Kreta Mod!
Select messages from
# through # Forum FAQ
[/[Print]\]

Close Combat Series -> CC4 Kreta, Maleme-Chania sector

#1: Kreta Mod! Author: Hedges13Location: USA PostPosted: Fri Mar 02, 2007 4:45 pm
    —
and news on this mod at all?... FFL where are you - Sad

#2:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Mar 02, 2007 4:58 pm
    —
I'm also looking forward to Kreta. Last I heard the team was porting the mod to CC4?

#3:  Author: Aetius PostPosted: Fri Mar 02, 2007 7:33 pm
    —
Indeed, the Crete mod will be made for CC4.

Progress is good, but far from finished.



assault.jpg
 Description:
 Filesize:  240.3 KB
 Viewed:  24795 Time(s)

assault.jpg



#4:  Author: SearryLocation: Finland PostPosted: Fri Mar 02, 2007 7:42 pm
    —
Why CC4?

#5:  Author: Aetius PostPosted: Fri Mar 02, 2007 7:55 pm
    —
If you play TT's CC4 VetBoB mod, you'll know why i use CC4.

I hope i can make my mod as tough as he did.

#6:  Author: bambam887Location: Belgium PostPosted: Fri Mar 02, 2007 8:30 pm
    —
Aetius,

Are you helping FFL cland and cheesecake?

#7:  Author: pzjagerLocation: Paris PostPosted: Fri Mar 02, 2007 9:12 pm
    —
The only thing I can tell is that this mod is the one I am waiting for. Everything I saw is at the top of the CC moding.

Allez-y, les FFL: c'est un must! Aucune excuse ne sera admise!

Panzerjäger

#8:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Mar 02, 2007 10:50 pm
    —
Aetius wrote:
If you play TT's CC4 VetBoB mod, you'll know why i use CC4.

I hope i can make my mod as tough as he did.


Cool! CC4 is almost the same as CC5...so I don't mind. And if you can make the mod's gameplay tough...even better. Keep working on it and do post updates from time to time, guys. The screenshot teaser looks niceeee...

#9:  Author: Nembo PostPosted: Sat Mar 03, 2007 12:27 am
    —
From what I understand the CCV team fell throught but gave permission to be turned to CCIV by who ever wants.

I myself think that CCIV is better as you have the Airdrop ability.

#10:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Mar 03, 2007 1:23 am
    —
What about CC2: Kreta? Any progress on the proposed project to complete the incomplete CC2 mod?

#11:  Author: Aetius PostPosted: Sat Mar 03, 2007 7:11 am
    —
I'm afraid Cheescake put the CC5 Crete mod on hold due to a lack of time.

I got permission from Cheesecake and the mapmakers (moloch and Dom) to use their fantastic maps for the CC4 Crete mod.
There are now 4 persons working on the CC4 Crete mod: myself, yukongold, Pvt Grunt and FFL Jag.

Thanks Pzjager,
I hope the CC4 Crete mod will be as fun and as challenging as your "Der Kessel" mod.

Yes, the airdropping of supply's is a fine feature that perfectly suits the CC4 Crete mod.

I don't know anything from completing the CC2 Crete mod.

#12:  Author: Nembo PostPosted: Sat Mar 03, 2007 6:08 pm
    —
squadleader_id wrote:
What about CC2: Kreta? Any progress on the proposed project to complete the incomplete CC2 mod?


Its moving along just one or two maps to go.

#13:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Mar 03, 2007 6:49 pm
    —
Nembo wrote:
squadleader_id wrote:
What about CC2: Kreta? Any progress on the proposed project to complete the incomplete CC2 mod?


Its moving along just one or two maps to go.


Great news! Any estimated release date? Just keep working on it, Nembo...

#14:  Author: Incompetent_CommanderLocation: Portugal - Alentejo PostPosted: Mon Jul 09, 2007 10:04 am
    —
krete mod sounds fine, too bad that it isnt for CC5

#15:  Author: Incompetent_CommanderLocation: Portugal - Alentejo PostPosted: Mon Jul 09, 2007 10:04 am
    —
krete mod sounds fine, too bad that it isnt for CC5

#16:  Author: KGPeiperLocation: Poland PostPosted: Sun Jan 25, 2009 5:54 pm
    —
Aetius wrote:
Indeed, the Crete mod will be made for CC4.

Progress is good, but far from finished.


Word is spreading in the world that CCIV mod Kreta v1.0 is done already!!! Very Happy
ftp://uploads:uploads@ftp.closecombatseries.net/../Aetius

#17:  Author: squadleader_idLocation: Soerabaja PostPosted: Sun Jan 25, 2009 11:08 pm
    —
Wow! Great news! Thanks for the inside info!
So the files were available since December?

#18:  Author: KGPeiperLocation: Poland PostPosted: Mon Jan 26, 2009 10:54 pm
    —
squadleader_id wrote:

So the files were available since December?


Well, it seem so... but Aetius do not report on any of this Confused
Btw: let's hope CCIV "environment" don't put off many of players...

