumption on the arrival direction when you make a single battle in the editor as neither side has entered the map from an adjoining map using an entry VL. In the Kessel it seems to be a similar situation as it is a meeting engagement on the 1st turn of the GC, so neither side has moved and since it is the 1st turn no BG has arrived as a reinforcement to use the Entry VL.

pzjager,

You could just make that map German owned to start....

#8: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Nov 28, 2006 4:09 am
    —
i know u can put the alsteams in geteams and vice versa.
isnt that what Pzjager done to get extra support?

ill go back to what i originally said.
``doesnt sound like a CC5 exe problem.
programme doesnt take notice of which directions assaults r happening in.
more related to how the gc was made in scenario maker relating to ur btds.``

i.e making meet engagements on first day.if that is all it is,its a nice easy fix.
take a minute to fix.

#9: Re: mmm Author: pzjagerLocation: Paris PostPosted: Tue Nov 28, 2006 8:05 am
    —
ANZAC_Lord4war wrote:
doesnt sound like a CC5 exe problem.
programme doesnt take notice of which directions assaults r happening in.
more related to how the gc was made in scenario maker relating to ur btds.


Sorry, but ABSOLUTELY WRONG.
The game systematically attacks from the east.

PJ

#10: Re: Vertiachy map starting positions Author: pzjagerLocation: Paris PostPosted: Tue Nov 28, 2006 8:10 am
    —
TheTomDude wrote:


Hmm maybe re-placing some crucial VLs (like the roads to the only supply depots Gumrak and Pitomnik) a bit to the left of the map would solve this problem. Wink


I agree. I will modify a bit the VL's on this map, so that the russians will attack somewhere in the north-east, which will be more or less historically correct (unfortunately, however, the flags will NOT correspond to the roads)

Cheers
PJ

#11:  Author: pzjagerLocation: Paris PostPosted: Tue Nov 28, 2006 8:20 am
    —
Just to summarise all what has been said by Tejszd and Lord4war:

1) Tejszd has reversed the GE and AI so that in his mod, the AI attacks from the east (the germans historically attacked from the east).

2) I did nor reverse anything. In SDK, Germans are GE and Russians are AI.

3) IF ONE OF YOU FINDS HOW TO FORCE THE RUSSIANS IN VERTIACHY AND ALL THE NORTHERN MAPS TO ATTACK FROM THE NORTH AND IF TAKES ONE MINUTE, DO IT IMMEDIATELY!!

4) Tejszd, I could maybe delay the russian attack in Vertiachy, Ostrovski, Kotluban and Orlovka on the second round of the mod (that means november 19th, p.m.). Why not? BUT THIS WILL NOT RESOLVE THE PROBLEM IN SERAFIMOVITCH, KLETSKAÏ AND RASPOPINSKAÏA WHERE, IF WE WANT TO BE HISTORICALLY CORRECT, THE RUSSIANS HAVE TO ATTACK RIGHT BY NOVEMBER 19th IN THE MORNING.

Any help is welcome.

Cheers
PJ

#12: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Nov 28, 2006 9:19 am
    —
well its pretty simple to fix
u can have the bgs a map back,so the players move them onto the maps
that there meant to come from.

#13:  Author: pzjagerLocation: Paris PostPosted: Tue Nov 28, 2006 9:26 am
    —
Hi;


Could you please have a look on the attachment.
I think it is a big improvement, but I really can't do more (except Tejszd idea to delay the russian attack to the 19 afternoon).

Your comments are, as always, welcome

Cheers
PJ



VERTIAC.zip
 Description:

Download
 Filename:  VERTIAC.zip
 Filesize:  1.59 KB
 Downloaded:  345 Time(s)


#14: Re: mmm Author: pzjagerLocation: Paris PostPosted: Tue Nov 28, 2006 9:29 am
    —
ANZAC_Lord4war wrote:
well its pretty simple to fix
u can have the bgs a map back,so the players move them onto the maps
that there meant to come from.


Only problem: one map back for the russians, it is ouside the stratmap!

PJ

#15: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Nov 28, 2006 9:35 am
    —
would making them attack make a big difference to the historical point?

#16:  Author: Sapa PostPosted: Tue Nov 28, 2006 10:21 am
    —
Made some test, changed map to German controll but it still has the russian fuel barrel. Now it says "Russians Attack" on the map but they still arrives from south.

I am almost sure it is the location of BTD;s. Had the same problem with Berlin years ago. It is a pain in the ...... with those Btd:s!

Nice mod btw! Smile

Mats

#17: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Nov 28, 2006 10:39 am
    —
does the btd for that map have an entry vl on it?
coz thats all u need to make it come from the desired direction.
to make suitable for the defend attack scenario,or meeting engagement.
r the bgs in the mod going to back up on their home depots?
coz a delay at one of them could force a bg to come to the new entry.

but this is fixing it in the scenario maker and btd set up

#18:  Author: pzjagerLocation: Paris PostPosted: Tue Nov 28, 2006 10:41 am
    —
Sapa wrote:
Made some test, changed map to German controll but it still has the russian fuel barrel. Now it says "Russians Attack" on the map but they still arrives from south.

I am almost sure it is the location of BTD;s. Had the same problem with Berlin years ago. It is a pain in the ...... with those Btd:s!

Nice mod btw! Smile

Mats


Sapa,

I don't understand what you mean:

In the GC, the Vertiachy map is ALREADY under german control, and when you arrive at the first battle, it is ALREADY a russian attack!

Please download the last version of the btd in my previous post. You will se than now the russians attack from the north-east

Cheers
PJ

#19: Re: mmm Author: pzjagerLocation: Paris PostPosted: Tue Nov 28, 2006 11:22 am
    —
ANZAC_Lord4war wrote:
does the btd for that map have an entry vl on it?


Yes, there is one, but the game systematically refuses to attack from it (at least when it is a russian attack: I will check what happens when it is a meeting battle)

PJ.

#20: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Nov 28, 2006 11:33 am
    —
i thought the original battle in the gc was a meeting eng.
or have u added the entry vl since?



Close Combat Series -> CC5 Stalingrad Der Kessel


output generated using printer-friendly topic mod. All times are GMT

Goto page 1, 2  Next  :| |:
Page 1 of 2