Version 2.2
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Close Combat Series -> CC5 Karelia

#1: Version 2.2 Author: Sapa PostPosted: Tue Nov 28, 2006 4:46 pm
    —
Almost done for upload if anyone is interested. Must just get the time to do it. Changes made in versions 2.1 and 2.2.

Changes made in version 2.1


1.Removed DshK Mg from the IS-2 tank.Replaced with standard 7,62 Mg.The model 1943 didnt have this mg (thanks to Dima)


2.Fixed the IS-2 wreck.


3.Renamed a bunch of Finnish names.(thanks to AirdefMike)


4.Company Command team now has three men, Platoon Leader five men (Finns)


5.Removed the Russian 85mm AT-gun from all Russian battlegroups.(Thanks to Dima)


6.The Finnish Armour battlegroup now has the repainted T-34/85 (forgotten that beauty, sorry Ian!)


7.Changed the Mikkula BTD (Flag in the svamp) Southern_Land did all the work.


8.Added Rajajääkeri to the 10th and 2nd Division (Elite Border Guards)


9.Increased morale and experiense for the Ratsuväki Brigades(Cavallery).They were for real, more an elit unit.


10.Added Command BT-42 to the 20th Brigade


Changes made in version 2.2 (version 2.1 included)


1.Added German BG with StuG Ausf IIIG, StuH 42, Kubelwagen, Sdkfz 251-1 and infantry units. Vehicles is made by


TT for the orginal CC4 VetBoB. (Thanks Trond!)


2.Added German Voicies (EGerVox) in options.


3.Added Russian Command Vehicle (M3A1 Lend-Lease) to some of the Russian Armoured BG.


4.Uppdated some weapon, voice and background sounds.


5.Added Konepistooliryhmä (SMG-team) to some Finnish BG.


6.Updated some graphics.


7.Changed uniform colours for German BG (CC5 Exe).


8.Updated BTD:s.


9.Changed stratlayer with more connections between maps.


10.Max Team for Russian Infantry is now 9 men.


11.Two "new" maps by Southern Land replaces Nasara and Wetelä.


/Mats

#2:  Author: Muldoon PostPosted: Tue Nov 28, 2006 8:48 pm
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I am interested Sapa. Very Happy

I plan to play this mod after I am done the Stalingrad mod.

Any chance that the strat layer picture will be updated to show the new links between the maps?

Thanks for your efforts and time.

Jon (Muldoon)

#3:  Author: Sapa PostPosted: Wed Nov 29, 2006 1:47 am
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Like this? New connections is red.

#4:  Author: Dima PostPosted: Fri Dec 01, 2006 7:40 pm
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Hi Sapa,

don't hit me hard plz, just can't stand anything concerning RA and EF in CC5 Very Happy.

Quote:
1.Removed DshK Mg from the IS-2 tank.Replaced with standard 7,62 Mg.The model 1943 didnt have this mg (thanks to Dima)

DShK shouldn't be replaced with DT as NO AA MG was authorized for IS-2 till fall 1944.

btw recently launched Karelia 2 and found out that IS-2 crew was 5men, should be 4. Don't know what version i've launched tho.

Quote:
1.Added German BG with StuG Ausf IIIG, StuH 42, Kubelwagen, Sdkfz 251-1 and infantry units. Vehicles is made by TT for the orginal CC4 VetBoB. (Thanks Trond!)

No SdKfz 251 was authorized for ID or StuG unit, tho StuG unit could have some SdKfz 250.

Anyway gr8 that u keep updating it!

Cheers,
Dima

#5:  Author: Sapa PostPosted: Sat Dec 02, 2006 12:17 am
    —
Thanks! I will remove the Sdkfz completely, it is for no use anyway, always gets knocked out fast...

I think i have changed the IS crew to four but i will look at it.

Mg on IS is changed maybe i was a little unclear on that.

Btw Dima! Made a thread at the Russian forum if i could get any help with a new voice cue saying: "Katyusha support is avaliable!" Nobody has answered, is it possible you could help me! Please!! Embarassed

Cheers Mats

#6:  Author: TejszdLocation: Canada PostPosted: Sat Dec 02, 2006 5:00 am
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Just to reassure you, I'm interested in your update....

