yukongold wrote:
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Roel, there was a bug regarding 16 bit tga that was introduced in PSP8. From what I could find out it all stemmed from a change in the TGA format that was used in Photoshop 7. Since JASC was essentially building a Photoshop clone the bug got carried over. Adobe did address the issue in Photoshop with a tga plugin. JASC on the other hand claimed to have addressed the issue with their 8.01 patch, but that was not the case. JASC was bought out by COREL shortly after.
I would like to think that COREL's developers would have addressed the bug by version XI, but it is conceiveable that they didn't. Very few applications use 16 bit format anymore. You could try using Mafi's RTB Tool (tga conversion utility added in version 2.13 or later) to convert your images to see if that makes a difference.
http://home.claranet.de/ftf/
The anti-alias feature should be selected while you are painting your strat map segments. Without it you will get a smooth fuzzy edge. With anti-alias you will have a nice crisp pixel edge, which is what you want.
cheers
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