RD clan versus CCS Mercenary
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Close Combat Series -> Close Combat 5: Invasion Normandy

#41:  Author: ZAPPI4Location: Belgium Liege PostPosted: Fri Feb 16, 2007 3:39 pm
    —
Sorry for delay


Well personnaly i 'm ok for 60 Miles

but first plesae let's replay the rules :

Operation in VV ( both "clan" will play both side. Combined PC result will determine winner. In case of tie, we calculate the casualties, the one with less losses gains.)

22 Min
moral on
No act on ini
Line/line ( u asked for veteran/veteran it's either)
Broken deploy rule avaiable
Maximum 3 game in a row on the same week(morning and evening round) by the same player.
in case of crash both player replay, or they can change player.

No limits.

that's it i guess.
Good luck to all of us. Let's take some fun.

:hurt10

#42:  Author: ZAPPI4Location: Belgium Liege PostPosted: Fri Feb 16, 2007 3:40 pm
    —
Oh well i forgot to say ...

Sorry for delay ... real live you know ... Embarassed

#43:  Author: ZAPPI4Location: Belgium Liege PostPosted: Fri Feb 16, 2007 3:44 pm
    —
Ho yes i forgot one more things Wink

Anyside, Mercenary is ready when u are Wink

#44: Afrika mod and RD against Mercenary Author: uomodellospazio PostPosted: Fri Feb 16, 2007 8:29 pm
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I'm interested

#45: RD clan versus CC5 mercenaries Author: uomodellospazio PostPosted: Fri Feb 16, 2007 8:47 pm
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I'm interested in playing
Paolo

#46:  Author: ZAPPI4Location: Belgium Liege PostPosted: Fri Feb 16, 2007 9:45 pm
    —
hi uomodellospazio

Hi mate, sorry but registering is closed...

Anyways i keep you for a possible reserve team

#47:  Author: ZAPPI4Location: Belgium Liege PostPosted: Fri Feb 16, 2007 11:45 pm
    —
@ RD leader


Sorry but i m online since 15.00 and it's 01.00 now ... time for me to sleep ...

llook to your strategy.. .select yr starting side and let's start tomorrow ( i'm online around 09.00 this morning GMT+1

#48:  Author: RD_Helmut PostPosted: Sat Feb 17, 2007 5:23 am
    —
Zappi,

When did these new rules come in?

Why 22 minutes? That is a bizarre time? Why not just 20 minutes (supply runs out after about 15)? Have you dont some research we all should know about to make the mod/game better?

Furthermore, if your going to play a game with 20 or 22 minutes, someone needs to edit a saved game file to change this.

And why morale? THe maps are too big to have morale on.

I wouldnt replay any battles with same players unless it crashes in begining and both players thinks nothing was given away.

I dont have any problems with the others. And I suggested Vet/Vet to limit the force pools, it is also what Oddball suggested might make it a very even Op.

As far as playing both sides, I have no problem playing both sides if we all enjoyed the Op and found it to be balanced.

You can even pick which side you want, I dont care.

As far as starting Saturday morning, you have not left us (MERCS or RD) with much time to digest this and come up with some team strategy. Gen Jack will be commanding the Op for RD and he is not around until Wednesday.

I recommend holding off until next week. Id like some time to further discuss the new rules you presented.

#49:  Author: RD_Helmut PostPosted: Sat Feb 17, 2007 9:20 am
    —
Heres what I posted in our forum and what I thought to be the rules:

Rules:
-15 min battles
-Moral off
-Never act on initiative
-No limits
-No reinforce
-All victory locations and 2 mins warning.
-VL deploy rule (ie areas not connected to friendly VL are off limits)
-Crashed battles will be replayed by two other players.

We do NOT practice battles or look at the other side of an Op (for any reason).



Let me know if you have problems with them.


Then please tell me which side you would like.

#50:  Author: ZAPPI4Location: Belgium Liege PostPosted: Sat Feb 17, 2007 9:25 am
    —
-15 min battles
-Moral off
-Never act on initiative
-No limits
-No reinforce
-All victory locations and 2 mins warning.
-VL deploy rule (ie areas not connected to friendly VL are off limits)
-Crashed battles will be replayed by two other players.

We do NOT practice battles or look at the other side of an Op (for any reason).

this is the rules that we settled with RD_Helmut

Apparently if no one is against those rules is avaiable...


Mercenary will start as Italian on the 60 Miles operation if eveyone is ok with that

#51:  Author: WabuuLocation: Darwin, Australia PostPosted: Sat Feb 17, 2007 1:00 pm
    —
Me happy plenty good.

#52:  Author: Pzt_WruffLocation: Pzt Befehl Hauptsitz PostPosted: Sat Feb 17, 2007 11:24 pm
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ZAPPI4 wrote:
-15 min battles
-Moral off
-Never act on initiative
-No limits
-No reinforce
-All victory locations and 2 mins warning.
-VL deploy rule (ie areas not connected to friendly VL are off limits)
-Crashed battles will be replayed by two other players.

We do NOT practice battles or look at the other side of an Op (for any reason).

this is the rules that we settled with RD_Helmut

Apparently if no one is against those rules is avaiable...


Mercenary will start as Italian on the 60 Miles operation if eveyone is ok with that


Okay, and sounds like Vet/Vet setting from what's posted here previously.

Merc orders are posted and we're ready to roll.

#53:  Author: RD_Helmut PostPosted: Sun Feb 18, 2007 1:07 am
    —
Ok great, I am hoping Jack has enough time to pop in to post some moves.

There are already some thoughts in forums.

#54:  Author: RD_Helmut PostPosted: Sun Feb 18, 2007 7:26 pm
    —
One other thing, I think the Italians (attacking) should host the file, unless someone is having problems hosting.

I want to wish everyone good luck and have fun.

I really appreciate MOOXE in making this thing happen in the first place, as I have discussed it with him for months now. And a special thanks to Zappi for organizing it in MOOXE's absence.

#55:  Author: ZAPPI4Location: Belgium Liege PostPosted: Sun Feb 18, 2007 7:28 pm
    —
Thx to you and of course to RD to make this possible Wink
Good hunting all

#56:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Mon Feb 19, 2007 3:33 pm
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Thanks to RD_Oddball for the awsone Africa mod to play this war on!! :ok1 :ok2

#57:  Author: Pzt_CoyoteLocation: Zwolle, The Netherlands PostPosted: Thu Feb 22, 2007 10:53 pm
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If you still need someone ... I'm ready to roll Razz

#58:  Author: RD_Helmut PostPosted: Tue Feb 27, 2007 2:39 am
    —
Zappi, you might want to help SAS Snake out with the rules of Team Op play (MERC).

He couldnt log into the CC Series website (not sure about the MERC side) and wanted to play a game in the Op. I refused to play him unless he could read up on the War and the MERC strategy.

I didnt think it was fair to play a new player who hasnt been involved yet and have not read anything.

Hope no one has a problem with that.

#59:  Author: ZAPPI4Location: Belgium Liege PostPosted: Tue Feb 27, 2007 2:48 pm
    —
Well, it will be good if he can contact me. I tryed ... emailed hilm since the start but never had any reply from him

#60:  Author: RD_Helmut PostPosted: Sun Mar 11, 2007 9:01 pm
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Well I was hoping to finish the Op this weekend, but Zappi was only Merc around willing to play a game.

We have fought the same 4-5 Merc players the whole Op.

I want to thank, Zappi, Kevin, Polemarchos and Mac for being the ones to carry this Op for the Mercs.

WHERE ARE THE OTHERS???



Close Combat Series -> Close Combat 5: Invasion Normandy


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