#7:  Author: Sapa PostPosted: Sat Dec 02, 2006 8:53 am
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Thanks! Tejszd!!

You have always supported me in a positive way and i thank you for that!

I cant still understand why people doesent give more feedback to you about solving the single battle problem. Before, everybody complained about the single battle crashes and now when you have solved them, no one says a word..... Crying or Very sad

The new version is almost done but i think i will give it to Southern_Land and Russ 109 first! After all it is their work who made it all possible. Smile

Cheers Mats

#8:  Author: Sapa PostPosted: Sat Dec 02, 2006 9:17 am
    —
Dima wrote:
Hi Sapa,

don't hit me hard plz, just can't stand anything concerning RA and EF in CC5 Very Happy.

Quote:
1.Removed DshK Mg from the IS-2 tank.Replaced with standard 7,62 Mg.The model 1943 didnt have this mg (thanks to Dima)

DShK shouldn't be replaced with DT as NO AA MG was authorized for IS-2 till fall 1944.

btw recently launched Karelia 2 and found out that IS-2 crew was 5men, should be 4. Don't know what version i've launched tho.

Quote:
1.Added German BG with StuG Ausf IIIG, StuH 42, Kubelwagen, Sdkfz 251-1 and infantry units. Vehicles is made by TT for the orginal CC4 VetBoB. (Thanks Trond!)

No SdKfz 251 was authorized for ID or StuG unit, tho StuG unit could have some SdKfz 250.

Anyway gr8 that u keep updating it!

Cheers,
Dima


Hi Dima!

If i understands this right, the IS-2 model 1943 has a four men crew, only two mg (no AA), in that case the main gun is wrong to? because i have the D-25T 122mm, should be A-19 122 mm. Is that correct?

Cheers Mats

#9:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Dec 02, 2006 10:08 am
    —
Sapa wrote:
Thanks! Tejszd!!

I cant still understand why people doesent give more feedback to you about solving the single battle problem. Before, everybody complained about the single battle crashes and now when you have solved them, no one says a word..... Crying or Very sad

Cheers Mats


I remember reading about this...but I forgot the exact details of the Single Battle Crash solution. Could you guys show me the thread link to the post...thanks!

And Sapa...looking forward to the ver 2.2 update!

#10:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Dec 02, 2006 10:20 am
    —
Forget it guys...found it using the forum search function.
"Fixed single battle crash by making sure every row in CC5 that had a wreck has a wreck in Meuse (Vehicles.adb)".

#11:  Author: Sapa PostPosted: Sat Dec 02, 2006 10:22 am
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Cant remember the link but the problem solution is rather easy really (if someone finds it out)

When you make the Vehicles.adb file compare it with the orginal file. You must have a wreck graphic on the same place in your custom file as in CC5 orginal. That means no "NONE" under wrecks if the orginal adb has a wreck on that line. Sorry for bad english! I hope this is to any help.

Credits to the man from Canada!

Cheers Mats

#12:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Dec 02, 2006 10:37 am
    —
Since we're on the subject, one more question...what if the custom vehicles.adb file is smaller (has fewer vehicles than the CC5 original)? Do you have to fill it up with data so it matches the CC5 original? Battle Of Surabaya 1945 features tanks and vehicles...but compared to battles in the European theater, the variety of tanks/vehicles used were somewhat limited.

#13:  Author: Dima PostPosted: Sat Dec 02, 2006 11:53 am
    —
Hi Sapa,

Quote:
If i understands this right, the IS-2 model 1943 has a four men crew, only two mg (no AA), in that case the main gun is wrong to? because i have the D-25T 122mm, should be A-19 122 mm. Is that correct?

well, originally D-25T was called "A-19 tankovaya"(tank version of A-19). But installed in IS it was called D-25T Smile.

btw it should be called simply IS-2 as in June 1944 only 1 production serie was available.

Quote:
Btw Dima! Made a thread at the Russian forum if i could get any help with a new voice cue saying: "Katyusha support is avaliable!" Nobody has answered, is it possible you could help me! Please!!

had such phrase somewhere, was for Stal rus voices. If i find it will send it to u, if it was lost will try to record that again.

