MEUSE 3.4 install instructions
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Close Combat Series -> Meuse Mod

#21:  Author: Pzt_MacLocation: Oregon PostPosted: Sat Mar 17, 2007 5:43 am
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Woot!

Thanks Tejszd Very Happy

#22:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Sat Mar 17, 2007 4:02 pm
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Horay!! I've heard some good things about this mod and look foward to trying it out.

#23:  Author: TejszdLocation: Canada PostPosted: Mon Mar 19, 2007 4:28 am
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The Meuse Crossing v3.4 plugin is now available for download here at CCS; http://www.closecombatseries.net/CCS/modules.php?name=Downloads&d_op=viewdownload&cid=29

Just a quiet update since there isn't anything new since the last beta, but this should make it easier for anyone who didn't know or want to install the beta version manually.

Thanks Mooxe!


Last edited by Tejszd on Mon Mar 19, 2007 6:14 am; edited 1 time in total

#24:  Author: mikwarleo PostPosted: Mon Mar 19, 2007 5:04 am
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giddy up!
:Cool :Cool :Cool

#25:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Mon Mar 19, 2007 1:54 pm
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Thanks - installed it this weekend and played a couple battles last night. Looks great.

#26:  Author: TejszdLocation: Canada PostPosted: Tue Mar 20, 2007 2:32 am
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Thanks guys!

1 problem reported; "amfreville.txt file is corrupted"

When I converted Meuse from the original elements file based on CC3 West Front to a version compatible with CC5 I changed any element that didn't have something to convert to, to #255. Amfrevll.txt still has those #255 element numbers which doesn't match any element.

I have confirmed it is the one element file with that problem. To get you going you can copy the original CC5 Amfrevll.txt file from \CC5 Configuation Manager\System\Original\ to your CC5 \maps\ directory and to the \CC5 Configuration Manager\system\packages\Meuse34\ folder (thanks anzac_lord4war for the suggestion).

Thinking about it I guess I just don't need to replace the CC5 element files anymore.... Update will be coming shortly.


Last edited by Tejszd on Tue Mar 20, 2007 5:35 am; edited 2 times in total

#27: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Mar 20, 2007 4:27 am
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u might want to rewrite ur install and uninstall scripts again as well.

copy $CC\Maps\*.btd $ORG\
copy $CC\Maps\*.txt $ORG\
copy $CC\Maps\*.los $ORG\

u probably done this to save urself time
but it increase the install and uninstall time
as it backs up the btd,txt & los from every mod.
and there are quite a few players who map packs are 6GB +

on a seperate note i also noticed u used ammo count book 2 or 3.May version 2006.
Do u prefer this one?
Or just never got around to using book 8?
And one of ur AMR vehicles also has a negative ammo count.

p.s will be less hassle each time until u update amf txt
that before they plug the Meuse mod in.
if they go and copy the original amfreville txt and paste it into the system/packages/Meuse34 folder
this way after it is done once they wont have to repeat it each time they plug Meuse in.

#28:  Author: TejszdLocation: Canada PostPosted: Tue Mar 20, 2007 4:55 am
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ANZAC_Lord4war,

Thanks for the feedback, I will update the instal.txt and uninstal.txt to get rid of the wild cards for the maps .btd, .los and .txt files since I no longer need update a lot of those files for the CC5 maps....

For the ammo count I'm not sure what CC5 workbook I used almost a year ago. I have updated files again with latest version of the workbook but because I changed a few other things to add in the bridge layer since the v3.4 beta release I couldn't use the latest files I have. But it is good feedback and with Excel I can update those columns fairly quickly.

Checked the old file and your right one of the AMR does have negative ammo count.... When I update all the ammo count values using the CC5 workbook that will fix it.


Last edited by Tejszd on Tue Mar 20, 2007 8:27 am; edited 1 time in total

#29:  Author: TejszdLocation: Canada PostPosted: Tue Mar 20, 2007 8:10 am
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I uploaded an updated Meuse Crossing v3.4 to the Meuse web site http://www.wargamer.com/Hosted/CCJimmyD/Meuse.htm to address the following;

1) removes from the plugin the .los and .txt used for the stock CC5 maps now that Meuse uses the CC5 element file as its base (using the original CC5 files will fix the "amfreville.txt file is corrupted" error)

2) updated the install.txt and uninstal.txt to remove the wild card used to copy *.btd, *.los and *.txt

3) updated the ammo count to the CC5 Workbook v8 values

CCS will get a copy in a day or two I just want to give you guys a chance to test it a bit before I bug Mooxe....


Last edited by Tejszd on Tue Mar 20, 2007 3:22 pm; edited 1 time in total

#30:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Tue Mar 20, 2007 1:53 pm
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Tejszd wrote:
Thanks guys!

1 problem reported; "amfreville.txt file is corrupted"




Does your update address the amfreville error as well?

#31:  Author: TejszdLocation: Canada PostPosted: Tue Mar 20, 2007 3:21 pm
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Yes, the original CC5 amfreville.txt file will be now be used....

#32:  Author: Pzt_MacLocation: Oregon PostPosted: Tue Mar 20, 2007 9:35 pm
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I tried to instal the plugin, and then the following happened.