#19:  Author: squadleader_idLocation: Soerabaja PostPosted: Mon Jan 26, 2009 11:08 pm
    —
Mods...we need this mod hosted on the main downloads.
I've installed and played this a bit (3 single battles that came with the CCIV Kreta mod)...nice work! The look of the maps are great too.

#20:  Author: Sapa PostPosted: Tue Jan 27, 2009 5:51 am
    —
Same here! a salut to a great modmaker!! Smile The maps are fantastic!!

I hope i have the blessing to play it even it is not released? I came in right time to move my anger from the txt files in WaR... Smile

Mats

#21:  Author: Aetius PostPosted: Tue Jan 27, 2009 7:23 am
    —
Hello,

The mod is finished but due to circomstanced it will be released begin februari.

I have absolutely no problem with people taking "a peek" at the mod.

The maps where made by Moloch and Dom, a huge thanks goes out to them for giving me permission to use them.

Hope you like the mod.

Aetius

#22:  Author: Sapa PostPosted: Tue Jan 27, 2009 8:59 am
    —
Aetius wrote:
Hello,

The mod is finished but due to circomstanced it will be released begin februari.

I have absolutely no problem with people taking "a peek" at the mod.

The maps where made by Moloch and Dom, a huge thanks goes out to them for giving me permission to use them.

Hope you like the mod.

Aetius


Thanks Very Happy You have made great work with this! Razz

Mats

#23:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue Jan 27, 2009 11:28 am
    —
Thanks a lot for your hard work, Aetius!
I've been enjoying the single battles...will start Ops and Campaigns when I have some more free wargaming time tomorrow!
Great job on the mod...and a very nice surprise indeed! You sneaky bastard...no news...no updates...and out of the blue you unleash CCIV Kreta on us! Very Happy

#24:  Author: tripwireLocation: Florida - USA PostPosted: Wed Jan 28, 2009 11:45 am
    —
Oh... YES!!! Thank you very much Aetius!

I heartily concur with all that squadleader_id has said above. You have brought us a remarkable new mod. Great job and a tremendous effort!!

#25:  Author: JammerLocation: Newport Pagnell, UK PostPosted: Sun Feb 01, 2009 4:15 pm
    —
Hello there folks, wonder if you can help (bear with me it is Kreta related Wink )

I recently got back into playing CC after buying the Wacht am Rhein mod. A few years ago I spent many an hour playing CC3, 4 & 5 but found that when installing & running these on my XP setup the game ran so slow it was unplayable.

I tried the many fixe suggestions but gave up until Wacht am Rein which I'm loving and wonder how I could have been without CC for so long !!!

I've always been fascinated by the battle of Crete and was excited to hear about this mod. The question I have is that will I be able to play it using the Wacht am Rein setup as don't want to have to try re-installing my old copy of CC4.

Sorry to ramble on, but your help would be greatly appreciated.

#26:  Author: squadleader_idLocation: Soerabaja PostPosted: Sun Feb 01, 2009 4:27 pm
    —
Jammer wrote:
Hello there folks, wonder if you can help (bear with me it is Kreta related Wink )

I recently got back into playing CC after buying the Wacht am Rhein mod. A few years ago I spent many an hour playing CC3, 4 & 5 but found that when installing & running these on my XP setup the game ran so slow it was unplayable.

I tried the many fixe suggestions but gave up until Wacht am Rein which I'm loving and wonder how I could have been without CC for so long !!!

I've always been fascinated by the battle of Crete and was excited to hear about this mod. The question I have is that will I be able to play it using the Wacht am Rein setup as don't want to have to try re-installing my old copy of CC4.

Sorry to ramble on, but your help would be greatly appreciated.

Nope...you need the original CC4...this Kreta mod isn't compatible with CCWAR (incl. the classic CC4 "mod" that came with CCWAR).

#27:  Author: JammerLocation: Newport Pagnell, UK PostPosted: Sun Feb 01, 2009 4:50 pm
    —
Thanks Squad Leader, looks like I had better make a better effort at fixing my original CC4 issue then, Kreta looks well worth it !!!

Great site by the way and look forward to posting again soon.

#28:  Author: Wittmann44 PostPosted: Thu Feb 19, 2009 11:39 am
    —
Aetius wrote:
Hello,

The mod is finished but due to circomstanced it will be released begin februari.

I have absolutely no problem with people taking "a peek" at the mod.

The maps where made by Moloch and Dom, a huge thanks goes out to them for giving me permission to use them.

Hope you like the mod.

Aetius


Hi Aetius,

It is for CC4 right? I ask because it is in a CC5 threat.

Sorry, but what is the meaning of "circomstanced"?

#29:  Author: Aetius PostPosted: Thu Feb 19, 2009 6:00 pm
    —
Hi Wittmann44,

This is indeed a CC4 mod, the thread has been moved to the CC4 Kreta, Maleme-Chania sector dedicated forum.

"circomstanced" is a typo made by me because my big fingers don't fit my small keyboard Laughing , it should be circomstances.

Aetius

#30:  Author: Wittmann44 PostPosted: Thu Feb 19, 2009 6:57 pm
    —
OK, now I understand it Smile



Close Combat Series -> CC4 Kreta, Maleme-Chania sector


output generated using printer-friendly topic mod. All times are GMT

Page 1 of 1