#14:  Author: Sapa PostPosted: Sat Dec 02, 2006 11:56 am
    —
No i dont think so, just keep the wrecks in adb even if you have no tanks for them. When you make the Forcepools you will just use the vehicles you have made, right?when you play a single battle you will get the wreck for that vehicle (if you have made one).

This is because when you play the singlebattle CC5 wants to read from the orginal wrecks position(in adb) and if there is none it will probably crash.

Even if you just have a few tanks(vehicles) try to use the lines in vehicles.adb that uses wrecks from orginal CC5.(to make it easier for yourself)

I hope this clear things up! Smile

Mats

#15:  Author: Sapa PostPosted: Sat Dec 02, 2006 12:03 pm
    —
Dima wrote:
Hi Sapa,

Quote:
If i understands this right, the IS-2 model 1943 has a four men crew, only two mg (no AA), in that case the main gun is wrong to? because i have the D-25T 122mm, should be A-19 122 mm. Is that correct?

well, originally D-25T was called "A-19 tankovaya"(tank version of A-19). But installed in IS it was called D-25T Smile.

btw it should be called simply IS-2 as in June 1944 only 1 production serie was available.

Quote:
Btw Dima! Made a thread at the Russian forum if i could get any help with a new voice cue saying: "Katyusha support is avaliable!" Nobody has answered, is it possible you could help me! Please!!

had such phrase somewhere, was for Stal rus voices. If i find it will send it to u, if it was lost will try to record that again.


THANKS!!! I thought i called it just IS-2 in version 1...well anyway thankyou for the effort with the voicecue. If you would save work..is that voice in the Stalingrad mod? If so maybe i could open it myself if you tell me the number, if it is possible for me to borrow it of course?

Many thanks again! Mats Smile Smile

#16:  Author: Dima PostPosted: Sat Dec 02, 2006 12:21 pm
    —
Quote:
is that voice in the Stalingrad mod? If so maybe i could open it myself if you tell me the number, if it is possible for me to borrow it of course?

nah, we didn't add new voices to the file i compiled back in 2003, guess we were in a rush:).

hmm, trying to find those new voices...

#17:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Dec 02, 2006 12:39 pm
    —
Sapa wrote:
No i dont think so, just keep the wrecks in adb even if you have no tanks for them. When you make the Forcepools you will just use the vehicles you have made, right?when you play a single battle you will get the wreck for that vehicle (if you have made one).

This is because when you play the singlebattle CC5 wants to read from the orginal wrecks position(in adb) and if there is none it will probably crash.

Even if you just have a few tanks(vehicles) try to use the lines in vehicles.adb that uses wrecks from orginal CC5.(to make it easier for yourself)

I hope this clear things up! Smile

Mats


OK...got it! Thanks a lot for clearing that up...

#18:  Author: TejszdLocation: Canada PostPosted: Sat Dec 02, 2006 5:00 pm
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Sapa nailed it....

#19: Single Play Good Author: Pzt_Kevin_dtnLocation: USA PostPosted: Tue Jan 09, 2007 4:50 pm
    —
Great mod Sapa. Thanks for the changes. I patched my K2 with 2.2 version yesterday and greatly appreciate the updates. K2 is a much better mod for single play and the AI is a lot more aggressive.

I have been playing H2H on Utah 1.3 and GJS TRSM and in my solitary moments have played some single player vs AI on both mods as well but have always come back to the realization of how stupid the AI is. I realize that a lot of these mods are designed for h2h purposes so I really appreciate having a great mod like K2 with an aggressive AI to play when an h2h opponent is not available.

How has this mod faired on h2h? I assume the Russians would absolutely dominate? My typical h2h opponent, klmjmja, wants to start a K2 h2h with him as the Russians but I'm a little leary to do it because I'm afraid I'll get run over. But maybe that's part of the design of a desperate fight to save the homeland. I think we'll give it a try sometime soon.

Again thanks for the great work.

#20:  Author: Sapa PostPosted: Wed Jan 10, 2007 7:21 am
    —
Thanks! It is nice that someone likes my effort in making a singleplayer mod. Never tested it in multiplayer....

