Kanovskiy wrote: |
Doing this will avoid the annoying situation where the leader of the squad carrying a crewed weapon, gets said weapon.
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dreaded88 wrote: | ||
Why wouldn't you want the leader to get the crewed weapon? In both the German and US armies (probably others too), in a MG team the gunner is the highest ranking member of the team and is also the leader. The gunner should be type "leader" or "asst leader" and the rest of the team "crew", no? Or is there a downside to this in gameplay? |
mooxe wrote: |
I dont think you are correct Dreaded88. I can definetly speak for current times, but cannot speak accurately for WW2 era. Usually the section support weapons were assigned to anyone but the leader or 2 IC.
What happens in CC is that your leader lags behind his own team if he has the MG. This singles him out and makes him very vulnerable. For example... 7 man team running acros open terrain. Leader, with mg, lags behind, the other 6 section members get on position and you tell them to go into ambush. the leader who is way behind and fatigued starts crawling into position, taking forever for him to reach the position and is leftr in the open while the section is preparing for action. |
dreaded88 wrote: |
According to Buchner: The German Infantry Handbook, 1939-1945 a squad would consist of a leader (Gruppenfuhrer), Gunner1 (second in command) on the MG, a dedicated assistant gunner, and the rest of the squad as riflemen and ammo bearers.
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Maybe the key is having a seperate AG/ammo bearer in soldiers.txt with higher weight, so they lag behind equally Smile |
Senior_Drill wrote: |
This would screw the rank structure up. You will have a MG team of a Hauptmann and a Obergefreiter. |
ANZAC_Lord4war wrote: |
Long been in use in old Reg Xtra and DDay Utah Sector. |
Kanovskiy wrote: |
What Mooxe said.
I was refering more to the infantry squads with heavy weapons than Mg teams. Like BAR and Sturmpioniere groups on reg CC5, whose leaders get the heavy weapon 90% of the time wich is annoying. My guess is that the BAR and the flamethrower where made 'crewed' because that way when the soldier that is carrying it gets killed, another member of the squad can pick it up, but if you don't specify a designated gunner for a heavy weapon within the squad, the leader gets the weapon by default, again not always but like 90% of the time. //EDIT: Just to point out that GJS adresses this little bug very well(the gunner gets the Bren/leMG42 and not the leader) but they forgot to fix the german pioniere groups, the ones with the flamethrower. I think it would be more realistic to make those weapons a primary weapon, at least the flamethrower. Think about it, you are in a firefight and the flame guy gets killed, would you get over him, take off the arness and stuff, and then wear it yourserlf while still beign fired upon and not knowing exactly how it works? OR would you fire back with your current weapon or better yet, get the hell out of there? but no, with the current flamer status, as soon as the flame guy gets killed another one picks it up instantly. just a thought |
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