Close Combat 5 Re-Release Debate
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Close Combat Series -> Close Combat The Longest Day

#161:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Mar 29, 2008 5:04 pm
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I forgot...the CC Game Launcher utility should handle the Direct-X problems, and also have a built-in CPU/Graphics Card slow-down program to fix the fast scroll problems.

Then again...if it's packaged as "just the same game with fixes and a cool Game Launcher utility"...Matrix/Strategy 3 can't charge 50 bucks for it...so I guess we'll probably see some new/rebuilt (but same) version of CC5 along the line as CoI...incompatible with the original CC5 version Sad

#162:  Author: mooxe PostPosted: Sat Mar 29, 2008 5:13 pm
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D-Day will not be compatible with CC5 at all.

#163:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Mar 29, 2008 7:54 pm
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Quote:
And I’m also a bit worried, lets say the CC5 re-relies have a “command centre” or what it called as COI has now, and as one shall get a mod it link me to "CSO" download!!!, isn’t that a bit, "bad" for competition...
Should it not link to a neutral page


I agree.

i see that (coi download linking to CSO) as a mistake made by the publishers.


I think such a scheme should link to an independant page... with maybe links from that out to various community website.

#164:  Author: AT_Stalky PostPosted: Sat Mar 29, 2008 8:19 pm
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Ohh, and I almost forgot, the tools for make CC5 GC, and other essential tools for CC5, must either work for the new relise, or Matrix/Strategy 3 must make em either em self and give it to comunity or by supporting (money) to the current tool makers to upgrade there tools so they work with the new CC5..
If they forgetting this, they have strangled this CC5 relies to a slow and painful death already in the bud.
Cause a CC game and no support for mod making of it, will just not work, death.. ..

#165:  Author: mooxe PostPosted: Sat Mar 29, 2008 8:33 pm
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I dont think an independant page would fly with Matrix. IMO the best option is to include a list of sites. The command center seemed more of a hindrance than anything. The links it provided could of been created in the games main screen and subsections as was done in atleast CC5.

#166:  Author: AT_Stalky PostPosted: Sat Mar 29, 2008 8:59 pm
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Yeh, as long as its NOT ONE single site that the consumer is lead to by default. Many is better then one, how its done and so, I dont care.
Competition, not monopoly will bring qualety to consumers...

#167:  Author: squadleader_idLocation: Soerabaja PostPosted: Sun Mar 30, 2008 12:22 am
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If you have to include the Command Center...for mod downloads...just make it link to the Matrix website. From there you can have links to CCS, CSO and other indie sites hosting the mods.

#168:  Author: schreckenLocation: Sydney, Australia PostPosted: Sun Mar 30, 2008 3:20 am
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That would seem to make the most sense.

But even Cc5's link to the Ms Gaming Zone is now a dead link...... so nothing is guaranteed.

#169:  Author: squadleader_idLocation: Soerabaja PostPosted: Sun Mar 30, 2008 3:29 am
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schrecken wrote:
That would seem to make the most sense.

But even Cc5's link to the Ms Gaming Zone is now a dead link...... so nothing is guaranteed.

Yeah...but Matrix is the distributor of the CC5 re-release.
The links should only die if Matrix no longer supports the game, right?
And as long as Matrix supports the release...they should also update the mod links page (at the Matrix site).

#170:  Author: schreckenLocation: Sydney, Australia PostPosted: Sun Mar 30, 2008 8:48 am
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Again I would agree.

But Matrix aren't as big as MS and you can see what has happened there.....

#171:  Author: platoon_michaelLocation: Right behind you PostPosted: Sun Mar 30, 2008 1:24 pm
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Why not an option of allowing the user to input his own link for Mods/Maps?
This way when things do change after time (and they almost likely will change)
The user can get his downloads from anywhere he wants.
I agree about the whole patch thing instead of buying a new game.
But what am I gonna do about it?

I'll pretty much wait and see if it's a game worth buying,then decide.

#172:  Author: AT_Stalky PostPosted: Mon Mar 31, 2008 5:59 pm
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Quote:
I agree about the whole patch thing instead of buying a new game.
But what am I gonna do about it?