Cheers Mats Crying or Very sad

#21: Where is Karelia 2.2 link Author: Pzt_Kevin_dtnLocation: USA PostPosted: Wed Jan 10, 2007 7:06 pm
    —
Sapa
I downloaded what I thought was 2.2 but I don't think the links are setup right. I downloaded it from the front/homepage and then tired again via the mods download section. I believe both are setup with 2.1. The updates state that it should be 2.2 but I think its still 2.1
- Config Manager description reads version 2.1
- Readme file reads 2.1
- there is NO German 122/303 in the mod
- strat map still functions with 2.1 restrictions

Could you please have this double checked so that we can access 2.2. Thank you

_dtn

#22: BRNames.txt error Author: Pzt_Kevin_dtnLocation: USA PostPosted: Tue Jan 16, 2007 5:22 pm
    —
Downloaded 2.2 but it will not install within the config mgr stating it could not find the following file:
BRNames.txt.

I downloaded twice and same message. Other mods are working.

#23:  Author: Sapa PostPosted: Thu Jan 18, 2007 6:16 am
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Couldnt you just take the BRNames file out of the pluginfolder and throw in into Data Base?

#24:  Author: Sapa PostPosted: Thu Jan 18, 2007 6:16 pm
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this one...

#25:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Fri Jan 19, 2007 2:50 pm
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got it working thanks. - It was actually missing the BRNames file from the Data folder within CLose Combat Invasion Normandy (SSI) so I placed it there.

#26:  Author: ThatoneguyLocation: California PostPosted: Wed May 02, 2007 8:47 pm
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Hey Sapa and the rest of the team that made this mod, I'd just like to tell you that this is my favorite mod right now. Since I don't ever play online I like how hard it is as the finns. I think this is the first mod where I have actually lost a map (up to 3 now, all in the south). Other than the Finn voice problem (I play with German voices now, so no big deal there) I cant really find anything wrong with this mod. The maps are absolutely fantastic and it's fun trying to stop the Russians!!!

Also when you say that no one says anything about the work you've done... if I were you I'd take that as a compliment, since if no ones saying anything, no ones complaining!

#27:  Author: MorgTzu PostPosted: Tue May 29, 2007 3:19 pm
    —
Long time lurker but this mod made me actually post Smile .

The graphics are wonderful, giving a unique mod experience (and I have played all the big ones). The maps are mostly medium sized and very well thought out, making the player think a lot in deployment if he wants a chance to survive as the wonderful finns Wink .

I don't mind using the german voices as I understand what they are saying better and it kind of gives me an alternate history feel. The units are so well researched and detailed (from my limited knowledge) that you get very immersed in the small unit tank jaeger roll. My only regret is that there are no smaller operations (like in winter war) to break up a very long campaign. That and fixing the finnish voices would make this mod a 10/10 in the cc5 pack.

Recommend playing with time limit on as there are some maps where the russians will camp a lot, forcing you to pull your hair out trying to get to their vl's. This seems to be mostly a ai thing. A vet mod, making the russian AI more aggresive would be great as an afterthought.

Is the mod maker still commenting in these forums?

#28:  Author: TejszdLocation: Canada PostPosted: Wed Oct 10, 2007 8:32 am
    —
An old thread but found something out about the v2.2 install.txt....

remove $CC\Data\Ops\*

copy $THIS\Tali - Ihantala $CC\Data\Campaign\Tali - Ihantala
copy $THIS\Battle of Vuosalmi $CC\Data\Campaign\Battle of Vuosalmi
copy $THIS\South Front $CC\Data\Campaign\South Front
copy $THIS\Roads to Viipuri $CC\Data\Campaign\Roads to Viipuri

copy $CC\Data\Campaign\Grand Campaign $ORG\Grand Campaign
copy $CC\Data\Campaign\Airborne Attack $ORG\Airborne Attack
copy $CC\Data\Campaign\Attack on Cherbourg $ORG\Attack on Cherbourg
copy $CC\Data\Campaign\The North Flank $ORG\The North Flank

remove $CC\Data\Campaign\*

It removes the Ops and then copies the Karelia Ops to the campaign folder then delete the CC5 Campaigns including the just copied Karelia Ops. Copy Battle of Vuosalmi, Roads to Viipuri, South Front and Tali - Ihantala from the plugin directory or out of the CC5_Karelia2.zip to $CC\Data\Ops\

Also here is an updated install.txt to add into "CC5_Karelia2.zip" and to the config manager Karelia directory.