I tried to instal but i got an error that said it was missing a map (can't remember which one) > so I reinstalled the maps and tried to instal the plugin again, but then got an error msg that said it was missing the "aquaville" map. I launched reg CC5 to see if it still worked, and the Meuse came up, even though the plugin didn't load.

So, there seems to be a problem with the plugin.

#33: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Mar 20, 2007 10:27 pm
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a tip for some1 who gets an install error with any mod.
do not try to plug it in a 2nd time!
always try and take a jpeg of error before clicking OK
otherwise u lose the original error.
once u do get install error there r 2 ways to fix it.

1 the most easiest way is to reinstall CC5.but dont forget to uninstall 5.01 patch.before u uninstall CC5 (also after orig error do not try to plug in another mod)this is tempting to do to the amateur,coz they want to see if it is still working,but will mess ur files up more.

2 is more complicated,after seeing error taking jpeg.
go to the system/packages/org folder this is where the original CC5 files r stored
that were swapped before it got to the section of the error.
u have to swap these files back to their original folders and let overwrite.
do not attempt this method if u have tried to plug the mod in a 2nd time,or have plugged another mod in successfully,after ur original error.

the more prepared players usually have the original base,graphic,battles and so on backed up as well as original maps
these can just be used to overwrite the originals (note with maps that u must copy the map files and not folder or u will lose ur d/l maps.
usually only requirement will be to make a new videos folder.

#34:  Author: TejszdLocation: Canada PostPosted: Wed Mar 21, 2007 2:20 am
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Pzt_Mac,

The maps have to be in the maps folder before installation. The reason for this is that a few of the maps that are added are not specific to Meuse;

copy $CC\Maps\enl420.txt $ORG\
copy $CC\Maps\Gavrus.txt $ORG\
copy $CC\Maps\Month2.txt $ORG\

These maps have their .btd, .los and .txt files backed up so that they can be put back later. So at this point I don't think there is a problem with the plugin. Anyone else try it yet?

For recovering unfortunately there is no easy way if you are not comfortable copy files around manually.

#35:  Author: Pzt_MacLocation: Oregon PostPosted: Wed Mar 21, 2007 9:33 pm
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OK, I did a full reinstal of CC5. I redl'd the maps and installed them, and then tried the plugin again. This is the error I get:

*edit - though it say's the plugin failed, meuse still loads. But there is no way to unplug meuse without a full uninstal/reinstal.

*edit edit - I just did a test and I think I found something that is causing me problems. Notice these maps - the small map shows what it should be (I think), but the actual map is standard CC.



meusevresse_big.jpg
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meusevresse_big.jpg



meusevresse_strat.jpg
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 Filesize:  178.47 KB
 Viewed:  11569 Time(s)

meusevresse_strat.jpg



meuse_problem.jpg
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 Viewed:  11573 Time(s)

meuse_problem.jpg



#36:  Author: TejszdLocation: Canada PostPosted: Thu Mar 22, 2007 2:14 am
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Pzt_Mac,

In the newest version of the install.txt and uninstal.txt the * wild card characters have been removed. There is no longer a *.btd in either file. Please downloaded the newest version from http://www.wargamer.com/Hosted/CCJimmyD/Meuse.htm.

Uninstall the 5.01 patch and CC5
Reinstall CC5 and the 5.01 patch
Delete Meuse from within the plugin manager
Delete Meuse_v34_Full.pln from \CC5 Configuation Manager\Plugins\
unzip the .pln files into \CC5 Configuation Manager\Plugins\
unzip the maps into the \CC5\maps\ directory
create a video directory under \CC5\
start the configuration manager and install Meuse

#37:  Author: king_tiger_tankLocation: the Band and State of Kansas PostPosted: Fri Mar 23, 2007 2:08 pm
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hey Tejszd, didnt you say something about a bridge-laying tank awhile back.

#38:  Author: king_tiger_tankLocation: the Band and State of Kansas PostPosted: Fri Mar 23, 2007 2:08 pm
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hey Tejszd, didnt you say something about a bridge-laying tank awhile back.
is it in the mod?

#39:  Author: TejszdLocation: Canada PostPosted: Sat Mar 24, 2007 2:47 am
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Yes, I have tested it and proved how it can be done;

http://www.closecombat.org/forums/showthread.php?t=6707&highlight=bridge+layer

I have done some of the work to implement the feature;

http://www.closecombat.org/forums/showthread.php?t=12042

Along with that all Meuse maps as of v3.4 now are using a CC5 compatible element file. But I still need to;
- pick if it will be the hedge or stone fence that is removed from the game
- recode some maps with a Bridgeable Deep Water element
- get rid of the CC5 bug of the host being the only person to see the bridge (just like crushed hedges and fences aren't seen by the person who joins a game) . I guess I waiting for the CC5 re-release....

#40:  Author: Pzt_MacLocation: Oregon PostPosted: Wed Apr 18, 2007 9:36 pm
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Ok, I've used the new plugin and followed the instructions several times, but I still get the same error as I posted earlier. And the maps are still not matching... any help?

Again, here are the two errors i receive:





Close Combat Series -> Meuse Mod


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