Michaels, you just did something about it, you said what you think in public. Smile
Thanx god for CCS is totaly independent from the developer....

#173:  Author: flick PostPosted: Mon Mar 31, 2008 7:33 pm
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I'd like a deployment/mission planner like in CCIII.

#174:  Author: ZAPPI4Location: Belgium Liege PostPosted: Mon Apr 07, 2008 3:09 pm
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flick wrote:
I'd like a deployment/mission planner like in CCIII.


Already got one for CCV it'snt really the same as for CC3
But i use it communly and it's well done.
U cant edit Vl location or name, u cant edit briefing text.
But u can do all the rest what CC3 editor did

It's on the Download / CCv / misc i guess anyway around the download/CCV
section

#175:  Author: ZAPPI4Location: Belgium Liege PostPosted: Mon Apr 07, 2008 3:10 pm
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I forgot to name it ...

CCV Requisiton editor
Or CCReq

#176:  Author: flick PostPosted: Mon Apr 07, 2008 5:30 pm
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ZAPPI4 wrote:
I forgot to name it ...

CCV Requisiton editor
Or CCReq


Wow, I was wondering what that did. Thanks!

#177:  Author: Senior_DrillLocation: 22134 PostPosted: Mon Apr 07, 2008 7:56 pm
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The simplest solution for ensuring that any sort of "command center" stays usable is to put all the links used into a text file that is used by the application. That way it could be easily updated and added to by both the distributor and the players.

The same thing goes with modding tools. The tool makers probably never foresaw the long life the CC games would have or the relience on their tools. They created problems by having the tools look at particular registry entries or .exe offsets. Zeppo9's plugin managers are a good example. He should have never written them to check the registry for the installed game file locations, but simply had the user browse to the game file location. For all his good work, some of Cpl Filth's tools look to specific file offsets, but he never identified what those were so that the tool could be hex edited to adapt to changes.

squadleader_id wrote:
schrecken wrote:
That would seem to make the most sense.

But even Cc5's link to the Ms Gaming Zone is now a dead link...... so nothing is guaranteed.

Yeah...but Matrix is the distributor of the CC5 re-release.
The links should only die if Matrix no longer supports the game, right?
And as long as Matrix supports the release...they should also update the mod links page (at the Matrix site).

#178:  Author: shasadouLocation: Moscow PostPosted: Tue Apr 15, 2008 10:34 am
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i m all for the re-release.

50$ seems to me a fair price to pay for "ideal" cc5 and potential increase of community.

there are modders who are altruistic enough to adapt gjs or stal to the new cc5.

btw, what is the effect of re-release of cc3? this cross of iron? does anyone obtain any data? i did buy it but it appeared to be just the reg cc3, so nothing new to me and obvisously waste of money

btw, i have just recently returned to gamespy cc5 community, started a gc as jerries with mik from asutralia - tremendous nostalgy =).

i have encountered many new faces on gamespy - this warmed my heart =)

and i just i have come to think that there is an enormous number of people playing offline,who have never been to gamepsy or former msn zone. and its just a question of attracting their attention to this fantastic opportuniy of H2H fighting.

#179:  Author: ANZAC_TackLocation: Australia PostPosted: Tue Apr 15, 2008 1:34 pm
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with luck, in time IF all re releases do come out, and will all be in BHQ for one central CC gaming area. i prefer gamespy,but if BHQ had the numbers...its no new Zone but it will do! gads sake i just wanna meet players and kill pixels!

#180:  Author: BobbyDazzlerLocation: Manchester PostPosted: Tue Dec 02, 2008 11:36 am
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its nice that game companies are taking an interest in re-developing games with superb fan bases such as CC.. but the truth is what do they really know about the game and its followers? the orignal CC4 and CC5 platforms were ok but lets face it there pretty lame in their original format. The dedicated work of all the mod developers is worthy of a gaming oscar, they worked hard and have taken CC to where it deserves. jus about every mod i have played over the last 5 years has been superb in most respects, why do matrix think they can do a better job of recreating CC5 than the community of developers already at work... why doesnt matrix games put some of the community developers on their payroll since in all fairness i cant think of any other group of people who are better suited or experienced in the creation of mods?!?



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