Install.zip
 Description:

Download
 Filename:  Install.zip
 Filesize:  1.93 KB
 Downloaded:  570 Time(s)


#29:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Thu Jan 03, 2008 1:54 pm
    —
Sapa

Is this mod current with all missing files included in current plugin? My reason for asking is that I am currently working on creating a Custom balanced Op for use in h2h and Clan wars. If successful in creating such an Op, I will have a number of people wanting to download this Mod and it would be helpful to have everything in order to insure everyone has a consistent installation of the mod. Let us know.

Thanks,

Pzt_Kevin_dtn
Hauptmann
Pzt CC Gruppe

http://www.geocities.com/panzertruppen1/PztCCGruppe2.html


.

#30:  Author: Sapa PostPosted: Fri Jan 04, 2008 6:57 am
    —
Pzt_Kevin_dtn wrote:
Sapa

Is this mod current with all missing files included in current plugin? My reason for asking is that I am currently working on creating a Custom balanced Op for use in h2h and Clan wars. If successful in creating such an Op, I will have a number of people wanting to download this Mod and it would be helpful to have everything in order to insure everyone has a consistent installation of the mod. Let us know.

Thanks,

Pzt_Kevin_dtn
Hauptmann
Pzt CC Gruppe

http://www.geocities.com/panzertruppen1/PztCCGruppe2.html


.


You will have to ask Mooxe on this forum. I havent made the plugin, Karelia was made by me with the manuell install (the old way)

Cheers Mats

#31:  Author: DigsLocation: Ontario, Canada PostPosted: Thu Apr 03, 2008 6:00 am
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I realize that forest are dense in the area but they don’t need to be within the game. It makes it very difficult to locate your men and I just end up disabling them altogether.

#32:  Author: squadleader_idLocation: Soerabaja PostPosted: Thu Apr 03, 2008 6:29 am
    —
When you disable them...the trees are not displayed...but their terrain (elements) values are still in place. So they're still a very important element of the game and CC5 maps.

#33:  Author: DigsLocation: Ontario, Canada PostPosted: Thu Apr 03, 2008 8:55 am
    —
I know that when trees are disabled they still continue to block one's line of sight. What I'm hinting at is... forests density should be more like CCIV's.

#34:  Author: CCebola PostPosted: Wed Jan 07, 2009 4:33 pm
    —
Excellent work on this mod, my new favorite for CC5, not so crazy about some sounds, I speak only english and have no idea what either side is saying lol no big deal though

Also T/34 machine guns can be quite annoying especially if there are a couple shooting at the same time it is way too much noise going on.

I am not complaining though, I really appreciate all the time and effort you guys put into this.

#35:  Author: Sapa PostPosted: Thu Jan 08, 2009 9:42 am
    —
Thanks! Agree about the T-34 Mg, changed the sound for version 2.3

About the voicies, now you know how it is for us to play every computer game not being able to understand english Wink

Cheers Mats Smile

#36:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Sat Feb 21, 2009 6:40 pm
    —
I really enjoy Karelia as well.

Sapa - didn't you make Battle of Berlin as well? Is there anyway you can create a basic submod for h2h play? Its my understanding that the mod is not really playable h2h.

#37:  Author: Sapa PostPosted: Sun Feb 22, 2009 5:31 am
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Pzt_Kevin_dtn wrote:
I really enjoy Karelia as well.

Sapa - didn't you make Battle of Berlin as well? Is there anyway you can create a basic submod for h2h play? Its my understanding that the mod is not really playable h2h.


Sorry my friend i dont have the time to start on Berlin again..i really would like to do it Embarassed btw have you tried using CCResource.dll from orginal CC5 or another mod with 5.01 exe, i think this would solve some of the multiplayer problems, but not single player crashes.

I sure hope i will get the energy to completely rework Berlin mod some day..

If you wait you will soon get a submod of Karelia 2 called Tali-Ihantala 1944.It has a 17 maps strat and a 15 days campaign.

Mats



Close Combat Series -> CC5 Karelia


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