ANZAC_Tack wrote: |
WaR is basically CCV made into CCIV, so why waste time remaking CCV, mods for WaR will soon make WaR CCV was,(but a lot better),most if not all the ccv bugs are gone,just change strat and bingo, CCV.
it would have to have some pretty dam good new features for me to buy it. but i would then call it CCVI |
CSO_Sbufkle wrote: |
Makes more money this way.. thats why the time is beign put in without overhauling it to poorer fascal gain... |
mooxe wrote: |
CSO Simtek & Matrix Games are currently planning to re-release Close Combat 5.
I have been thinking alot lately on this event. I would like to share my opinions on it with everyone who reads here, in the hopes of generating some debate. Overall I do not see any advantage for the Close Combat Community in re-releasing this game. There are a number of reasons for this, I will list them off. I will speak as if the re-release is official. The word bug is used to describe an imperfection, defect or incompatibility. - Matrix Games and CSO Simtek will be fixing a number of bugs. Fixing these bugs will make our current version incompatible with the new version since the EXE and DLL files will be changed. This forces us to upgrade if we want to play people on the new version. Basically re-releasing CC5 as a version incompatible with the original version means trying to create a new community of players from nothing. Can this be done with a seven year old game? CC5 5.01 has either been selling or pirated for the past seven years. There is a huge pool of players out there right now that can all play each other. Why are they starting from scratch by releasing a version thats not compatible with the 1000's out there? |
mooxe wrote: |
- It has been stated by a few people that re-releasing gets the name Close Combat back out in there. But what exactly will that do? If you were one of those people, explain your theory. Close Combat is still Close Combat, 2D top down RTS, seven years old and only two player. People do not play a game simply because they are reminded its out there and see it at Matrix Games. They play because of what the game has to offer. Re-releasing CC5 doesnt offer what we all want these days. Even with the bugs fixed. |
mooxe wrote: |
- One of the biggest problems is not being fixed. The firewall issue. When the re-release finally comes, just like in the CoI forums there will be a ton of firewall related posts and frustrated customers. |
mooxe wrote: |
- The mods all have to be converted. This is being done with CC3 to CoI. I suppose it can be done for the new version. Its very time consuming. This also creates two versions of mods for each "side" of the CC5 community. |
mooxe wrote: |
- Lets look at CoI. Granted its early, but there seems to be no action. Only techsupport posts, complaint posts and the occaisional AAR. BHQ usually empty also. CC2 regularly has more users in it. I will venture to predict CoI will do nothing long term for the CC community. The main bugs were not fixed (firewall), and theres no CoI website. |
mooxe wrote: |
- Gamespy constantly gets new players right now. We have sustained about the same levels in Gamespy for years now. The only tapering of numbers we have seen started around the beginning of 2004. Since then there have been a steady amount of new players replacing the retired players. |
mooxe wrote: |
- Matrix Games released CoI for $49.99 USD (boxed version). Assuming they market CC5 as a patched re-release and not a new game with its own new name, is this realistic to pay that much for a patched game? |
mooxe wrote: |
Assume there was no re-release. Contemplate whether or not you will continue to play CC5 5.01 in its current state. Ask yourself these questions. Will I stop or continue playing CC5 5.01 if...... ...they dont fix the 00:00 crash? ...they dont fix the force selection screen peek? ...they dont fix the reinforcement bug? ...they dont fix the supply problems? ...they dont fix the hosts advantage? From my experience with the community, the majority of people did not stop playing CC5 because of these bugs and the other small ones. They quit because its old, graphically outdated, only two player, too many firewall problems and some incompatibility problems. Also, many new games out there gave them the features they wanted. At the very least, why are none of the real problems being fixed? |
mooxe wrote: |
The last questions... - Will re-releasing CC5 create and sustain a new player base online and offline that can be part of our community? |
mooxe wrote: |
- What exactly is the motivation to re-release CC5 and what thought has been put into its impact upon this section of the CC community? |
mooxe wrote: |
Theres no debate anymore, its definetly coming . Its impact will be the same as all the previous impacts. However, its being marketed to a niche community and will sell which equals enough success for whoever is counting. |
schrecken wrote: |
The impact of any release (of any game) can't be forseen.
What can be forseen is improvements in what I consider the best game on the market. If you like other games better... go and play them.. it's simple. If you like CC and want to play the version with the most up to date features and bug fixes then your choice is clear. If you like CC and want to be involved in it's evolving future , your choice is clear. If you want to hang around moaning about a game that doesn't exist (the successor to CC), then keep doing that. Is it worth all the effort of maintaining a website/Forum etc of a game you no longer like or play? |
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